Commit Graph

11 Commits

Author SHA1 Message Date
erwin.coumans
0ca2eef022 FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
erwin.coumans
d16c1b615f pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
ejcoumans
5399a9ae8c fixes to compile/share more code between SPU and PPU 2008-02-01 03:35:54 +00:00
johnmccutchan
be0beaf7bd Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
2008-01-14 23:44:07 +00:00
ejcoumans
8d10a6ba1d Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
ejcoumans
6797ee41cb updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs. 2007-10-15 05:45:12 +00:00
ejcoumans
ffcdb0f93d BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
2007-10-14 01:51:07 +00:00
ejcoumans
29dd9681f4 Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:43:51 +00:00
ejcoumans
5279f9e129 BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt 2007-08-02 20:16:58 +00:00
ejcoumans
06e71f8fbf put proper ZLib license on top of the files 2007-06-13 05:21:34 +00:00
ejcoumans
6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00