updated changelog
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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Erwin Coumans
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2006 Nov 2
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Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
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Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
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Renamed treshold into threshold throughout the code
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2006 Oct 30
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2006 Oct 30
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Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState
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Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
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Enabled raycast vehicle demo (still needs tuning)
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Enabled raycast vehicle demo (still needs tuning)
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Refresh contact points, even when they are already persistent.
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Refresh contact points, even when they are already persistent.
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Fixed debugDraw colors (thanks pc0de for reporting)
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Fixed debugDraw colors (thanks pc0de for reporting)
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