Commit Graph

34 Commits

Author SHA1 Message Date
MakoEnergy
26c533f02c Added 3 fetch methods and made other methods Const. 2015-05-17 16:48:53 -05:00
erwin.coumans
6fd4738a9e use the old data structures for single precision serialization, to make it backwards compatible
So files created by the new double precision serialization of Bullet 2.82 cannot be read by old Bullet versions,
but double precision serialized file generated by older Bullet versions can be read by Bullet 2.82 or newer.
2013-09-14 16:49:31 +00:00
erwin.coumans
1aac33f6b6 refactor constraint serialization, so that double precision is maintained,
changes are backwards compatible (btBulletWorldImporter can load old .bullet files)
but not forwards compatible (constraints in new .bullet files are ignored/unrecognized by old Bullet SDK)
This commit is for Issue 734. Some more work needs to be done for btGImpactMeshShapeDoubleData and thus btStridingMeshInterfaceDoubleData and btMeshPartDoubleData
2013-09-14 06:08:50 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
852fa3ba30 add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
Fixes Issue 497

//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
4e8596eef5 Added some helper methods for constraints and btMatrix3x3,
Thanks to  francois, See Issue 466

Prevent crash in SoftBodyDemo, when picking constraints and demo-mode switches to next demo.
2011-02-27 03:28:53 +00:00
erwin.coumans
c49927b4ed Use cylinder inertia tensor, instead of box, by default.
See Issue 427

Expose some internal data for constraints,
Thanks to Francois Sugny, see Issue 420
2010-11-17 23:55:39 +00:00
erwin.coumans
621eddb769 make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder
add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore
preparation for serialization of btTriangleInfoMap.

See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
2010-02-23 09:52:39 +00:00
erwin.coumans
d4c3633405 Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
erwin.coumans
2e094c62ac remove a little bit of code duplication, small fix (nrow should be srow), and initialize return value to SIMD_INFINITY for nonvalid parameters/axis. 2010-02-04 23:06:25 +00:00
erwin.coumans
99d9fddc42 add name for collision shape and constraint serialization (to objects, shapes and constaints can be mapped to user data)
updated serialization structures and header files (for new 'm_name' field, replacing user pointer)
fix issue with  btGeneric6DofConstraint::setParam in headerfile
2010-02-04 05:28:17 +00:00
erwin.coumans
1cd52f3d11 Removed empty constructors for constraints, I don't recall why we added them (possibly SPU) but if we really need them we have to revert this.
Moved static fixed body into a static function 'getFixedBody' to avoid issues when embedding Bullet in C#/CLI managed code.
2010-02-03 23:02:33 +00:00
erwin.coumans
d58081ce37 Provide easier access to CFM and ERP (and Stop ERP/Stop CFM) for constraints in a similar way to Open Dynamics Engine
virtual	void	btTypedConstraint::setParam(int num, btScalar value, int axis = -1) = 0;
virtual	btScalar btTypedConstraint::getParam(int num, int axis = -1) const = 0;
	
Parameter can be BT_CONSTRAINT_ERP,BT_CONSTRAINT_STOP_ERP,BT_CONSTRAINT_CFM,BT_CONSTRAINT_STOP_CFM
Axis is 0 .. 5, first 3 for linear degrees of freedom, last 3 for angular. If no axis is specified it will take the 'default' degree of freedom. For a btHingeConstraint this would be the hinge axis (5)
2010-02-03 22:16:09 +00:00
erwin.coumans
725411a1f3 added a warning to all serialization structures:
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
2010-01-27 02:41:38 +00:00
erwin.coumans
00f58e5a91 added basic serialization for several constraints including btPoint2PointConstraint, btHingeConstraint, btSliderConstraint, btConeTwistConstraint, btGeneric6DofConstraint
(no motor support or advanced settings yet)
added btStaticPlaneShape serialization
Added toggle in cmake for BenchmarksDemo to enable/disable graphics rendering
2010-01-27 02:13:56 +00:00
rponom
e459145b91 Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
2010-01-23 03:15:43 +00:00
rponom
f919baf03d Improved Slider, Hinge and Generic6DOF constraint setup.
Turned on by default, use m_useOffsetForConstraintFrame = false to use old setup
Use "O" (capital 'o') button to toggle it in SliderConstraintDemo and ConstraintDemo

Total applied impulse copied back from btSolverConstraint to btTypedConstraint
2009-11-25 23:52:12 +00:00
erwin.coumans
709f981390 remove redundant methods
thanks ejtttje for the patch:
http://code.google.com/p/bullet/issues/detail?id=262
2009-08-06 03:48:01 +00:00
erwin.coumans
1808ec6a0e Some more minor improvements for PS3 SPU version 2009-08-05 23:25:44 +00:00
rponom
99f6ff7cf3 Some fixes to work with constraint angle limits close to -PI or PI 2009-06-12 01:23:47 +00:00
erwin.coumans
a9141d5daf Fix in generic 6dof constraint, when springs/limits/motors are combined
Added btGeneric6DofConstraint::getRelativePivotPosition to read relative linear position of the constraint frame (pivot)
2009-06-06 01:09:06 +00:00
rponom
056659d2af "Motor at limit" jitter fixed for btGeneric6Dof constraint
This also _should_ fix situation when 6DOF constraint with motor get stuck at limit 
(see forum topic at  http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3598&p=13603&hilit=ode*#p13603 )
2009-05-27 00:36:02 +00:00
rponom
c680791ce9 3 new constraints added : btGeneric6DofSpringConstraint, btUniversalConstraint, btHinge2Constraint
Motors for btConeTwistConstraint added (for obsolete solver only)
appConstraintDemo changed to test new constraints
Several coding-style fixes
2009-05-21 22:10:13 +00:00
rponom
1991bf3013 Added getInfo1()/ getInfo2() code for joints to support the new SIMD constraint solver 2008-12-25 02:13:46 +00:00
erwin.coumans
e80feca36b Big work-in-progress refactoring of the constraint solver:
1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.

2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.

3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
rponom
6141a55f09 Added linear and angular motors for the slider constraint 2008-05-23 22:52:51 +00:00
ejcoumans
811c105c24 align btQuadWord on 16byte boundary
slightly improved friction model
2007-09-25 06:58:53 +00:00
ejcoumans
0300e8fa12 Applied patch/contribution to improve btGeneric6DofConstraint. See also GenericJointDemo/Ragdoll.cpp
Thanks Francisco Leon/projectileman.
2007-09-13 07:22:40 +00:00
ejcoumans
685138d033 include paths should not be relative starting with "../
It leads to problems with certain compilers, when Bullet/src is located in a long pathname.
Keep include path starting with "LinearMath/, "BulletCollision/, or "BulletDynamics/
2007-07-14 05:08:57 +00:00
ejcoumans
bc3f9535ad cleaned up, removed warning under MSVC2005 (Level 4)
Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
sjbaker
e9b21e21a6 Pathnames between #include files that are intended to be used within application code should not depend on the paths to the subdirectories being known to the compiler because this will not always be the case when an end-user includes your headers.
Includes of files in the local hierarchy must not use <...> please stick with "..."
2006-12-26 15:33:28 +00:00
ejcoumans
2b1657b1dd Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ejcoumans
eb23bb5c0c merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
0e04cfc806 First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00