erwin.coumans 9fa2460933 Provide verbosity control in BulletColladaConverter, see Issue 228
Thanks SkewMatrix for the patch

Fix a crash in BulletColladaConverter, when bodies were created outside of the Collada converter,
Thanks Jan Ciger for the patch, see Issue 306
2009-12-21 22:55:32 +00:00
2006-05-25 19:18:29 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-25 19:18:29 +00:00
2006-05-25 19:18:29 +00:00
2009-09-17 22:48:07 +00:00
2006-05-26 17:56:14 +00:00
2009-09-17 21:21:17 +00:00
2009-09-17 22:02:11 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
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Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%