ejcoumans
eeb78b8d45
free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
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move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)
work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00
ejcoumans
5399a9ae8c
fixes to compile/share more code between SPU and PPU
2008-02-01 03:35:54 +00:00
ejcoumans
1cdd5bf67f
add support for 16bit and 32bit indices in SPU/BulletMultiThreaded version of btBvhTriangleMeshShape
2008-02-01 02:13:24 +00:00
johnmccutchan
be0beaf7bd
Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
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More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
2008-01-14 23:44:07 +00:00
ejcoumans
6ba6805b43
bugfix: need to use returned address of cellDmaSmallGetReadOnly
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Thanks John McCutchan for pointing this out. Affects non-Cell BulletMultiThreaded.
2008-01-12 00:07:39 +00:00
ejcoumans
61ffa6a1b5
Updated cmake files, added header files, Thanks John McCutchan
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re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
c5e6044e53
added MultiThreadedDemo
2007-12-14 07:17:35 +00:00
ejcoumans
d7354e5387
get SequentialThreadSupport to compile on the Mac
2007-12-14 06:21:51 +00:00
ejcoumans
8d10a6ba1d
Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
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Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
johnmccutchan
66cdbb9659
Fixes for IBM Cell SDK 3.0 by Jochen Roth
2007-12-11 19:49:09 +00:00
ejcoumans
830c096e10
added a cellDmaLargeGetReadOnly/cellDmaGetReadOnly, which avoid memcpy on non-SPU platforms.
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enabled it for triangle mesh aabb DMA transfers. Todo: check if it is worth also modifying other parts of the code to avoid the memcpy into the 256kb Task memory.
2007-10-16 23:58:26 +00:00
ejcoumans
6303d98844
- use mfc directly, instead of cellDmaSmallGet (allow sizes under 32 bytes, instead of 16)
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- align btBroadphaseProxy to 16 bytes
2007-10-16 00:52:23 +00:00
ejcoumans
9e530a005c
make parallel solver compile on MSVC 6
2007-10-12 06:59:59 +00:00
ejcoumans
29dd9681f4
Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
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Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:43:51 +00:00
ejcoumans
08d036afc7
multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline.
2007-09-20 22:42:56 +00:00
ejcoumans
b43b8f0f75
- added 'init' function for DoubleBuffer, in case constructor is not called.
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- use proper transform for concave case
thanks Marten for the patch
2007-08-15 04:16:25 +00:00
ejcoumans
5279f9e129
BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
2007-08-02 20:16:58 +00:00
ejcoumans
38b7f474c3
Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
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This is good when having lots of re-used shapes with different sizes.
Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
272a7dfac4
More work on multi-threaded version, fixed alignment issues in DMA.
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BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
ea4dfc15d5
updated multi threading shared code on multiple platforms.
2007-06-15 02:06:56 +00:00
ejcoumans
fc6cf5dbef
DMA / memcpy the actual size, rather then over-estimated (can cause crashes)
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added alternative to memcpy, for debugging
2007-06-14 00:21:15 +00:00
ejcoumans
f4d31a2dd8
unknown issue with dma size, need to investigate deeper (had to increase target buffer size to avoid crashes)
2007-06-13 23:18:04 +00:00
ejcoumans
0fb0b6056c
bug in dma size calculation
2007-06-13 23:05:37 +00:00
ejcoumans
05cbd96972
updated multithreaded version for concave trimeshes
2007-06-13 22:25:37 +00:00
ejcoumans
4f9d719493
add snippets for convex/concave multithreaded
2007-06-13 06:44:47 +00:00
ejcoumans
2b39be94a3
enable convex polyhedra (btConvexHullShape) for multi-threaded version
2007-06-13 06:01:56 +00:00
ejcoumans
6f26aa1591
Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
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SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00