move OpenCL initialization for the unit tests in a shared header file, and support some basic command-line arguments

--cl_device=1 --cl_platform=1 --allow_opencl_cpu
add chaindemo, test for mass ratios
restore sleeping/activation mode in featherstone demo
Use _VARIADIC_MAX=10 to avoid Google Test issues with Visual Studio 2012, thanks to Mobeen for the report
Enable verbose printf for unit tests
This commit is contained in:
erwincoumans
2014-02-11 10:33:00 -08:00
parent bd5c2ff5ec
commit 122ceacb6d
26 changed files with 389 additions and 1388 deletions

View File

@@ -10,7 +10,7 @@
#include "../bullet2/RagdollDemo/RagdollDemo.h"
#include "../bullet2/LuaDemo/LuaDemo.h"
#include "../bullet2/ChainDemo/ChainDemo.h"
struct BulletDemoEntry
{
@@ -24,6 +24,7 @@ static BulletDemoEntry allDemos[]=
//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
{"BasicDemo",BasicDemo::MyCreateFunc},
//{"ChainDemo",ChainDemo::MyCreateFunc},
{"HingeDemo",HingeDemo::MyCreateFunc},
{"Ragdoll",RagDollDemo::MyCreateFunc},
{"MultiBody1",FeatherstoneDemo1::MyCreateFunc},

View File

@@ -14,6 +14,8 @@ static int sCurrentDemoIndex = 0;
static BulletDemoInterface* sCurrentDemo = 0;
static b3AlignedObjectArray<const char*> allNames;
bool drawGUI=true;
extern bool useShadowMap;
static bool wireframe=false;
static bool pauseSimulation=false;
@@ -128,8 +130,10 @@ void MyComboBoxCallback(int comboId, const char* item)
}
extern bool sOpenGLVerbose;
int main(int argc, char* argv[])
{
sOpenGLVerbose = false;
float dt = 1./120.f;
int width = 1024;
@@ -175,12 +179,17 @@ int main(int argc, char* argv[])
app->m_instancingRenderer->updateCamera();
app->drawGrid();
if (0)
{
char bla[1024];
static int frameCount = 0;
frameCount++;
sprintf(bla,"Simple test frame %d", frameCount);
app->drawText(bla,10,10);
}
if (sCurrentDemo)
{
if (!pauseSimulation)

View File

@@ -31,6 +31,9 @@
"../bullet2/BasicDemo/BasicDemo.h",
"../bullet2/BasicDemo/HingeDemo.cpp",
"../bullet2/BasicDemo/HingeDemo.h",
"../bullet2/BasicDemo/ChainDemo.cpp",
"../bullet2/BasicDemo/ChainDemo.h",
"../bullet2/RagdollDemo/RagdollDemo.cpp",
"../bullet2/RagdollDemo/RagdollDemo.h",
"../bullet2/LuaDemo/LuaDemo.cpp",

View File

@@ -112,8 +112,7 @@ static BroadphaseEntry allBroadphases[]=
{"GPU Brute Force",b3GpuSapBroadphase::CreateFuncBruteForceGpu},
{"GPU 1-SAP Original",b3GpuSapBroadphase::CreateFuncOriginal},
{"GPU 1-SAP Barrier",b3GpuSapBroadphase::CreateFuncBarrier},
{"GPU 1-SAP LDS",b3GpuSapBroadphase::CreateFuncLocalMemory},
{"GPU 1-SAP LDS Batch",b3GpuSapBroadphase::CreateFuncLocalMemoryBatchWrite},
{"GPU 1-SAP LDS",b3GpuSapBroadphase::CreateFuncLocalMemory}
};

View File

@@ -0,0 +1,201 @@
#include "ChainDemo.h"
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
#define NUM_SPHERES 10
static const float scaling=0.35f;
ChainDemo::ChainDemo(SimpleOpenGL3App* app)
:Bullet2RigidBodyDemo(app)
{
}
ChainDemo::~ChainDemo()
{
}
void ChainDemo::createGround(int cubeShapeId)
{
{
float color[]={0.3,0.3,1,1};
float halfExtents[]={50,1,50,1};
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-5,0));
m_glApp->m_instancingRenderer->registerGraphicsInstance(cubeShapeId,groundTransform.getOrigin(),groundTransform.getRotation(),color,halfExtents);
btBoxShape* groundShape = new btBoxShape(btVector3(btScalar(halfExtents[0]),btScalar(halfExtents[1]),btScalar(halfExtents[2])));
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
{
btScalar mass(0.);
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
groundShape->calculateLocalInertia(mass,localInertia);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
//add the body to the dynamics world
m_dynamicsWorld->addRigidBody(body);
body->setActivationState(DISABLE_DEACTIVATION);
}
}
}
void ChainDemo::initPhysics()
{
// Bullet2RigidBodyDemo::initPhysics();
m_config = new btDefaultCollisionConfiguration;
m_dispatcher = new btCollisionDispatcher(m_config);
m_bp = new btDbvtBroadphase();
//m_solver = new btNNCGConstraintSolver();
m_solver = new btSequentialImpulseConstraintSolver();
// btDantzigSolver* mlcp = new btDantzigSolver();
//btLemkeSolver* mlcp = new btLemkeSolver();
//m_solver = new btMLCPSolver(mlcp);
// m_solver = new btSequentialImpulseConstraintSolver();
//btMultiBodyConstraintSolver* solver = new btMultiBodyConstraintSolver();
//m_solver = solver;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_bp,m_solver,m_config);
m_dynamicsWorld->getSolverInfo().m_numIterations = 1000;
m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
int curColor=0;
//create ground
btScalar radius=scaling;
int unitCubeShapeId = m_glApp->registerCubeShape();
float pos[]={0,0,0};
float orn[]={0,0,0,1};
//eateGround(unitCubeShapeId);
int sphereShapeId = m_glApp->registerGraphicsSphereShape(radius,false);
{
float halfExtents[]={scaling,scaling,scaling,1};
btVector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,1,1,1),
btVector4(1,1,0,1),
};
btTransform startTransform;
startTransform.setIdentity();
btCollisionShape* colShape = new btSphereShape(scaling);
btScalar largeMass[]={1000,10,100,1000};
for (int i=0;i<1;i++)
{
btAlignedObjectArray<btRigidBody*> bodies;
for (int k=0;k<NUM_SPHERES;k++)
{
btVector3 localInertia(0,0,0);
btScalar mass = 0.f;
curColor = 1;
switch (k)
{
case 0:
{
mass = largeMass[i];
curColor = 0;
break;
}
case NUM_SPHERES-1:
{
mass = 0.f;
curColor = 2;
break;
}
default:
{
curColor = 1;
mass = 1.f;
}
};
if (mass)
colShape ->calculateLocalInertia(mass,localInertia);
btVector4 color = colors[curColor];
startTransform.setOrigin(btVector3(
btScalar(7.5+-i*5),
btScalar(6.*scaling+2.0*scaling*k),
btScalar(0)));
m_glApp->m_instancingRenderer->registerGraphicsInstance(sphereShapeId,startTransform.getOrigin(),startTransform.getRotation(),color,halfExtents);
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
bodies.push_back(body);
body->setActivationState(DISABLE_DEACTIVATION);
m_dynamicsWorld->addRigidBody(body);
}
//add constraints
btVector3 pivotInA(0,radius,0);
btVector3 pivotInB(0,-radius,0);
for (int k=0;k<NUM_SPHERES-1;k++)
{
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*bodies[k],*bodies[k+1],pivotInA,pivotInB);
m_dynamicsWorld->addConstraint(p2p,true);
}
}
}
m_glApp->m_instancingRenderer->writeTransforms();
}
void ChainDemo::exitPhysics()
{
Bullet2RigidBodyDemo::exitPhysics();
}
void ChainDemo::renderScene()
{
//sync graphics -> physics world transforms
{
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
{
btVector3 pos = m_dynamicsWorld->getCollisionObjectArray()[i]->getWorldTransform().getOrigin();
btQuaternion orn = m_dynamicsWorld->getCollisionObjectArray()[i]->getWorldTransform().getRotation();
m_glApp->m_instancingRenderer->writeSingleInstanceTransformToCPU(pos,orn,i);
}
m_glApp->m_instancingRenderer->writeTransforms();
}
m_glApp->m_instancingRenderer->renderScene();
}
void ChainDemo::stepSimulation(float dt)
{
m_dynamicsWorld->stepSimulation(dt,10,1./240.);
//m_dynamicsWorld->stepSimulation(dt,10,1./60.);
}

