173 lines
6.1 KiB
C++
173 lines
6.1 KiB
C++
//
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// btDeformableBodySolver.cpp
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// BulletSoftBody
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//
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// Created by Xuchen Han on 7/9/19.
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//
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#include <stdio.h>
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#include "btDeformableBodySolver.h"
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btDeformableBodySolver::btDeformableBodySolver()
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: m_numNodes(0)
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, m_solveIterations(1)
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, m_impulseIterations(1)
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, m_world(nullptr)
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{
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m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
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}
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btDeformableBodySolver::~btDeformableBodySolver()
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{
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delete m_objective;
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}
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void btDeformableBodySolver::postStabilize()
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{
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for (int i = 0; i < m_softBodySet.size(); ++i)
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{
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btSoftBody* psb = m_softBodySet[i];
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btMultiBodyJacobianData jacobianData;
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const btScalar mrg = psb->getCollisionShape()->getMargin();
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for (int j = 0; j < psb->m_rcontacts.size(); ++j)
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{
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const btSoftBody::RContact& c = psb->m_rcontacts[j];
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// skip anchor points
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if (c.m_node->m_im == 0)
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continue;
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const btSoftBody::sCti& cti = c.m_cti;
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if (cti.m_colObj->hasContactResponse())
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{
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btVector3 va(0, 0, 0);
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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btScalar* deltaV;
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// grab the velocity of the rigid body
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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jacobianData.m_jacobians.resize(ndof);
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jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
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btScalar* jac = &jacobianData.m_jacobians[0];
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multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
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deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
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btScalar vel = 0.0;
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for (int j = 0; j < ndof; ++j)
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{
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vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
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}
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va = cti.m_normal * vel * m_dt;
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}
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}
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const btVector3 vb = c.m_node->m_v * m_dt;
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const btVector3 vr = vb - va;
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const btScalar dn = btDot(vr, cti.m_normal);
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const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
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// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
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btScalar dvn = dn * c.m_c4;
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const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4)));
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// TODO: only contact is considered here, add friction later
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if (dp < 0)
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{
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c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
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////
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// if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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// {
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// if (rigidCol)
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// rigidCol->applyImpulse(impulse, c.m_c1);
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// }
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// else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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// {
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// if (multibodyLinkCol)
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// {
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// double multiplier = 0.5;
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// multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
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// }
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// }
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}
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}
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}
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}
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}
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void btDeformableBodySolver::solveConstraints(float solverdt)
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{
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m_dt = solverdt;
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bool nodeUpdated = updateNodes();
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reinitialize(nodeUpdated);
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backupVelocity();
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postStabilize();
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for (int i = 0; i < m_solveIterations; ++i)
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{
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m_objective->computeResidual(solverdt, m_residual);
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m_objective->computeStep(m_dv, m_residual, solverdt);
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updateVelocity();
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}
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advect(solverdt);
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// postStabilize();
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}
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void btDeformableBodySolver::reinitialize(bool nodeUpdated)
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{
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if (nodeUpdated)
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{
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m_dv.resize(m_numNodes);
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m_residual.resize(m_numNodes);
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}
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for (int i = 0; i < m_dv.size(); ++i)
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{
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m_dv[i].setZero();
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m_residual[i].setZero();
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}
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m_objective->reinitialize(nodeUpdated);
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// remove contact constraints with separating velocity
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setConstraintDirections();
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}
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void btDeformableBodySolver::setConstraintDirections()
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{
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m_objective->setConstraintDirections();
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}
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void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
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{
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m_world = world;
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m_objective->setWorld(world);
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}
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void btDeformableBodySolver::updateVelocity()
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{
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// serial implementation
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int counter = 0;
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for (int i = 0; i < m_softBodySet.size(); ++i)
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{
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btSoftBody* psb = m_softBodySet[i];
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for (int j = 0; j < psb->m_nodes.size(); ++j)
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{
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// psb->m_nodes[j].m_v += m_dv[counter];
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psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
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++counter;
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}
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}
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}
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