Commit Graph

13 Commits

Author SHA1 Message Date
erwin.coumans
42ad559b2d Add some Doxygen comments for broadphase and linearmath classes. 2008-08-27 02:24:11 +00:00
erwin.coumans
79b6f7a772 Removed (circular) dependency between broadphase and collision shapes: moved parts CollisionShapes/btOptimizedBvh into BroadphaseCollision/btQuantizedBvh 2008-08-26 23:40:51 +00:00
erwin.coumans
884a494412 make the source code compile with older compilers again (Visual Studio 2006 in particular)
renamed btDbvt::Volume to btDbvtVolume and btDbvt::Node to btDbvtNode to distinguish from btSoftBody::Node
2008-07-15 23:27:18 +00:00
erwin.coumans
bb680f512d avoid warning of passing the 'this' pointer into constructor 2008-03-18 05:20:39 +00:00
erwin.coumans
65bb612598 - added quickSort to btAlignedObjectArray (has generally better performance then heapSort)
- replaced all usage of heapSort by quickSort
- finished btMultiSapBroadphase. Still some work to be done to increase performance (faster add/remove from child broadphases. 
  uses currently AABB tree to locate child broadphase (should use grid), and sorted array takes too much time.
2008-03-16 04:30:43 +00:00
erwin.coumans
44186898af Got btMultiSapBroadphase in a working state. Now tuning/optimizations can be started.
Added getBroadphaseAabb to btBroadphaseInterface.
2008-03-15 08:59:26 +00:00
ejcoumans
eff4fe8ec8 more work on hashed pairmanager. growing doesn't work yet, so need to allocate enough room for the overlapping pairs in advance.
boxbox reports contact point in B, rather then average point
box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin'
integrated changed for ODE quickstep solver
replaced inline with SIMD_FORCE_INLINE
some minor optimizations in the btSequentialImpulseConstraintSolver

added cone drawing (for X,Y,Z cones)
2007-10-12 02:52:28 +00:00
ejcoumans
0405ce278a use size_t instead of int, for allocator
added hashtable based PairManager, thanks Pierre Terdiman and Erin Catto
improved friction in 'cachefriendly' solver
moved 'refreshcontactpoints' into collision detection, instead of solver
avoid linear search for contact manifolds, by storing an index
ignore margin for sphere shape (its entire radius is already margin)
avoid alignment checks in BVH serialization, they don't compile on 64-bit architectures
made 'bomb' box more heavy
2007-10-11 03:17:54 +00:00
ejcoumans
a38de566c6 make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
2007-09-25 06:41:57 +00:00
ejcoumans
87df3d0f32 Based on feedback from another professional game company, there are several improvements, including some API change...
Some dynamic memory allocations have been replace by pool allocation or stack allocations.
quantized aabb versus quantized aabb overlap check is made branch-free (helps a lot on consoles PS3/XBox 360)
Collision algorithms are now created through a new btDefaultCollisionConfiguration, to decouple dependency (this is the API change):
Example:
	btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
	m_dispatcher = new	btCollisionDispatcher(collisionConfiguration);
2007-09-08 05:40:01 +00:00
ejcoumans
0f7193c0f8 fixed MSVC 6 build, thanks Proctoid, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1375
fixed double precision build issues, thanks Alex Silverman, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1434
2007-08-31 23:32:51 +00:00
ejcoumans
7c0abad041 added aabb overlap check for multi SAP broadphase 2007-08-03 01:48:34 +00:00
ejcoumans
b6cd61a5e1 preparation for multi SAP broadphase 2007-08-03 01:39:36 +00:00