erwin.coumans
cdddf9d25a
add FractureDemo to AllBulletDemos
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improvements in CCD handling
some cleanup of CcdPhysicsDemo and BasicDemo
2011-04-09 01:14:21 +00:00
erwin.coumans
2291a6a9d3
small update on Bullet Physics Manual (revision number, what's new for 2.78)
2011-04-07 20:48:50 +00:00
erwin.coumans
e9f2176804
fixes in AllBulletDemos OSX projectfile
2011-04-07 17:08:21 +00:00
erwin.coumans
e6044a1086
re-enabled m_maxEdgeAngleThreshold and m_edgeDistanceThreshold
2011-04-07 16:46:22 +00:00
erwin.coumans
d80805d40c
apply the DX11 cloth fix to allow DLL usage, see Issue 494
2011-04-07 16:19:51 +00:00
erwin.coumans
a4e8213ede
Implemented btDiscreteDynamicsWorld::addSpeculativeContacts, using conservative advancement to find contact point ahead of time
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make Extras/ConvexDecomposition thread safe, Issue 501
some improvements to the btInternalEdgeUtility, patch from Issue 501
2011-04-07 06:23:34 +00:00
erwin.coumans
49630e9c77
improvements in separating axis test / polyhedral clipping support.
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improved debug rendering for polyhedra
allow to dynamically switch between gjk and sat test to compute separating axis (independent from the polyhedral clipping)
2011-04-07 03:59:14 +00:00
erwin.coumans
563654fb6e
Add soft body anchor 'm_influence' to control the solver.
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Thanks to Gregory Jaegy, see Issue 502
Avoid using btTransform to update btSoftBody (bounds are already in worldspace)
Use btConvexHullComputer for soft body cluster debug rendering
Fix soft body demo issue of invisible soft bodies (rendering was not enabled properly)
2011-04-05 20:32:59 +00:00
erwin.coumans
624dac6128
Make btParallelConstraintSolver 64-bit ready
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add an optional assert method for the btCollisionDispatcher, to make sure the contact pool is contiguous (needed for btParallelConstraintSolver)
2011-04-04 22:38:56 +00:00
erwin.coumans
d419f79770
fixes to make MultiThreadedDemo work in 64bit, ParallelConstraintSolver won't work yet, only the parallel collision dispatcher
2011-04-03 19:30:26 +00:00
erwin.coumans
1fb2fa3db9
put an #ifdef in PosixThreadSupport in the right location
2011-04-02 20:13:50 +00:00
erwin.coumans
b16b61d9d6
disable constraints when they exceed a breaking threshold, control it with new methods in btTypedConstraint: get/setBreakingImpulseThreshold and get/setEnabled
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Disabled constraints are not removed from the world and they use negligible CPU cycles
2011-04-02 19:01:23 +00:00
erwin.coumans
d198451909
clear the applied impulse for constraints (no warmstarting)
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simplify logic, see Issue 499
2011-04-02 00:44:15 +00:00
erwin.coumans
46be84741c
fix an issue in the ConvexDecompositionDemo, replacing std::vector by btAlignedObjectArray.
2011-04-01 18:09:31 +00:00
erwin.coumans
852fa3ba30
add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
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Fixes Issue 497
//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
b1f21a7e6a
Add better support for btCollisionWorld::convexSweepTest for btStaticPlaneShape, now using the btContinuousConvexCollision directly.
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Bugfix in btKinematicCharacterController, using an uninitialized variable
2011-04-01 16:33:55 +00:00
erwin.coumans
08a93b28f0
re-introduce the radius/epsilon removed in a previous commit, it is necessary for termination.
2011-03-31 21:54:26 +00:00
erwin.coumans
5cee553a96
convexSweepTest: don't report hits if 'needsContactResponse' reports false.
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Should fixes Issue 197
2011-03-31 21:20:52 +00:00
erwin.coumans
0bef2e7363
Fixes in btContinuousConvexCollision, should fix Issue 347
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Continuous sweeps do not detect hits unless body0 and body1 penetrate more than allowedCcdPenetration.
This is to allow sliding objects (characters) where otherwise any contact would result in TOI = 0.
If objects penetrate deeper than allowedCcdPenetration at the start of the sweep, a TOI=0 is reported, unless the motion will separate the objects.
Secondly, a reportFailure method is added to CastResults, to handle failures gracefully (in case max iterations of conservative advancement is reached etc)
2011-03-31 21:14:35 +00:00
erwin.coumans
88b19eb023
fixes in PosixThreadSupport to enable ThreadingDemo and MultiThreadingDemo to run properly.
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fix autotools build (added missing files)
2011-03-30 19:01:29 +00:00
erwin.coumans
2a856f8c32
add support for clipFaceAgainstHull, so we can clip convex polyhedra against triangles (without connectivity information)
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in addition to the existing clipHullAgainstHull
Fix for debug drawing of contact points
comment-out some debug drawing code for triangle meshes
2011-03-29 21:58:15 +00:00
erwin.coumans
8847b21eb7
fix for gcc/ubuntu
2011-03-29 09:12:35 +00:00
erwin.coumans
784e7fdb39
Added support for separating axis test for polyhedral shapes
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Added initial support for polyhedral contact clipping.
This clipping takes a separating normal, that can be computed using either SAT or GJK/EPA.
To enable clipping, use btPolyhedralConvexShape::initializePolyhedralFeatures(); (needs to be enabled for both convex shapes)
No concave trimesh support for SAT/clipping yet. To enable SAT, see the toggle in btConvexConvexAlgorithm.
