Commit Graph

1846 Commits

Author SHA1 Message Date
erwin.coumans
e156967762 Enable graphical benchmark by default in cmake
Toggle between point to point and generic 6dof constraint for mouse picking in the demos

Use a 'equal vertex thresdhold' in the btVoronoiSimplexSolver of  0.0001f by default.
This can be disabled (or configured) using defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f);
See http://code.google.com/p/bullet/issues/detail?id=305
2010-02-24 01:28:23 +00:00
erwin.coumans
1425feec26 minor warning fixes, issue with "direction[i] = direction[i];" on OSX 2010-02-23 18:08:44 +00:00
erwin.coumans
621eddb769 make btHashMap data protected (not private) for easier serialization
move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder
add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore
preparation for serialization of btTriangleInfoMap.

See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
2010-02-23 09:52:39 +00:00
erwin.coumans
2a2c82b7ce update autogenerated serialization headers 2010-02-23 09:15:53 +00:00
erwin.coumans
41e9115bca Add support to serialize btOptimizedBvh/btQuantizedBvh for a btBvhTriangleMeshShape (using the new btSerializer). This is a new implementation, with full cross-platform support.
So it is different from the in-place method (btQuantizedBvh::serializeInPlace/deserializeInPlace).

It is also possible to serialize/deserialize just the bvh, using the btSerializer (needs some code snippet/helper)
See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4770
2010-02-23 09:03:46 +00:00
erwin.coumans
e4c3c2a1a2 Fix Issue 342, related to OpenGL GL_ShapeDrawer (when used with multiple OpenGL contexts) 2010-02-23 03:11:18 +00:00
erwin.coumans
79ef84f344 fix Issue 345 with kinematic objects
Thanks to nanocell http://code.google.com/p/bullet/issues/detail?id=345
2010-02-23 02:33:11 +00:00
erwin.coumans
5ab92c0083 fix issue with serialization (only happens when using the BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES option) 2010-02-22 22:47:15 +00:00
erwin.coumans
9dfe040bee Add some btTypedConstaint methods to btRaycastVehicle for backwards compatibility. 2010-02-21 00:30:17 +00:00
erwin.coumans
155254d448 remove warning, remove Jamfile from CMakeLists.txt, check for two static objects in solver. 2010-02-20 21:12:50 +00:00
erwin.coumans
ceeb9392d9 removed ColladaDemo and COLLADA, LibXML from autotools files
(those files are moved to the Dynamica repository, see http://dynamica.googlecode.com)
2010-02-20 15:49:28 +00:00
erwin.coumans
1c0ec85c32 Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
(autotools files are still left for now)
2010-02-20 15:47:20 +00:00
erwin.coumans
6ef37ab722 pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
2010-02-20 15:39:09 +00:00
erwin.coumans
890fd49813 don't serialize names twice,
register unknown chunks (used for rigid body/shape/constraint names)
2010-02-20 03:19:27 +00:00
erwin.coumans
8594a0d8bd accidently removed 64bit serialization DNA in previous commit, re-adding 2010-02-19 23:39:55 +00:00
erwin.coumans
85724b5500 SerializeDemo: create a testFile.bullet if it is missing
Serialization: remove obsolete autogenerated headers
Minor changes in btSequentialImpulseConstraintSolver: split methods to make it easier to derive from the class and add functionality.
2010-02-19 23:24:04 +00:00
erwin.coumans
07ea2a71e2 Moved COLLADA_DOM,LibXML and BulletColladaConverter to http://dynamica.googlecode.com
This is the new location for the Dynamica Maya plugin
2010-02-18 18:04:37 +00:00
erwin.coumans
5c5ce9b4b3 fixes_dialogmenu_capsule.patch 2010-02-18 06:16:35 +00:00
erwin.coumans
820119a6df fix previous commit in BulletMultiThreaded. 2010-02-18 05:55:39 +00:00
erwin.coumans
2b7c0989a0 parallel/SPU collision task: contact points have to be replaced, otherwise small positional errors accumulate (and spheres start rolling automatically etc) 2010-02-18 01:51:30 +00:00
erwin.coumans
45e7c7f564 Add missing files to XCode project
Add option to disable SPU collision processing, and add assert to detect unsupported recursive compounds on SPU.
2010-02-17 02:34:26 +00:00
erwin.coumans
729a883b71 attempt to let Maya plugin build under Linux using cmake
Thanks redpawfx for the feedback, see http://code.google.com/p/bullet/issues/detail?id=221

