Fix error discarding fragments in our_gl

This commit is contained in:
Michel Breyer
2017-11-17 14:49:12 +01:00
parent 5138fe2c55
commit 8257429964

View File

@@ -182,7 +182,7 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb
bool discard = shader.fragment(bc_clip, color);
if (frag_depth<-shader.m_farPlane)
discard=true;
if (frag_depth>-shader.m_nearPlane)
if (frag_depth>shader.m_nearPlane)
discard=true;
if (!discard) {