1b7e5ad6386d424575bfc02059d66f4c7eb9c422
disable USE_WORLD_RAYCAST to see low level method to do ray testing, using one of the convex casting methods (tracing a point against a convex)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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