208bbe759470a56261efc1bd8eb10da69460c3c4
eg: bulletmath_suffix="-lbulletmath" bulletcollision_suffix="-lbulletcollision" bulletdynamics_suffix="-lbulletdynamics" dnl Check bulletmath library AC_CHECK_LIB(bulletmath, btBulletMathProbe, true, AC_MSG_ERROR([there seems to be a problem with the bulletmath library])) LIBS="$bulletmath_suffix $LIBS" dnl Check bulletcollision library AC_CHECK_LIB(bulletcollision, btBulletCollisionProbe, true, AC_MSG_ERROR([there seems to be a problem with the bulletcollision library])) LIBS="$bulletcollision_suffix $LIBS" dnl Check bulletdynamics library AC_CHECK_LIB(bulletdynamics, btBulletDynamicsProbe, true, AC_MSG_ERROR([there seems to be a problem with the bulletdynamics library])) LIBS="$bulletdynamics_suffix $LIBS"
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
Description
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