improvements in cmake (disable this incremental linking)
2010-02-16 04:30:53 +00:00
erwin.coumans
76681a52ee fix compile issue strncmp, strlen and memcpy,
Thanks MatrixNAN for the report http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4732
2010-02-15 02:47:44 +00:00
erwin.coumans
510be411e6 added missing virtual destructor 2010-02-13 22:06:33 +00:00
erwin.coumans
8246330403 revert some alignment macro 2010-02-13 21:59:54 +00:00
erwin.coumans
ced831e6a5 allow to use Bullet in C++/CLI managed C++, using the #pragma unmanaged
Make sure to #define BT_MANAGED_CODE in the managed .projects that include Bullet source code
2010-02-13 21:49:55 +00:00
erwin.coumans
32b4de20ab Fixed some serialization issues related to swapping endianness of DNA, and fixed memory leak in btSerializer 2010-02-13 01:33:28 +00:00
erwin.coumans
1a87fbf2f0 btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
minor compilation fix on PS3

Yippie, revision 2000!
2010-02-13 00:43:42 +00:00
erwin.coumans
e71051e931 BulletMultiThreeded SpuGatheringCollisionDispatcher: minor change in batch size of scheduled pairs: use 128 by default, unless the number of pairs is less then (total amount of tasks * batch size) 2010-02-12 23:14:16 +00:00
erwin.coumans
e68a13f185 fixes to allow btStaticPlaneShape to be processed on SPU (alignment, non-virtual calls) 2010-02-12 22:49:52 +00:00
erwin.coumans
70a6073b52 fixes to allow btStaticPlaneShape to be processed on SPU (alignment, non-virtual calls) 2010-02-12 22:49:40 +00:00
erwin.coumans
088d843f8c Add btStaticPlaneShape support for SpuGatheringCollisionDispatcher.
See Issue 312, thanks to davidsream for the report
2010-02-12 22:02:19 +00:00
erwin.coumans
66135a2082 added missing virtual destructor ~btSerializer 2010-02-12 00:55:44 +00:00
erwin.coumans
6c87394d95 added missing project 2010-02-12 00:04:22 +00:00
erwin.coumans
83f0bfc0e5 strip LibXML, we don't use it anymore (neither COLLADA_DOM) 2010-02-11 23:41:14 +00:00
erwin.coumans
c1fe1e70fc Aargh, fighting cmake stupidness: remove VCPreLinkEventTool clutter 2010-02-11 23:39:14 +00:00
erwin.coumans
6463605e54 cmake more fixes 2010-02-11 22:09:08 +00:00
erwin.coumans
065a56ee4b fix Mac OSX build 2010-02-11 21:41:05 +00:00
erwin.coumans
10c300c7a0 sprintf_s and strcpy_s breaks mac build, remove for now. If we want safe versions, we need to implement a btSprintf and byStrCpy version 2010-02-11 21:33:51 +00:00
erwin.coumans
d4c3633405 Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
erwin.coumans
bb8d1b11df Add btBroadphaseInterface::aabbTest. btDbvtBroadphase and btAxisSweep3 should perform well, as long as the raycast accelerator is enabled.
This should fix the btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);

Thanks to Ola for the report!
2010-02-11 18:25:50 +00:00
erwin.coumans
7a175fb65e Add pairwise collision test:
void	btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)

cmake: improve feedback for Maya Plugin handling if the Maya base path is not detected
2010-02-11 09:18:49 +00:00
erwin.coumans
5907f81774 Add void btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
The user should derive its own class from ContactResultCallback and implement the following callback (similar to the gContactAddedCallback):

virtual	btScalar	addSingleResult(btManifoldPoint& cp,	const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
2010-02-11 08:45:41 +00:00
erwin.coumans
70c70bf681 cmake: don't install anything by default, unless the option INSTALL_LIBS is enabled
cmake: fix for multi-threaded benchmarks
2010-02-11 07:12:58 +00:00
erwin.coumans
97921411d2 cmake build system improvement: don't INSTALL when INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES is set
minor fix for MinGW32, reported here: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4710
2010-02-11 04:32:37 +00:00
erwin.coumans
14f65a5cac fix minor issue with cmake build system 2010-02-09 21:12:36 +00:00
erwin.coumans
f567130d78 add option to compile benchmark using BulletMultiThreaded (for now the option is only tested on Windows) 2010-02-08 23:50:33 +00:00
erwin.coumans
7d4e2873e2 move some recent MiniCL work to trunk 2010-02-08 22:42:58 +00:00
erwin.coumans
52e60c8246 manually disable incremental build (cmake seems to have issues with it still)
-> find and replace in all files LinkIncremental="2" -> LinkIncremental="1"
2010-02-08 20:38:44 +00:00
erwin.coumans
6a8a8ad39f more improvements for msvc cmake build system and test for autogenerated cmake projectfiles for msvc 2008 in msvc/2008 (with relative paths) 2010-02-08 20:35:04 +00:00