fixed misleading name 'numTriangleIndices' into 'numTriangles', thanks Sean Tasker for reporting:

http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1733
This commit is contained in:
ejcoumans
2007-11-30 06:59:12 +00:00
parent f2c9588969
commit 86f0575291

View File

@@ -65,7 +65,7 @@ public:
virtual ~btTriangleIndexVertexArray();
//just to be backwards compatible
btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{