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329b9a1e3c0c5494b1236d4e683c50019bd7cd9c
bullet3/src/BulletDynamics/Dynamics
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erwin.coumans 0c555a5afe just use 16-byte aligned data for solverbody, not 64byte
fixes Issue 659
2012-12-17 21:29:20 +00:00
..
btActionInterface.h
fix build for Intel Compiler 11.1 -> move static ::getFixedBody method from header to cpp file.
2010-09-08 00:38:15 +00:00
btDiscreteDynamicsWorld.cpp
fix build
2012-10-05 22:12:41 +00:00
btDiscreteDynamicsWorld.h
Expose btManifoldResult::calculateCombinedRestitution and btManifoldResult::calculateCombinedFriction as static member functions, so it can be reused for speculative contacts
2012-10-05 21:15:11 +00:00
btDynamicsWorld.h
add m_rollingFriction to serialization structures
2012-09-21 23:37:24 +00:00
btRigidBody.cpp
fix kinematic objects, see Issue 652
2012-09-20 03:32:52 +00:00
btRigidBody.h
just use 16-byte aligned data for solverbody, not 64byte
2012-12-17 21:29:20 +00:00
btSimpleDynamicsWorld.cpp
btDynamicsWorld::addRigidBody(body,group,mask) added
2010-12-15 19:16:19 +00:00
btSimpleDynamicsWorld.h
remove btContinuousDynamicsWorld, it is obsolete and was never completed.
2011-09-15 18:47:13 +00:00
Bullet-C-API.cpp
removed stack allocator (was unnecessary/unused)
2009-12-13 20:48:52 +00:00
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