erwin.coumans
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0ca2eef022
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FIX: use btScalar instead of float, otherwise double precision build breaks
FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
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2008-10-02 01:17:18 +00:00 |
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erwin.coumans
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d16c1b615f
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pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
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2008-06-22 03:30:55 +00:00 |
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ejcoumans
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5399a9ae8c
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fixes to compile/share more code between SPU and PPU
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2008-02-01 03:35:54 +00:00 |
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johnmccutchan
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be0beaf7bd
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
More work on SpuBatchRaycaster. It is working now on the PS3 and Windows.
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2008-01-14 23:44:07 +00:00 |
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ejcoumans
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8d10a6ba1d
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Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
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2007-12-12 03:41:35 +00:00 |
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ejcoumans
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6797ee41cb
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updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
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2007-10-15 05:45:12 +00:00 |
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ejcoumans
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ffcdb0f93d
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BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
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2007-10-14 01:51:07 +00:00 |
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ejcoumans
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29dd9681f4
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Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
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2007-09-26 23:43:51 +00:00 |
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ejcoumans
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5279f9e129
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BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
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2007-08-02 20:16:58 +00:00 |
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ejcoumans
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06e71f8fbf
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put proper ZLib license on top of the files
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2007-06-13 05:21:34 +00:00 |
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ejcoumans
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6f26aa1591
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
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2007-06-13 01:04:43 +00:00 |
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