View File

@@ -0,0 +1,31 @@
#ifndef CHAIN_DEMO_H
#define CHAIN_DEMO_H
#include "LinearMath/btVector3.h"
#include "../BasicDemo/Bullet2RigidBodyDemo.h"
class ChainDemo : public Bullet2RigidBodyDemo
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new ChainDemo(app);
}
ChainDemo(SimpleOpenGL3App* app);
virtual ~ChainDemo();
void createGround(int cubeShapeId);
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();
virtual void stepSimulation(float dt);
};
#endif //CHAIN_DEMO_H

View File

@@ -29,6 +29,7 @@ static float friction = 1.;
#include "BulletCollision/CollisionShapes/btShapeHull.h"
#define CONSTRAINT_DEBUG_SIZE 0.2f
static bool prevCanSleep = false;
struct GraphicsVertex
{
@@ -243,6 +244,8 @@ bool Bullet2MultiBodyDemo::mouseButtonCallback(int button, int state, float x, f
btMultiBodyLinkCollider* multiCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(rayCallback.m_collisionObject);
if (multiCol && multiCol->m_multiBody)
{
prevCanSleep = multiCol->m_multiBody->getCanSleep();
multiCol->m_multiBody->setCanSleep(false);
btVector3 pivotInA = multiCol->m_multiBody->worldPosToLocal(multiCol->m_link, pickPos);
@@ -285,7 +288,7 @@ bool Bullet2MultiBodyDemo::mouseButtonCallback(int button, int state, float x, f
if (m_pickingMultiBodyPoint2Point)
{
m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(true);
m_pickingMultiBodyPoint2Point->getMultiBodyA()->setCanSleep(prevCanSleep);
btMultiBodyDynamicsWorld* world = (btMultiBodyDynamicsWorld*) m_dynamicsWorld;
world->removeMultiBodyConstraint(m_pickingMultiBodyPoint2Point);
delete m_pickingMultiBodyPoint2Point;

View File

@@ -28,7 +28,7 @@ static void printGLString(const char *name, GLenum s) {
printf("%s = %s\n",name, v);
}
bool sOpenGLVerbose = true;
void Win32OpenGLWindow::enableOpenGL()
{
@@ -56,9 +56,12 @@ void Win32OpenGLWindow::enableOpenGL()
m_data->m_hRC = wglCreateContext( m_data->m_hDC );
wglMakeCurrent( m_data->m_hDC, m_data->m_hRC );
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
if (sOpenGLVerbose)
{
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
}
//printGLString("Extensions", GL_EXTENSIONS);
}

View File

@@ -21,7 +21,7 @@ maxy = 10
toggle=1
for x=0,10 do
for y=0,10 do
for y=0,5 do
if toggle==1 then
toggle = 0
for z=0,10 do
@@ -32,8 +32,8 @@ for x=0,10 do
pos = {-14+x*2,2+2*y,z*2}
body = createRigidBody(world,shape,mass,pos,orn)
setBodyPosition(world,body,pos)
setBodyOrientation(world,body,orn)
--setBodyPosition(world,body,pos)
--setBodyOrientation(world,body,orn)
end
else
toggle = 1
@@ -46,7 +46,7 @@ toggle=1
shape = createSphereShape(world, 1)
for x=0,10 do
for y=0,20 do
for y=0,5 do
if toggle==1 then
toggle = 0
else
@@ -62,8 +62,6 @@ for x=0,10 do
pos = {-14+x*2,2+2*y,z*2}
body = createRigidBody(world,shape,mass,pos,orn)
setBodyPosition(world,body,pos)
setBodyOrientation(world,body,orn)
end
end
end

