Erwin Coumans
becd7cacd8
fix relative path of visual/collision mesh, it might be different from the urdf relative path
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(.obj loader terminates if it cannot find the material file)
2015-05-27 15:43:33 -07:00
erwin
c9a630e7c6
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
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remove unused m_usrd2mblink
2015-05-14 09:16:13 -07:00
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7eec0dc57d
add enet for some client/server tests
2015-05-05 12:51:38 -07:00
Erwin Coumans
633ea613ab
tweak gui description window size
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use system clock for delta time
fix urdf file name
2015-05-04 16:52:43 -07:00
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6ea35aa875
fix urdf relative path problem (don't use arrays on stack!)
2015-05-04 14:15:34 -07:00
erwincoumans
218e9f9bf9
enable URDF loading throught the 'File/Open' menu
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set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
2015-05-01 11:42:14 -07:00
erwin coumans
40375983d6
rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming
2015-04-29 13:33:26 -07:00
erwin coumans
05bf86d95f
added LICENSE.txt and AUTHORS.txt file
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add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures.
add btMultiBody::setBaseWorldTransform method
todo: fix cmake build, this patch is premake only
2015-04-23 15:41:17 -07:00
erwin coumans
51938d642e
prepare for 'custom' multi body creation.
2015-04-22 18:09:00 -07:00
erwin coumans
b64f5feba4
refactor of URDF importer (work-in-progress)
2015-04-22 16:35:27 -07:00
erwincoumans
a1bf9c5556
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00