erwin.coumans b57314c590 Added write access to implicitShapeDimensions, this allows to change the dimensions of a box, capsule etc.
See also request here: http://code.google.com/p/bullet/issues/detail?id=325

Also added a warning. This warning also applies to all methods that change the collision shape:

"changing a collision shape while the body is in the world is not recommended,
it is best to remove the body from the world, then make the change, and re-add it
alternatively flush the contact points, see documentation for 'cleanProxyFromPairs'"
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
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