eff4fe8ec8f31bdac153b0101b08d39a58dfb0cf
boxbox reports contact point in B, rather then average point box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin' integrated changed for ODE quickstep solver replaced inline with SIMD_FORCE_INLINE some minor optimizations in the btSequentialImpulseConstraintSolver added cone drawing (for X,Y,Z cones)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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