Commit Graph

30 Commits

Author SHA1 Message Date
Xuchen Han
d7442cee21 add strain rate limiting 2019-12-31 14:04:18 -08:00
Xuchen Han
f65a8b03c0 separate deformable contact solve by islands WIP 2019-12-17 18:27:23 -08:00
Erwin Coumans
1f6d504e44 fix memory issues in btSparseSDF.h
(hash function on structure with uninitialized padding, and  Reset not called in destructor)
expose sparseSdfVoxelSize in PyBullet.setPhysicsEngineParameter
don't call deformable wireframe drawing in the wrong thread/place (it can cause crashes)
2019-11-18 10:22:56 -08:00
Erwin Coumans
9ca957387f Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering. 2019-11-12 20:08:49 -08:00
Xuchen Han
362bc6d9a3 fix the bug that prevents the pd control forces/torques being added 2019-11-08 17:08:59 -08:00
Xuchen Han
13314360a8 add option for deformable rigid split impulse 2019-11-05 18:07:58 -08:00
Erwin Coumans
136607151e use mult instead of max to combine friction properties
use 0.5 friction for ground for a demo, and also a larger grid size
update description of deformable algorithm
disable SVD for now, has some issue with some compilers
2019-10-28 12:53:59 -07:00
Xuchen Han
36f7441790 support anchor constraint between deformable and multibody 2019-10-17 16:45:28 -07:00
Xuchen Han
60dfe1fe69 add support for anchor constraint between deformable and rigid 2019-10-16 19:23:01 -07:00
Xuchen Han
3d622a3bee enable deformable sleeping 2019-10-16 12:00:02 -07:00
Xuchen Han
774937bcd6 add option to turn face contact on/off 2019-10-15 13:53:27 -07:00
Xuchen Han
ca92cf067e fix removeCollisionObject for Deformable world 2019-10-15 13:50:12 -07:00
Xuchen Han
cb46440e17 add normal cone optimization for self-collision 2019-09-28 14:44:41 -07:00
Xuchen Han
416e516735 add naive implementation of self collision 2019-09-28 14:44:41 -07:00
Xuchen Han
2f9184acc9 remove position correction 2019-09-28 14:44:41 -07:00
Xuchen Han
ef5aa6e73b add options to toggle between whether line search is used & add more documentation 2019-09-28 14:44:41 -07:00
Xuchen Han
d761b2cd68 add some documentation 2019-09-28 14:44:41 -07:00
Xuchen Han
ae42cc561e add damping energy in line search 2019-09-28 14:44:41 -07:00
Xuchen Han
403eb62dfa code clean up and optimization 2019-09-28 14:44:41 -07:00
Xuchen Han
f99cf56149 finished refactoring; start adding face contact 2019-09-28 14:44:41 -07:00
Xuchen Han
36278edc00 add back preTickCallback & disable position Correction for more stability 2019-09-28 14:43:40 -07:00
Xuchen Han
7d1b93cc17 contact solve for newton 2019-09-04 18:48:00 -07:00
Xuchen Han
d4a15e016e add newton solver 2019-09-04 18:48:00 -07:00
Xuchen Han
e73f70efa2 swap m_x and m_q in softbody to align with rendering convention 2019-09-04 18:48:00 -07:00
Xuchen Han
6beeac7065 refactor contact solve 2019-08-23 17:32:41 -07:00
Xuchen Han
ccd8c3a47c fix scope override in btMultiBody and scalar type inconsistency in btDeformableBodySolver 2019-08-22 10:12:14 -07:00
Xuchen Han
4e1c1a30a7 remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now 2019-08-21 22:17:46 -07:00
Xuchen Han
3bf3b66fb7 add method to remove softbody 2019-08-19 19:18:02 -07:00
Xuchen Han
04595961cd add velocity clamp to prevent deformable objects from going too fast 2019-08-19 12:02:57 -07:00
Xuchen Han
bf215a3ce1 rename btDeformableRigidDynamicsWorld to btDeformableMultiBodyDynamicsWorld 2019-08-16 13:45:30 -07:00