View File

@@ -9,11 +9,11 @@ bool searchIncremental3dSapOnGpu = true;
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "kernels/sapKernels.h"
#include "kernels/sapFastKernels.h"
#include "Bullet3Common/b3MinMax.h"
#define B3_BROADPHASE_SAP_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl"
#define B3_BROADPHASE_SAPFAST_PATH "src/Bullet3OpenCL/BroadphaseCollision/kernels/sapFast.cl"
b3GpuSapBroadphase::b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q , b3GpuSapKernelType kernelType)
:m_context(ctx),
@@ -48,7 +48,7 @@ m_addedCountGPU(ctx,q),
m_removedCountGPU(ctx,q)
{
const char* sapSrc = sapCL;
const char* sapFastSrc = sapFastCL;
cl_int errNum=0;
@@ -56,8 +56,8 @@ m_removedCountGPU(ctx,q)
b3Assert(m_device);
cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
b3Assert(errNum==CL_SUCCESS);
cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapFastSrc,&errNum,"",B3_BROADPHASE_SAPFAST_PATH);
//cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,0,&errNum,"",B3_BROADPHASE_SAPFAST_PATH,true);
b3Assert(errNum==CL_SUCCESS);
#ifndef __APPLE__
m_prefixScanFloat4 = new b3PrefixScanFloat4CL(m_context,m_device,m_queue);
@@ -95,11 +95,6 @@ m_removedCountGPU(ctx,q)
break;
}
case B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY_BATCH_WRITE:
{
m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapFastSrc, "computePairsKernelLocalSharedMemoryBatchWrite",&errNum,sapFastProg );
break;
}
default:
{
m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
@@ -115,24 +110,7 @@ m_removedCountGPU(ctx,q)
m_prepareSumVarianceKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "prepareSumVarianceKernel",&errNum,sapProg );
b3Assert(errNum==CL_SUCCESS);
m_computePairsIncremental3dSapKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapFastSrc, "computePairsIncremental3dSapKernel",&errNum,sapFastProg );
b3Assert(errNum==CL_SUCCESS);
/*
#if 0
m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelOriginal",&errNum,sapProg );
b3Assert(errNum==CL_SUCCESS);
#else
#ifndef __APPLE__
m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapFastSrc, "computePairsKernelLocalSharedMemoryBatchWrite",&errNum,sapFastProg );
b3Assert(errNum==CL_SUCCESS);
#else
m_sapKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "computePairsKernelLocalSharedMemory",&errNum,sapProg );
b3Assert(errNum==CL_SUCCESS);
#endif
#endif
*/
m_flipFloatKernel = b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "flipFloatKernel",&errNum,sapProg );
m_copyAabbsKernel= b3OpenCLUtils::compileCLKernelFromString(m_context, m_device,sapSrc, "copyAabbsKernel",&errNum,sapProg );
@@ -153,7 +131,7 @@ b3GpuSapBroadphase::~b3GpuSapBroadphase()
clReleaseKernel(m_sapKernel);
clReleaseKernel(m_sap2Kernel);
clReleaseKernel(m_prepareSumVarianceKernel);
clReleaseKernel(m_computePairsIncremental3dSapKernel);
}
@@ -469,7 +447,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
int c = m_objectMinMaxIndexCPU[2][m_currentBuffer].size();
b3Assert(a==b);
b3Assert(b==c);
/*
if (searchIncremental3dSapOnGpu)
{
B3_PROFILE("computePairsIncremental3dSapKernelGPU");
@@ -547,6 +525,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairsHostIncremental3Sap()
}
else
*/
{
int numObjects = m_objectMinMaxIndexCPU[0][m_currentBuffer].size();

View File

@@ -24,7 +24,7 @@ class b3GpuSapBroadphase : public b3GpuBroadphaseInterface
cl_kernel m_sapKernel;
cl_kernel m_sap2Kernel;
cl_kernel m_prepareSumVarianceKernel;
cl_kernel m_computePairsIncremental3dSapKernel;
class b3RadixSort32CL* m_sorter;
@@ -95,8 +95,7 @@ public:
B3_GPU_SAP_KERNEL_BRUTE_FORCE_GPU,
B3_GPU_SAP_KERNEL_ORIGINAL,
B3_GPU_SAP_KERNEL_BARRIER,
B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY,
B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY_BATCH_WRITE
B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY
};
b3GpuSapBroadphase(cl_context ctx,cl_device_id device, cl_command_queue q , b3GpuSapKernelType kernelType=B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
@@ -124,10 +123,7 @@ public:
{
return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY);
}
static b3GpuBroadphaseInterface* CreateFuncLocalMemoryBatchWrite(cl_context ctx,cl_device_id device, cl_command_queue q)
{
return new b3GpuSapBroadphase(ctx,device,q,B3_GPU_SAP_KERNEL_LOCAL_SHARED_MEMORY_BATCH_WRITE);
}
virtual void calculateOverlappingPairs(int maxPairs);
virtual void calculateOverlappingPairsHost(int maxPairs);

