fixed misleading name 'numTriangleIndices' into 'numTriangles', thanks Sean Tasker for reporting:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1733
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@@ -65,7 +65,7 @@ public:
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virtual ~btTriangleIndexVertexArray();
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virtual ~btTriangleIndexVertexArray();
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//just to be backwards compatible
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//just to be backwards compatible
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btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
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void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
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{
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{
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