erwin.coumans 1b305562be Added Pierre Terdiman's 'internal object' optimization to improve performance for separating axis tests.
Make the winding consistent in btConvexHullComputer (and related fixes in btPolyhedralConvexShape), thanks to Ole!
Some fixes in the btPolyhedralContactClipping implementation (never report a penetration deeper than GJK/EPA found, to avoid issues due to its approximate contact normal directions)
Properly visualize btPolyhedralConvexHullShape that have a  btConvexPolyhedron (by calling initializePolyhedralFeatures() method)
2011-04-15 18:37:28 +00:00
2011-04-09 03:57:48 +00:00
2011-04-09 01:14:21 +00:00
2011-04-09 04:31:13 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2011-04-09 04:05:09 +00:00
2011-04-09 03:57:48 +00:00
2006-05-26 17:56:14 +00:00
2007-02-26 05:18:52 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org
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