Fixes in contact normal in btGjkPairDetector. Hopefully this doesn't cause any regression (we need unit tests!)
2011-03-29 08:52:18 +00:00
erwin.coumans
1f5af32203
make sure Bullet compiles with LLVM/CLANG
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See also Issue 496
2011-03-24 21:37:42 +00:00
erwin.coumans
bd88a0c4b8
include stdio.h for printf
2011-03-22 21:44:13 +00:00
erwin.coumans
ee5c10fd9b
include stdio.h for sprintf
2011-03-22 21:41:47 +00:00
erwin.coumans
231a6ac718
remove default constructors, they cause compile errors under Fedora (in Blender)
2011-03-22 16:29:55 +00:00
erwin.coumans
f44cb95b2a
Added improved convex hull computation utility based on Preparata and Hong
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Thanks to Ole Kniemeyer, MAXON, See also http://code.google.com/p/bullet/issues/detail?id=275
The ConvexHullDistanceDemo uses it to visualize the convex hull of a point cloud.
2011-03-22 00:53:17 +00:00
erwin.coumans
5454652e44
fix bug in btBulletWorldImpoter, thanks to Dirk Gregorius for sharing a .bullet file that reproduces the bug
2011-03-19 20:23:38 +00:00
erwin.coumans
72f88856cd
only use VBO's and USE_GPU_COPY -> OpenCL/OpenGL interop under Windows, so that stuff compiles/runs on Mac OSX and Linux
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See Issue 495
2011-03-19 19:45:24 +00:00
erwin.coumans
f17fa297d5
wrapped up first version of the FractureDemo
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move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture
add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
2011-03-18 00:20:52 +00:00
erwin.coumans
74a65a6207
cleaned up FractureDemo, still need to apply the velocity/impulses after the fracture took place
2011-03-17 00:41:39 +00:00
erwin.coumans
8995ad440c
fix a few more warnings
2011-03-15 22:51:00 +00:00
erwin.coumans
334cc85a1f
fix some warnings
2011-03-15 22:48:36 +00:00
erwin.coumans
1a222f642a
Stop using wavefront/warp synchronization inside OpenCL/DirectCompute, it is not future proof.
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Similar to this commit for DX11: http://code.google.com/p/bullet/source/detail?spec=svn2343&r=2330
See also http://forum.beyond3d.com/archive/index.php/t-55751.html
2011-03-15 22:41:55 +00:00
erwin.coumans
21162f77e3
fixes to make the OpenCL cloth demo run on Apple/GPU
2011-03-15 22:24:27 +00:00
erwin.coumans
3615f6d415
fix for vehicle rollInfluence, see also discussion here:
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http://code.google.com/p/bullet/issues/detail?id=468
2011-03-15 20:56:29 +00:00
erwin.coumans
6a2a72d987
Fix Apple Snow Leopard build
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remove 'ComputeBounds', it isn't used and OpenCL compilation breaks Apple build
2011-03-15 20:30:23 +00:00
erwin.coumans
25b4d8da0b
fix path to PE include file
2011-03-15 17:38:03 +00:00
erwin.coumans
830796ddce
apply changes from Blender/extern/bullet2
2011-03-13 16:21:42 +00:00
erwin.coumans
7c3db274c2
add support for btScaledBvhTriangleMeshShape serialization (export and import through btBulletWorldImporter)
2011-03-12 20:25:03 +00:00
erwin.coumans
0c11538a28
Make a copy of btStridingMeshInterfaceData during import, so that the in-place data can be removed.
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See http://code.google.com/p/dynamica/issues/detail?id=17
2011-03-12 06:17:54 +00:00
erwin.coumans
ed76ad98c2
update serialization structures
2011-03-12 04:43:31 +00:00
erwin.coumans
bcb08a93f8
update serialization structures
2011-03-12 04:39:24 +00:00
erwin.coumans
10580c94bd
remove constraints/rigid bodies from dynamics world in btBulletWorldImporter
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Thanks to vicariousentertainment, see http://code.google.com/p/dynamica/issues/detail?id=16
Enable SIMD OpenCL cloth solver by default
enable keyboard 'up' for Windows (non-Glut) version
2011-03-11 23:27:04 +00:00
erwin.coumans
2b5e16de4d
rename solveCollisionsAndUpdateVelocities.cl to SolveCollisionsAndUpdateVelocities
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solveCollisionsAndUpdateVelocitiesSIMDBatched to SolveCollisionsAndUpdateVelocitiesSIMDBatched
2011-03-11 20:26:59 +00:00
erwin.coumans
f2f20da204
rename solveCollisionsAndUpdateVelocities.cl to SolveCollisionsAndUpdateVelocities
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solveCollisionsAndUpdateVelocitiesSIMDBatched to SolveCollisionsAndUpdateVelocitiesSIMDBatched
2011-03-11 20:26:05 +00:00
erwin.coumans
4f562399c2
Fix in the hlsl file, to allow other wavefront sizes to work correctly, thanks Ronen for the fix.
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Fix in btDX11SIMDAwareSoftBodySolver::optimize, the interface changed
2011-03-11 01:30:46 +00:00
erwin.coumans
bf90952c12
Fix in aabb computation for a btUniformScalingShape
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Thanks to Flix, see http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=6439
2011-03-11 00:05:07 +00:00
erwin.coumans
5a4d65f2fe
update Mac OSX xcode project
2011-03-07 23:48:40 +00:00