Files
bullet3/Extras/MayaPlugin/dSolverNode.h
rponom d5f5ddf2f1 Bullet debug draw added
It is off by default, see attributes of dSolverNode to turn it on
2010-01-30 04:21:12 +00:00

139 lines
4.1 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Walt Disney Studios
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Nicola Candussi <nicola@fluidinteractive.com>
Modified by Roman Ponomarev <rponom@gmail.com>
01/22/2010 : Constraints reworked
*/
//dSolverNode.h
#ifndef DYN_DSOLVERNODE_H
#define DYN_DSOLVERNODE_H
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPxNode.h>
#include <maya/MPxLocatorNode.h>
#include <maya/MTime.h>
#include <vector>
#include "mathUtils.h"
//class dSolverNode : public MPxNode
class dSolverNode : public MPxLocatorNode
{
public:
dSolverNode();
virtual ~dSolverNode();
virtual void postConstructor();
virtual void draw( M3dView & view, const MDagPath & path,
M3dView::DisplayStyle style,
M3dView::DisplayStatus status );
virtual bool isBounded() const {
return false;
}
virtual MBoundingBox boundingBox() const
{
MObject node = thisMObject();
MPoint corner1(-1, -1, -1);
MPoint corner2(1, 1, 1);
return MBoundingBox(corner1, corner2);
}
virtual bool excludeAsLocator() const {
return false;
}
virtual bool isTransparent() const {
return false;
}
static void * creator();
static MStatus initialize();
virtual bool setInternalValueInContext ( const MPlug & plug, const MDataHandle & dataHandle, MDGContext & ctx );
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static MObject ia_time;
static MObject ia_startTime;
static MObject ia_gravity;
static MObject ia_enabled;
static MObject ia_splitImpulse;
static MObject ia_substeps;
static MObject oa_rigidBodies;
//Solver Settings
static MObject ssSolverType;
//
static MObject ia_DBG_DrawWireframe;
static MObject ia_DBG_DrawAabb;
static MObject ia_DBG_DrawFeaturesText;
static MObject ia_DBG_DrawContactPoints;
static MObject ia_DBG_NoDeactivation;
static MObject ia_DBG_NoHelpText;
static MObject ia_DBG_DrawText;
static MObject ia_DBG_ProfileTimings;
static MObject ia_DBG_EnableSatComparison;
static MObject ia_DBG_DisableBulletLCP;
static MObject ia_DBG_EnableCCD;
static MObject ia_DBG_DrawConstraints;
static MObject ia_DBG_DrawConstraintLimits;
static MObject ia_DBG_FastWireframe;
//
public:
static MTypeId typeId;
static MString typeName;
static bool isStartTime;
static void updateAllRigidBodies();
protected:
struct xforms_t {
vec3f m_x0;
vec3f m_x1;
quatf m_q0;
quatf m_q1;
};
void computeRigidBodies(const MPlug& plug, MDataBlock& data);
void dumpRigidBodyArray(MObject &node);
bool expandFileExpression(std::string const& expr, std::string &base_name, std::string &extension);
void initRigidBodies(MPlugArray &rbConnections);
void gatherPassiveTransforms(MPlugArray &rbConnections, std::vector<xforms_t> &xforms);
void updatePassiveRigidBodies(MPlugArray &rbConnections, std::vector<xforms_t> &xforms, float t);
void updateActiveRigidBodies(MPlugArray &rbConnections);
void applyFields(MPlugArray &rbConnections, float dt);
void updateConstraint(MObject& bodyNode);
protected:
MTime m_prevTime;
};
#endif