02e5f2dd8e6f2cf8647a9f7dcb305a402e2e41ad
sortedConstraints.heapSort(btAlignedObjectArray<btTypedConstraint*>::less()); should be sortedConstraints.heapSort(btSortConstraintOnIslandPredicate); Thanks Clemens Unterkofler for pointing this out!
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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