Commit Graph

18 Commits

Author SHA1 Message Date
yunfeibai
e6d1a8cf97 Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll. 2017-06-01 15:30:37 -07:00
Lunkhound
5bc9d431a0 CommonRigidBodyMTBase: replace dynamic_cast (which crashes without RTTI) with static_cast 2017-05-21 03:14:09 -07:00
erwincoumans
ab5a86576f Update CommonRigidBodyMTBase.cpp 2017-02-01 16:04:37 -08:00
erwincoumans
bbf596bce8 Update CommonRigidBodyMTBase.h 2017-02-01 16:03:00 -08:00
erwincoumans
fc59a40127 Merge pull request #905 from lunkhound/pr-sel-solver-type
example browser: add controls for changing the solver type and solver flags
2017-01-30 10:22:31 -08:00
Lunkhound
f65644f3e0 fix compile error when BT_THREADSAFE not defined 2017-01-29 21:13:24 -08:00
Erwin Coumans
c0c4c8ba3f fix many warnings
remove btMultiSapBroadphase.*
make collisionFilterGroup/collisionFilterMark int (instead of short int)
2017-01-15 22:26:11 -08:00
Lunkhound
b979064817 fix compile error on GCC 2017-01-06 21:20:44 -08:00
Lunkhound
ea0df70c77 example browser: fix for GUI button toggle state 2017-01-02 23:01:22 -08:00
Lunkhound
da03d8ce5a options to change solver type and mode
Conflicts:
	examples/MultiThreadedDemo/CommonRigidBodyMTBase.h
2017-01-02 22:57:48 -08:00
Lunkhound
f7ccf7e5a7 example browser: restore on-screen text 2016-12-20 01:15:39 -08:00
Lunkhound
a10244e1ab MultiThreadedDemo: make the ground a kinematic object that can shake 2016-12-19 21:31:18 -08:00
Lunkhound
4300ef45a3 fix missing globals 2016-11-20 18:00:21 -08:00
Lunkhound
49b27f30bd example browser: slider widget improvements 2016-11-20 16:38:11 -08:00
Erwin Coumans
3b5d0f444b various fixes
move btSimulationIslandManagerMt.cpp from BulletCollision to BulletDynamics
2016-11-10 16:18:20 -08:00
erwincoumans
02c781e56b disable dead code 2016-11-10 15:42:55 -08:00
erwincoumans
4235c61fcf move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo. 2016-11-07 12:08:02 -08:00
Lunkhound
1c3686ca51 MultiThreaded Demo:
- fixing various race conditions throughout (usage of static vars, etc)
 - addition of a few lightweight mutexes (which are compiled out by default)
 - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading
 - PoolAllocator::allocate() can now be called when pool is full without
     crashing (null pointer returned)
 - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe
     (default is un-threadsafe)
 - CollisionDispatcher no longer checks if the pool allocator is full
     before calling allocate(), instead it just calls allocate() and
     checks if the return is null -- this avoids a race condition
 - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in
     getOrInitSolverBody() to avoid a race condition with kinematic bodies
 - addition of 2 classes which together allow simulation islands to be run
   in parallel:
    - btSimulationIslandManagerMt
    - btDiscreteDynamicsWorldMt
 - MultiThreadedDemo example in the example browser demonstrating use of
   OpenMP, Microsoft PPL, and Intel TBB
 - use multithreading for other demos
 - benchmark demo: add parallel raycasting
2016-10-30 12:47:27 -07:00