View File

@@ -1,453 +0,0 @@
/*
Copyright (c) 2012 Advanced Micro Devices, Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
//Originally written by Erwin Coumans
#define NEW_PAIR_MARKER -1
#define REMOVED_PAIR_MARKER -2
typedef struct
{
union
{
float4 m_min;
float m_minElems[4];
int m_minIndices[4];
};
union
{
float4 m_max;
float m_maxElems[4];
int m_maxIndices[4];
};
} btAabbCL;
typedef struct
{
union
{
unsigned int m_key;
unsigned int x;
};
union
{
unsigned int m_value;
unsigned int y;
};
}b3SortData;
/// conservative test for overlap between two aabbs
bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);
bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)
{
//skip pairs between static (mass=0) objects
if ((aabb1->m_maxIndices[3]==0) && (aabb2->m_maxIndices[3] == 0))
return false;
bool overlap = true;
overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;
overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;
overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;
return overlap;
}
__kernel void computePairsIncremental3dSapKernel( __global const uint2* objectMinMaxIndexGPUaxis0,
__global const uint2* objectMinMaxIndexGPUaxis1,
__global const uint2* objectMinMaxIndexGPUaxis2,
__global const uint2* objectMinMaxIndexGPUaxis0prev,
__global const uint2* objectMinMaxIndexGPUaxis1prev,
__global const uint2* objectMinMaxIndexGPUaxis2prev,
__global const b3SortData* sortedAxisGPU0,
__global const b3SortData* sortedAxisGPU1,
__global const b3SortData* sortedAxisGPU2,
__global const b3SortData* sortedAxisGPU0prev,
__global const b3SortData* sortedAxisGPU1prev,
__global const b3SortData* sortedAxisGPU2prev,
__global int4* addedHostPairsGPU,
__global int4* removedHostPairsGPU,
volatile __global int* addedHostPairsCount,
volatile __global int* removedHostPairsCount,
int maxCapacity,
int numObjects)
{
int i = get_global_id(0);
if (i>=numObjects)
return;
__global const uint2* objectMinMaxIndexGPU[3][2];
objectMinMaxIndexGPU[0][0]=objectMinMaxIndexGPUaxis0;
objectMinMaxIndexGPU[1][0]=objectMinMaxIndexGPUaxis1;
objectMinMaxIndexGPU[2][0]=objectMinMaxIndexGPUaxis2;
objectMinMaxIndexGPU[0][1]=objectMinMaxIndexGPUaxis0prev;
objectMinMaxIndexGPU[1][1]=objectMinMaxIndexGPUaxis1prev;
objectMinMaxIndexGPU[2][1]=objectMinMaxIndexGPUaxis2prev;
__global const b3SortData* sortedAxisGPU[3][2];
sortedAxisGPU[0][0] = sortedAxisGPU0;
sortedAxisGPU[1][0] = sortedAxisGPU1;
sortedAxisGPU[2][0] = sortedAxisGPU2;
sortedAxisGPU[0][1] = sortedAxisGPU0prev;
sortedAxisGPU[1][1] = sortedAxisGPU1prev;
sortedAxisGPU[2][1] = sortedAxisGPU2prev;
int m_currentBuffer = 0;
for (int axis=0;axis<3;axis++)
{
//int i = checkObjects[a];
unsigned int curMinIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].x;
unsigned int curMaxIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].y;
unsigned int prevMinIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].x;
int dmin = curMinIndex - prevMinIndex;
unsigned int prevMaxIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].y;
int dmax = curMaxIndex - prevMaxIndex;
for (int otherbuffer = 0;otherbuffer<2;otherbuffer++)
{
if (dmin!=0)
{
int stepMin = dmin<0 ? -1 : 1;
for (int j=prevMinIndex;j!=curMinIndex;j+=stepMin)
{
int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;
int otherIndex = otherIndex2/2;
if (otherIndex!=i)
{
bool otherIsMax = ((otherIndex2&1)!=0);
if (otherIsMax)
{
bool overlap = true;
for (int ax=0;ax<3;ax++)
{
if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||
(objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))
overlap=false;
}
// b3Assert(overlap2==overlap);
bool prevOverlap = true;
for (int ax=0;ax<3;ax++)
{
if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||
(objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))
prevOverlap=false;
}
//b3Assert(overlap==overlap2);
if (dmin<0)
{
if (overlap && !prevOverlap)
{
//add a pair
int4 newPair;
if (i<=otherIndex)
{
newPair.x = i;
newPair.y = otherIndex;
} else
{
newPair.x = otherIndex;
newPair.y = i;
}
{
int curPair = atomic_inc(addedHostPairsCount);
if (curPair<maxCapacity)
{
addedHostPairsGPU[curPair].x = newPair.x;
addedHostPairsGPU[curPair].y = newPair.y;
addedHostPairsGPU[curPair].z = NEW_PAIR_MARKER;
addedHostPairsGPU[curPair].w = NEW_PAIR_MARKER;
}
}
}
}
else
{
if (!overlap && prevOverlap)
{
//remove a pair
int4 removedPair;
if (i<=otherIndex)
{
removedPair.x = i;
removedPair.y = otherIndex;
} else
{
removedPair.x = otherIndex;
removedPair.y = i;
}
{
int curPair = atomic_inc(removedHostPairsCount);
if (curPair<maxCapacity)
{
removedHostPairsGPU[curPair].x = removedPair.x;
removedHostPairsGPU[curPair].y = removedPair.y;
removedHostPairsGPU[curPair].z = REMOVED_PAIR_MARKER;
removedHostPairsGPU[curPair].w = REMOVED_PAIR_MARKER;
}
}
}
}//otherisMax
}//if (dmin<0)
}//if (otherIndex!=i)
}//for (int j=
}
if (dmax!=0)
{
int stepMax = dmax<0 ? -1 : 1;
for (int j=prevMaxIndex;j!=curMaxIndex;j+=stepMax)
{
int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;
int otherIndex = otherIndex2/2;
if (otherIndex!=i)
{
bool otherIsMin = ((otherIndex2&1)==0);
if (otherIsMin)
{
bool overlap = true;
for (int ax=0;ax<3;ax++)
{
if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||
(objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))
overlap=false;
}
//b3Assert(overlap2==overlap);
bool prevOverlap = true;
for (int ax=0;ax<3;ax++)
{
if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||
(objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))
prevOverlap=false;
}
if (dmax>0)
{
if (overlap && !prevOverlap)
{
//add a pair
int4 newPair;
if (i<=otherIndex)
{
newPair.x = i;
newPair.y = otherIndex;
} else
{
newPair.x = otherIndex;
newPair.y = i;
}
{
int curPair = atomic_inc(addedHostPairsCount);
if (curPair<maxCapacity)
{
addedHostPairsGPU[curPair].x = newPair.x;
addedHostPairsGPU[curPair].y = newPair.y;
addedHostPairsGPU[curPair].z = NEW_PAIR_MARKER;
addedHostPairsGPU[curPair].w = NEW_PAIR_MARKER;
}
}
}
}
else
{
if (!overlap && prevOverlap)
{
//if (otherIndex2&1==0) -> min?
//remove a pair
int4 removedPair;
if (i<=otherIndex)
{
removedPair.x = i;
removedPair.y = otherIndex;
} else
{
removedPair.x = otherIndex;
removedPair.y = i;
}
{
int curPair = atomic_inc(removedHostPairsCount);
if (curPair<maxCapacity)
{
removedHostPairsGPU[curPair].x = removedPair.x;
removedHostPairsGPU[curPair].y = removedPair.y;
removedHostPairsGPU[curPair].z = REMOVED_PAIR_MARKER;
removedHostPairsGPU[curPair].w = REMOVED_PAIR_MARKER;
}
}
}
}
}//if (dmin<0)
}//if (otherIndex!=i)
}//for (int j=
}
}//for (int otherbuffer
}//for (int axis=0;
}
__kernel void computePairsKernelLocalSharedMemoryBatchWrite( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)
{
int i = get_global_id(0);
int localId = get_local_id(0);
__local int numActiveWgItems[1];
__local int breakRequest[1];
__local btAabbCL localAabbs[128];// = aabbs[i];
int2 myPairs[64];
btAabbCL myAabb;
myAabb = (i<numObjects)? aabbs[i]:aabbs[0];
float testValue = myAabb.m_maxElems[axis];
if (localId==0)
{
numActiveWgItems[0] = 0;
breakRequest[0] = 0;
}
int localCount=0;
int block=0;
localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];
localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];
barrier(CLK_LOCAL_MEM_FENCE);
atomic_inc(numActiveWgItems);
barrier(CLK_LOCAL_MEM_FENCE);
int localBreak = 0;
int curNumPairs = 0;
int j=i+1;
do
{
barrier(CLK_LOCAL_MEM_FENCE);
if (j<numObjects)
{
if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis]))
{
if (!localBreak)
{
atomic_inc(breakRequest);
localBreak = 1;
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
if (j>=numObjects && !localBreak)
{
atomic_inc(breakRequest);
localBreak = 1;
}
barrier(CLK_LOCAL_MEM_FENCE);
if (!localBreak)
{
if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))
{
int2 myPair;
myPair.x = myAabb.m_minIndices[3];
myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];
myPairs[curNumPairs] = myPair;
curNumPairs++;
if (curNumPairs==64)
{
int curPair = atomic_add(pairCount,curNumPairs);
for (int p=0;p<curNumPairs;p++)
{
if ((curPair+p)<maxPairs)
{
int4 tmpPair;
tmpPair.x = myPairs[p].x;
tmpPair.y = myPairs[p].y;
tmpPair.z = NEW_PAIR_MARKER;
tmpPair.w = NEW_PAIR_MARKER;
pairsOut[curPair+p] = tmpPair; //flush to main memory
}
}
curNumPairs = 0;
}
}
}
barrier(CLK_LOCAL_MEM_FENCE);
localCount++;
if (localCount==64)
{
localCount = 0;
block+=64;
localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];
localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];
}
j++;
} while (breakRequest[0]<numActiveWgItems[0]);
if (curNumPairs>0)
{
//avoid a buffer overrun
int curPair = atomic_add(pairCount,curNumPairs);
for (int p=0;p<curNumPairs;p++)
{
if ((curPair+p)<maxPairs)
{
int4 tmpPair;
tmpPair.x = myPairs[p].x;
tmpPair.y = myPairs[p].y;
tmpPair.z = NEW_PAIR_MARKER;
tmpPair.w = NEW_PAIR_MARKER;
pairsOut[curPair+p] = tmpPair; //flush to main memory
}
}
curNumPairs = 0;
}
}

