erwincoumans
181a323631
move b3RaycastInfo.h so it can be used without OpenCL dependency
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add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer
prepare for CpuSoftClothDemo
2013-09-02 22:31:48 -07:00
erwincoumans
34de49d8a4
add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests
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more preparation towards persistent/incremental contact cache
2013-07-31 23:22:43 -07:00
erwincoumans
1c0fc6bc2d
report when compound pair capacity is exceeded (and avoid crash)
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add tetrahedron, reorganized demos
2013-07-30 17:00:50 -07:00
erwin coumans
2793a174c6
added fracture scene .bullet file (doesn't work well yet)
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added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
a886a978b7
add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
2013-05-28 18:39:53 -07:00
Erwin Coumans
f55473d586
GpuRaytraceScene work-in-progress, CPU only at the moment.
2013-05-27 00:42:28 -07:00
Erwin Coumans
a3559b3c92
add preliminary ray tracing test (ray-sphere placeholder on CPU)
2013-05-25 01:45:43 -07:00
erwincoumans
3ac332f3a7
reorder files, in preparation for Bullet 3 -> Bullet 2 merge
2013-04-29 19:04:08 -07:00