Files
bullet3/Demos/OpenGL
erwin.coumans a064fd2052 Use the opposite constraint axis inside the constraint solver for the second object (-normal).
This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00
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2008-04-10 21:28:37 +00:00