View File

@@ -1,419 +0,0 @@
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* sapFastCL= \
"/*\n"
"Copyright (c) 2012 Advanced Micro Devices, Inc. \n"
"This software is provided 'as-is', without any express or implied warranty.\n"
"In no event will the authors be held liable for any damages arising from the use of this software.\n"
"Permission is granted to anyone to use this software for any purpose, \n"
"including commercial applications, and to alter it and redistribute it freely, \n"
"subject to the following restrictions:\n"
"1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.\n"
"2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.\n"
"3. This notice may not be removed or altered from any source distribution.\n"
"*/\n"
"//Originally written by Erwin Coumans\n"
"#define NEW_PAIR_MARKER -1\n"
"#define REMOVED_PAIR_MARKER -2\n"
"typedef struct \n"
"{\n"
" union\n"
" {\n"
" float4 m_min;\n"
" float m_minElems[4];\n"
" int m_minIndices[4];\n"
" };\n"
" union\n"
" {\n"
" float4 m_max;\n"
" float m_maxElems[4];\n"
" int m_maxIndices[4];\n"
" };\n"
"} btAabbCL;\n"
"typedef struct \n"
"{\n"
" union\n"
" {\n"
" unsigned int m_key;\n"
" unsigned int x;\n"
" };\n"
" union\n"
" {\n"
" unsigned int m_value;\n"
" unsigned int y;\n"
" \n"
" };\n"
"}b3SortData;\n"
"/// conservative test for overlap between two aabbs\n"
"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);\n"
"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2)\n"
"{\n"
"//skip pairs between static (mass=0) objects\n"
" if ((aabb1->m_maxIndices[3]==0) && (aabb2->m_maxIndices[3] == 0))\n"
" return false;\n"
" \n"
" bool overlap = true;\n"
" overlap = (aabb1->m_min.x > aabb2->m_max.x || aabb1->m_max.x < aabb2->m_min.x) ? false : overlap;\n"
" overlap = (aabb1->m_min.z > aabb2->m_max.z || aabb1->m_max.z < aabb2->m_min.z) ? false : overlap;\n"
" overlap = (aabb1->m_min.y > aabb2->m_max.y || aabb1->m_max.y < aabb2->m_min.y) ? false : overlap;\n"
" return overlap;\n"
"}\n"
"__kernel void computePairsIncremental3dSapKernel( __global const uint2* objectMinMaxIndexGPUaxis0,\n"
" __global const uint2* objectMinMaxIndexGPUaxis1,\n"
" __global const uint2* objectMinMaxIndexGPUaxis2,\n"
" __global const uint2* objectMinMaxIndexGPUaxis0prev,\n"
" __global const uint2* objectMinMaxIndexGPUaxis1prev,\n"
" __global const uint2* objectMinMaxIndexGPUaxis2prev,\n"
" __global const b3SortData* sortedAxisGPU0,\n"
" __global const b3SortData* sortedAxisGPU1,\n"
" __global const b3SortData* sortedAxisGPU2,\n"
" __global const b3SortData* sortedAxisGPU0prev,\n"
" __global const b3SortData* sortedAxisGPU1prev,\n"
" __global const b3SortData* sortedAxisGPU2prev,\n"
" __global int4* addedHostPairsGPU,\n"
" __global int4* removedHostPairsGPU,\n"
" volatile __global int* addedHostPairsCount,\n"
" volatile __global int* removedHostPairsCount,\n"
" int maxCapacity,\n"
" int numObjects)\n"
"{\n"
" int i = get_global_id(0);\n"
" if (i>=numObjects)\n"
" return;\n"
" __global const uint2* objectMinMaxIndexGPU[3][2];\n"
" objectMinMaxIndexGPU[0][0]=objectMinMaxIndexGPUaxis0;\n"
" objectMinMaxIndexGPU[1][0]=objectMinMaxIndexGPUaxis1;\n"
" objectMinMaxIndexGPU[2][0]=objectMinMaxIndexGPUaxis2;\n"
" objectMinMaxIndexGPU[0][1]=objectMinMaxIndexGPUaxis0prev;\n"
" objectMinMaxIndexGPU[1][1]=objectMinMaxIndexGPUaxis1prev;\n"
" objectMinMaxIndexGPU[2][1]=objectMinMaxIndexGPUaxis2prev;\n"
" __global const b3SortData* sortedAxisGPU[3][2];\n"
" sortedAxisGPU[0][0] = sortedAxisGPU0;\n"
" sortedAxisGPU[1][0] = sortedAxisGPU1;\n"
" sortedAxisGPU[2][0] = sortedAxisGPU2;\n"
" sortedAxisGPU[0][1] = sortedAxisGPU0prev;\n"
" sortedAxisGPU[1][1] = sortedAxisGPU1prev;\n"
" sortedAxisGPU[2][1] = sortedAxisGPU2prev;\n"
" int m_currentBuffer = 0;\n"
" for (int axis=0;axis<3;axis++)\n"
" {\n"
" //int i = checkObjects[a];\n"
" unsigned int curMinIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].x;\n"
" unsigned int curMaxIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].y;\n"
" unsigned int prevMinIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].x;\n"
" int dmin = curMinIndex - prevMinIndex;\n"
" \n"
" unsigned int prevMaxIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].y;\n"
" int dmax = curMaxIndex - prevMaxIndex;\n"
" \n"
" for (int otherbuffer = 0;otherbuffer<2;otherbuffer++)\n"
" {\n"
" if (dmin!=0)\n"
" {\n"
" int stepMin = dmin<0 ? -1 : 1;\n"
" for (int j=prevMinIndex;j!=curMinIndex;j+=stepMin)\n"
" {\n"
" int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;\n"
" int otherIndex = otherIndex2/2;\n"
" if (otherIndex!=i)\n"
" {\n"
" bool otherIsMax = ((otherIndex2&1)!=0);\n"
" if (otherIsMax)\n"
" {\n"
" \n"
" bool overlap = true;\n"
" for (int ax=0;ax<3;ax++)\n"
" {\n"
" if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||\n"
" (objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))\n"
" overlap=false;\n"
" }\n"
" // b3Assert(overlap2==overlap);\n"
" bool prevOverlap = true;\n"
" for (int ax=0;ax<3;ax++)\n"
" {\n"
" if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||\n"
" (objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))\n"
" prevOverlap=false;\n"
" }\n"
" \n"
" //b3Assert(overlap==overlap2);\n"
" \n"
" if (dmin<0)\n"
" {\n"
" if (overlap && !prevOverlap)\n"
" {\n"
" //add a pair\n"
" int4 newPair;\n"
" if (i<=otherIndex)\n"
" {\n"
" newPair.x = i;\n"
" newPair.y = otherIndex;\n"
" } else\n"
" {\n"
" newPair.x = otherIndex;\n"
" newPair.y = i;\n"
" }\n"
" \n"
" {\n"
" int curPair = atomic_inc(addedHostPairsCount);\n"
" if (curPair<maxCapacity)\n"
" {\n"
" addedHostPairsGPU[curPair].x = newPair.x;\n"
" addedHostPairsGPU[curPair].y = newPair.y;\n"
" addedHostPairsGPU[curPair].z = NEW_PAIR_MARKER;\n"
" addedHostPairsGPU[curPair].w = NEW_PAIR_MARKER;\n"
" }\n"
" }\n"
" }\n"
" } \n"
" else\n"
" {\n"
" if (!overlap && prevOverlap)\n"
" {\n"
" \n"
" //remove a pair\n"
" int4 removedPair;\n"
" if (i<=otherIndex)\n"
" {\n"
" removedPair.x = i;\n"
