Commit Graph

444 Commits

Author SHA1 Message Date
erwin.coumans
07b577fd86 make debugDrawWorld virtual for btSoftRigidDynamicsWorld
Move btSoftBodyWorldInfo to public, instead of nested, so it can be easier forward declared.
See http://code.google.com/p/bullet/issues/detail?id=78

Add get methods for damping/thresholds, see http://code.google.com/p/bullet/issues/detail?id=77
2008-08-19 16:09:04 +00:00
erwin.coumans
8eafab367f syntax error fix, removed comma, see http://code.google.com/p/bullet/issues/detail?id=76&can=1
Fix btOptimizedBvh, thanks to reltham, http://code.google.com/p/bullet/issues/detail?id=72&can=1
2008-08-19 15:57:01 +00:00
id0x1234
79a1e5b8f4 - General performances improvement (25%) on insert/update/collideTT.
- ~30% additional performance improvement for win32 using SSE implementation for critical methods.
2008-08-13 04:46:01 +00:00
john.mccutchan
551f0fa1ec Keep track of raw pointer returned from btAlignedAlloc when using placement new on an array. 2008-08-07 16:02:59 +00:00
erwin.coumans
7838a5c980 provide interface for setting the number of tasks (unused in the btDiscreteDynamicsWorld). 2008-08-07 00:02:37 +00:00
erwin.coumans
1150183300 fix case issue in CMakeLists.txt, tMultimaterialTriangleMeshShape.
Thanks riko and mi076 for reporting.
2008-08-02 06:00:16 +00:00
erwin.coumans
e2daa1c277 fixes to compile on OSX, minor addition to ChangeLog 2008-08-01 02:19:26 +00:00
erwin.coumans
4894f24c9a Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
2008-08-01 01:04:45 +00:00
erwin.coumans
af4520801b + Fix btSubsimplexConvexCast
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422)
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to 
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
erwin.coumans
9cd83c004b + add dummy getcwd/getenv for PS3 compatibility
+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00
erwin.coumans
3ca977e39f Patch by Nathanael Presson: (needs some more work, some of the demos don't show properly (RayCaster, CollisionInterfaceDemo,'g' key is already occupied in ConcaveDemo etc)
btDbvtBroadphase:
- Fixed a performance issues reported by 'reltham'
- Added btDbvtBroadphase::optimize() for people who want good performances right away or don't do dynamics.
- fixed compilation issues when DBVT_BP_PROFILE was set.

btSoftBody:
- Fixed singular matrix issues related to polar decomposition (flat meshes).

DemoApplication:
- Shadows (enable/disable through 'g' or DemoApplication::setShadows(bool)).
- Texture can be enable/disable through 'u'

