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379f0079e0dd8366ed014975045cd304f22e8720
bullet3
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src
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BulletDynamics
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erwin.coumans@gmail.com
379f0079e0
Added Dantzig MLCP solver option from Open Dynamics Engine (trying to avoid naming/linking conflicts in case ODE and Bullet is used together)
...
If an MLCP solver fails, use PGS/SI fallback, add a boolean return value for 'solve' method
2013-10-21 23:27:09 +00:00
..
Character
applied character controller patch, not tested (allow community to develop btKinematicCharacterController.cpp)
2013-10-01 17:35:45 +00:00
ConstraintSolver
Build full A matrix and b vector for a MLCP solver interface, to explore Lemke, Dantzig, Newton and other MLCP solvers. The A matrix contains sparsity information.
2013-10-20 17:38:14 +00:00
Dynamics
Added a first version of a Featherstone multi body implementation.
2013-10-01 22:50:31 +00:00
Featherstone
add option to disable btMultiBody self-collision (for the entire hierarchy) or to disable parent-child collision for jointed links.
2013-10-08 00:50:40 +00:00
MLCPSolvers
Added Dantzig MLCP solver option from Open Dynamics Engine (trying to avoid naming/linking conflicts in case ODE and Bullet is used together)
2013-10-21 23:27:09 +00:00
Vehicle
Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
2012-06-07 00:56:30 +00:00
CMakeLists.txt
Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
2013-10-05 01:46:32 +00:00
premake4.lua
add preliminary premake4 support (next to cmake) mainly to auto-generate Visual Studio projectfiles that can be redistributed (with no dependency on cmake, premake)
2011-09-02 22:24:08 +00:00