" removedPair.y = otherIndex;\n"
" } else\n"
" {\n"
" removedPair.x = otherIndex;\n"
" removedPair.y = i;\n"
" }\n"
" {\n"
" int curPair = atomic_inc(removedHostPairsCount);\n"
" if (curPair<maxCapacity)\n"
" {\n"
" \n"
" removedHostPairsGPU[curPair].x = removedPair.x;\n"
" removedHostPairsGPU[curPair].y = removedPair.y;\n"
" removedHostPairsGPU[curPair].z = REMOVED_PAIR_MARKER;\n"
" removedHostPairsGPU[curPair].w = REMOVED_PAIR_MARKER;\n"
" }\n"
" }\n"
" }\n"
" }//otherisMax\n"
" }//if (dmin<0)\n"
" }//if (otherIndex!=i)\n"
" }//for (int j=\n"
" }\n"
" \n"
" if (dmax!=0)\n"
" {\n"
" int stepMax = dmax<0 ? -1 : 1;\n"
" for (int j=prevMaxIndex;j!=curMaxIndex;j+=stepMax)\n"
" {\n"
" int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;\n"
" int otherIndex = otherIndex2/2;\n"
" if (otherIndex!=i)\n"
" {\n"
" bool otherIsMin = ((otherIndex2&1)==0);\n"
" if (otherIsMin)\n"
" {\n"
" \n"
" bool overlap = true;\n"
" for (int ax=0;ax<3;ax++)\n"
" {\n"
" if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||\n"
" (objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))\n"
" overlap=false;\n"
" }\n"
" //b3Assert(overlap2==overlap);\n"
" bool prevOverlap = true;\n"
" for (int ax=0;ax<3;ax++)\n"
" {\n"
" if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||\n"
" (objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))\n"
" prevOverlap=false;\n"
" }\n"
" \n"
" if (dmax>0)\n"
" {\n"
" if (overlap && !prevOverlap)\n"
" {\n"
" //add a pair\n"
" int4 newPair;\n"
" if (i<=otherIndex)\n"
" {\n"
" newPair.x = i;\n"
" newPair.y = otherIndex;\n"
" } else\n"
" {\n"
" newPair.x = otherIndex;\n"
" newPair.y = i;\n"
" }\n"
" {\n"
" int curPair = atomic_inc(addedHostPairsCount);\n"
" if (curPair<maxCapacity)\n"
" {\n"
" \n"
" addedHostPairsGPU[curPair].x = newPair.x;\n"
" addedHostPairsGPU[curPair].y = newPair.y;\n"
" addedHostPairsGPU[curPair].z = NEW_PAIR_MARKER;\n"
" addedHostPairsGPU[curPair].w = NEW_PAIR_MARKER;\n"
" }\n"
" }\n"
" \n"
" }\n"
" } \n"
" else\n"
" {\n"
" if (!overlap && prevOverlap)\n"
" {\n"
" //if (otherIndex2&1==0) -> min?\n"
" //remove a pair\n"
" int4 removedPair;\n"
" if (i<=otherIndex)\n"
" {\n"
" removedPair.x = i;\n"
" removedPair.y = otherIndex;\n"
" } else\n"
" {\n"
" removedPair.x = otherIndex;\n"
" removedPair.y = i;\n"
" }\n"
" {\n"
" int curPair = atomic_inc(removedHostPairsCount);\n"
" if (curPair<maxCapacity)\n"
" {\n"
" \n"
" removedHostPairsGPU[curPair].x = removedPair.x;\n"
" removedHostPairsGPU[curPair].y = removedPair.y;\n"
" removedHostPairsGPU[curPair].z = REMOVED_PAIR_MARKER;\n"
" removedHostPairsGPU[curPair].w = REMOVED_PAIR_MARKER;\n"
" }\n"
" }\n"
" \n"
" }\n"
" }\n"
" \n"
" }//if (dmin<0)\n"
" }//if (otherIndex!=i)\n"
" }//for (int j=\n"
" }\n"
" }//for (int otherbuffer\n"
" }//for (int axis=0;\n"
"}\n"
"__kernel void computePairsKernelLocalSharedMemoryBatchWrite( __global const btAabbCL* aabbs, volatile __global int4* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
"{\n"
" int i = get_global_id(0);\n"
" int localId = get_local_id(0);\n"
" __local int numActiveWgItems[1];\n"
" __local int breakRequest[1];\n"
" __local btAabbCL localAabbs[128];// = aabbs[i];\n"
" \n"
" int2 myPairs[64];\n"
" \n"
" btAabbCL myAabb;\n"
" \n"
" myAabb = (i<numObjects)? aabbs[i]:aabbs[0];\n"
" float testValue = myAabb.m_maxElems[axis];\n"
" \n"
" if (localId==0)\n"
" {\n"
" numActiveWgItems[0] = 0;\n"
" breakRequest[0] = 0;\n"
" }\n"
" int localCount=0;\n"
" int block=0;\n"
" localAabbs[localId] = (i+block)<numObjects? aabbs[i+block] : aabbs[0];\n"
" localAabbs[localId+64] = (i+block+64)<numObjects? aabbs[i+block+64]: aabbs[0];\n"
" \n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" atomic_inc(numActiveWgItems);\n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" int localBreak = 0;\n"
" int curNumPairs = 0;\n"
" \n"
" int j=i+1;\n"
" do\n"
" {\n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" \n"
" if (j<numObjects)\n"
" {\n"
" if(testValue < (localAabbs[localCount+localId+1].m_minElems[axis])) \n"
" {\n"
" if (!localBreak)\n"
" {\n"
" atomic_inc(breakRequest);\n"
" localBreak = 1;\n"
" }\n"
" }\n"
" }\n"
" \n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" \n"
" if (j>=numObjects && !localBreak)\n"
" {\n"
" atomic_inc(breakRequest);\n"
" localBreak = 1;\n"
" }\n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" \n"
" if (!localBreak)\n"
" {\n"
" if (TestAabbAgainstAabb2(&myAabb,&localAabbs[localCount+localId+1]))\n"
" {\n"
" int2 myPair;\n"
" myPair.x = myAabb.m_minIndices[3];\n"
" myPair.y = localAabbs[localCount+localId+1].m_minIndices[3];\n"
" myPairs[curNumPairs] = myPair;\n"
" curNumPairs++;\n"
" if (curNumPairs==64)\n"
" {\n"
" int curPair = atomic_add(pairCount,curNumPairs);\n"
" for (int p=0;p<curNumPairs;p++)\n"
" {\n"
" if ((curPair+p)<maxPairs)\n"
" {\n"
" int4 tmpPair;\n"
" tmpPair.x = myPairs[p].x;\n"
" tmpPair.y = myPairs[p].y;\n"
" tmpPair.z = NEW_PAIR_MARKER;\n"
" tmpPair.w = NEW_PAIR_MARKER;\n"
" \n"
" pairsOut[curPair+p] = tmpPair; //flush to main memory\n"
" }\n"
" }\n"
" curNumPairs = 0;\n"
" }\n"
" }\n"
" }\n"
" barrier(CLK_LOCAL_MEM_FENCE);\n"
" \n"
" localCount++;\n"
" if (localCount==64)\n"
" {\n"
" localCount = 0;\n"
" block+=64; \n"
" localAabbs[localId] = ((i+block)<numObjects) ? aabbs[i+block] : aabbs[0];\n"
" localAabbs[localId+64] = ((i+64+block)<numObjects) ? aabbs[i+block+64] : aabbs[0];\n"
" }\n"
" j++;\n"
" \n"
" } while (breakRequest[0]<numActiveWgItems[0]);\n"
" \n"
" \n"
" if (curNumPairs>0)\n"
" {\n"
" //avoid a buffer overrun\n"
" int curPair = atomic_add(pairCount,curNumPairs);\n"
" for (int p=0;p<curNumPairs;p++)\n"
" {\n"
" if ((curPair+p)<maxPairs)\n"
" {\n"
" int4 tmpPair;\n"
" tmpPair.x = myPairs[p].x;\n"
" tmpPair.y = myPairs[p].y;\n"
" tmpPair.z = NEW_PAIR_MARKER;\n"
" tmpPair.w = NEW_PAIR_MARKER;\n"
" pairsOut[curPair+p] = tmpPair; //flush to main memory\n"
" }\n"
" }\n"
" curNumPairs = 0;\n"
" }\n"
"}\n"
;

