Jackson Lee
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e4fbd5332d
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Accelerate GPU raycaster with PLBVH.
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2014-02-23 20:40:58 -08:00 |
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erwincoumans
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271f458837
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Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)
Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL,
Same for b3InertiaCL -> b3InertiaData
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2014-01-04 20:54:27 -08:00 |
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erwincoumans
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181a323631
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move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer
prepare for CpuSoftClothDemo
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2013-09-02 22:31:48 -07:00 |
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erwin coumans
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531af1b394
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add ray-convex CPU implementation, make CPU raytest default for now
tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
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2013-06-20 00:29:09 -07:00 |
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erwincoumans
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161c48d331
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work-in-progress Bullet 3.x GPU raytest
work-in-progress P2P constraint for b3GpuDynamicsWorld
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2013-06-17 13:47:35 -07:00 |
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erwin coumans
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a886a978b7
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add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
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2013-05-28 18:39:53 -07:00 |
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