erwin.coumans ab91e6a8b5 First version of btInternalEdgeUtility to filter internal edge collisions.
See also http://code.google.com/p/bullet/issues/detail?id=27 for issue description and an example how to use this (a modified version of Bullet/Demos/ConcaveDemo)
This demo will be committed to Bullet/Demos/ConcaveDemo later.
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
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