View File

@@ -418,6 +418,11 @@ public:
m_canSleep = canSleep;
}
bool getCanSleep()const
{
return m_canSleep;
}
bool isAwake() const { return m_awake; }
void wakeUp();
void goToSleep();

View File

@@ -0,0 +1,79 @@
#ifndef INIT_CL_H
#define INIT_CL_H
void initCL()
{
int preferredDeviceIndex=-1;
int preferredPlatformIndex=-1;
bool allowCpuOpenCL=false;
b3CommandLineArgs args(gArgc,gArgv);
args.GetCmdLineArgument("cl_device", preferredDeviceIndex);
args.GetCmdLineArgument("cl_platform", preferredPlatformIndex);
allowCpuOpenCL = args.CheckCmdLineFlag("allow_opencl_cpu");
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
b3OpenCLPlatformInfo platformInfo;
b3OpenCLUtils::getPlatformInfo(m_platformId,&platformInfo);
b3Printf("OpenCL Platform Name %s\n", platformInfo.m_platformName);
b3Printf("OpenCL Platform Vendor %s\n", platformInfo.m_platformVendor);
b3Printf("OpenCL Platform Version %s\n", platformInfo.m_platformVersion);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
b3OpenCLUtils::printDeviceInfo(m_clDevice);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#endif //INIT_CL_H

