improve CollisionDemo.cpp, show multi-contact generation using perturbation improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive Added missing projectfiles Fixed single-shot contact generation. it is disabled by default to improve performance Bugfixes for character controller, thanks to John McCutchan for reporting Constraint solver: better default settings btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free) disable memalign by default, use Bullet's aligned allocator
Bullet Maya Plugin How to build in linux: Please check the beginning of the Makefile to make sure that the variables are correct. Then do: make install ------------------------- How to build under Windows, using Microsoft Visual Studio 2005 or later: Open BulletMayaPlugin.sln and select Debug or Release configuration and compile. Maya 2008 is assumed at the default location C:\Program Files\Autodesk\Maya2008\include Otherwise change the include path in the project settings. Installation: copy the folder 'icons', 'mvl' and 'scripts' into C:\Program Files\Autodesk\Maya2008