View File

@@ -4,7 +4,6 @@
#include "Bullet3Common/b3CommandLineArgs.h"
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h"
#include "Bullet3OpenCL/BroadphaseCollision/kernels/sapFastKernels.h"
#include "Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h"
extern int gArgc;
@@ -34,7 +33,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~CompileBullet3BroadphaseKernels()
@@ -46,59 +45,10 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
#include "initCL.h"
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
virtual void SetUp()
{
@@ -114,42 +64,7 @@ namespace
}
};
TEST_F(CompileBullet3BroadphaseKernels,sapFastKernels)
{
cl_int errNum=0;
cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_clContext,m_clDevice,sapFastCL,&errNum,"",0,true);
{
cl_kernel k = b3OpenCLUtils::compileCLKernelFromString(m_clContext, m_clDevice,sapFastCL, "computePairsKernelLocalSharedMemoryBatchWrite",&errNum,sapFastProg );
ASSERT_EQ(errNum,CL_SUCCESS);
ASSERT_FALSE(k==0);
clReleaseKernel(k);
}
{
cl_kernel k= b3OpenCLUtils::compileCLKernelFromString(m_clContext, m_clDevice,sapFastCL, "computePairsIncremental3dSapKernel",&errNum,sapFastProg );
ASSERT_EQ(errNum,CL_SUCCESS);
ASSERT_FALSE(k==0);
clReleaseKernel(k);
}
{
cl_kernel k = b3OpenCLUtils::compileCLKernelFromString(m_clContext, m_clDevice,sapFastCL, "computePairsKernelLocalSharedMemoryBatchWrite",&errNum,sapFastProg );
ASSERT_EQ(errNum,CL_SUCCESS);
ASSERT_FALSE(k==0);
clReleaseKernel(k);
}
{
cl_kernel m_computePairsIncremental3dSapKernel= b3OpenCLUtils::compileCLKernelFromString(m_clContext, m_clDevice,sapFastCL, "computePairsIncremental3dSapKernel",&errNum,sapFastProg );
ASSERT_EQ(errNum,CL_SUCCESS);
ASSERT_FALSE(m_computePairsIncremental3dSapKernel==0);
clReleaseKernel(m_computePairsIncremental3dSapKernel);
}
clReleaseProgram(sapFastProg);
}
TEST_F(CompileBullet3BroadphaseKernels,sapKernels)
{

View File

@@ -35,7 +35,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~testCompileBullet3IntegrateUpdateAabbKernels()
@@ -47,58 +47,8 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -33,7 +33,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~CompileBullet3JacobiContactSolverKernels()
@@ -45,59 +45,9 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
#include "initCL.h"
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
virtual void SetUp()
{

View File

@@ -39,7 +39,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~CompileBullet3NarrowphaseKernels()
@@ -51,58 +51,7 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -39,7 +39,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~CompileBullet3PgsContactSolverKernels()
@@ -51,58 +51,7 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -33,7 +33,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~testCompileBullet3PgsJointSolverKernels()
@@ -45,58 +45,7 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -33,7 +33,7 @@ namespace
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~CompileBullet3RaycastKernels()
@@ -45,58 +45,8 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -1,9 +1,9 @@
#include <gtest/gtest.h>
#include "Bullet3Common/b3Logging.h"
#include "Bullet3Common/b3CommandLineArgs.h"
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "Bullet3Common/b3CommandLineArgs.h"
#include "Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h"
#include "Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h"
#include "Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h"
@@ -37,13 +37,8 @@ namespace
m_platformId(0)
{
// You can do set-up work for each test here.
b3CommandLineArgs args(gArgc,gArgv);
int preferredDeviceIndex=-1;
int preferredPlatformIndex = -1;
bool allowCpuOpenCL = false;
initCL(preferredDeviceIndex, preferredPlatformIndex, allowCpuOpenCL);
initCL();
}
virtual ~ExecuteBullet3NarrowphaseKernels()
@@ -55,58 +50,7 @@ namespace
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void initCL(int preferredDeviceIndex, int preferredPlatformIndex, bool allowCpuOpenCL)
{
void* glCtx=0;
void* glDC = 0;
int ciErrNum = 0;
cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
if (allowCpuOpenCL)
deviceType = CL_DEVICE_TYPE_ALL;
// if (useInterop)
// {
// m_data->m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, glCtx, glDC);
// } else
{
m_clContext = b3OpenCLUtils::createContextFromType(deviceType, &ciErrNum, 0,0,preferredDeviceIndex, preferredPlatformIndex,&m_platformId);
ASSERT_FALSE(m_clContext==0);
}
ASSERT_EQ(ciErrNum, CL_SUCCESS);
int numDev = b3OpenCLUtils::getNumDevices(m_clContext);
EXPECT_GT(numDev,0);
if (numDev>0)
{
m_clDevice= b3OpenCLUtils::getDevice(m_clContext,0);
ASSERT_FALSE(m_clDevice==0);
m_clQueue = clCreateCommandQueue(m_clContext, m_clDevice, 0, &ciErrNum);
ASSERT_FALSE(m_clQueue==0);
ASSERT_EQ(ciErrNum, CL_SUCCESS);
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(m_clDevice,&info);
m_clDeviceName = info.m_deviceName;
}
}
void exitCL()
{
clReleaseCommandQueue(m_clQueue);
clReleaseContext(m_clContext);
}
#include "initCL.h"
virtual void SetUp()
{

View File

@@ -9,7 +9,7 @@ void myerrorprintf(const char* msg)
printf(msg);
}
static bool sVerboseWarning = false;
static bool sVerboseWarning = true;
void mywarningprintf(const char* msg)
{
@@ -20,7 +20,7 @@ void mywarningprintf(const char* msg)
}
}
static bool sVerbosePrintf=false;
static bool sVerbosePrintf=true;//false;
void myprintf(const char* msg)
{

View File

@@ -6,6 +6,12 @@ function createProject(vendor)
-- defines { }
if os.is("Windows") then
--see http://stackoverflow.com/questions/12558327/google-test-in-visual-studio-2012
defines {"_VARIADIC_MAX=10"}
end
targetdir "../../bin"
initOpenCL(vendor)

View File

@@ -5,6 +5,10 @@
files{"src/gtest-all.cc"}
--defines {"GTEST_HAS_PTHREAD=1"}
--see http://stackoverflow.com/questions/12558327/google-test-in-visual-studio-2012
defines {"_VARIADIC_MAX=10"}
--targetdir "../../lib"
includedirs {