CDFramework:
- fixed compilation issues.
2008-07-28 04:33:55 +00:00
erwin.coumans
9e2e77d578 fixed accidental bug, introduced while getting rid of for (int i... for (int i... 2008-07-22 15:39:33 +00:00
erwin.coumans
a9a67d62c3 Fixed memory leak in btDbvtBroadphase
http://code.google.com/p/bullet/issues/detail?id=66
2008-07-22 15:07:04 +00:00
erwin.coumans
3483e2dfc8 Fix btSoftBody so it compiles with older compilers, such as MSVC 6.0
Add support for angularFactor for applyForce, see http://code.google.com/p/bullet/issues/detail?id=59&can=1
2008-07-22 15:00:25 +00:00
erwin.coumans
d71f8d6623 Added several updates for btSoftBody: convex cluster collision detection, new constraints, new demos (only enabled in SoftBodyDemo, todo for AllBulletDemos) etc.
Thanks a lot to Nathanael Presson for this update.
2008-07-22 02:22:01 +00:00
erwin.coumans
fe5033119b Add some accessor methods to btHingeConstraint and btSliderConstraint, to allow conversion.
Thanks to Roman Ponomarev.
2008-07-22 02:15:17 +00:00
erwin.coumans
884a494412 make the source code compile with older compilers again (Visual Studio 2006 in particular)
renamed btDbvt::Volume to btDbvtVolume and btDbvt::Node to btDbvtNode to distinguish from btSoftBody::Node
2008-07-15 23:27:18 +00:00
erwin.coumans
8f3e9603f3 + fixed issue related to temporary/root collision shape in btCollisionObject
+ normalize plane normal input for btStaticPlaneShape
+ fixed issue related to swapped collision detectors (SphereTriangleDetector in particular)
Thanks a lot to Andrey Tuganov for reporting the issue and his reproduction case ( http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2143 )
2008-07-11 05:39:31 +00:00
john.mccutchan
dcf9f8d857 Don't define __int64 type in btQuickprof.h 2008-07-10 23:26:17 +00:00
john.mccutchan
31dfbf55e1 Compile fixes
Added getOwnsBvh to btBvhTriangleMeshShape
2008-07-10 23:22:29 +00:00
erwin.coumans
1c0fa00bc7 + provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray.
Thanks to Alex Silverman for this contribution!
2008-07-10 22:19:30 +00:00
erwin.coumans
b66e5350d0 rename HasHit method to hasHit
rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
9996da6f2d Update to btDbvt and btDbvtBroadphase, thanks to Nathanael Presson 2008-07-09 22:45:01 +00:00
erwin.coumans
dcd57f333b + improved KinematicCharacterController
+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
db146019f1 Fixed debug drawing for btCapsuleShapeX and btCapsuleShapeZ 2008-07-02 23:07:27 +00:00
erwin.coumans
50d41b624b Finally applied patch to removeChildShape from btCompoundShape
http://code.google.com/p/bullet/issues/detail?id=51
Thanks to Ola Røer Thorsen for the patch!
2008-06-26 23:29:42 +00:00
erwin.coumans
52de9fee03 add profiling for 'calculateOverlappingPairs' 2008-06-25 01:26:02 +00:00
erwin.coumans
e854a5133b add support for non-power-of-2 dma sizes (for small dma transfers)
add setBroadphase
2008-06-24 02:15:06 +00:00
erwin.coumans
d16c1b615f pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
erwin.coumans
441c729169 Clear the user cache, when re-using an existing contact point in the contact cache (btPersistentManifold).
Issues reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2257
2008-06-22 03:15:31 +00:00
erwin.coumans
8827d5dbfb undo btQuadWord changes, added integration in parallel SpuSampleTask 2008-06-04 02:01:41 +00:00
erwin.coumans
5e3777ddd2 added sample task, for multi threading tests
added union vec_float4 m_Vec128; for btVector3 for SPU and PPU.
2008-06-03 21:24:34 +00:00
erwin.coumans
8028fa4999 debug draw contact numbers in black, not green (hurts the eyes) 2008-05-29 05:37:50 +00:00
erwin.coumans
d49aeb9dff + improved split impulse constraint solver option
+ improved friction warm starting
+ made constraint solver configuration more consistent (moved m_solverMode into btContactSolverInfo)
+ reset timing in CDTestFramework after initialization (SAP init destorts timings)
+ make it easier to change default sizes for stack allocator in btDefaultCollisionConfiguration
2008-05-29 03:33:32 +00:00
erwin.coumans
6457f5a961 more changes in btGjkEpa2, thanks to Nathanael 2008-05-27 01:09:16 +00:00
erwin.coumans
596e94dfd1 fixes in GJK/btGjkEpa2, thanks to Dev0 for reporting and Nathanael for fixing 2008-05-25 17:45:13 +00:00
erwin.coumans
88ee734bfb added custom memory allocator registration, thanks to Sly.
call CProfileManager::CleanupMemory(), to cleanup btQuickprof memory.
changed include from #include <new.h> to #include <new> in btOdeQuickstepConstraintSolver.cpp
2008-05-24 06:10:09 +00:00
erwin.coumans
3a94e70370 don't enable concave mesh for soft body demos (work-in-progress) 2008-05-24 05:32:54 +00:00
erwin.coumans
3d32cf7ddf add penetration depth solver for btCollisionWorld::convexSweepTest, to handle touching/penetrating contact (useful for character controller) 2008-05-24 05:22:41 +00:00
erwin.coumans
f8e5481612 Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
rponom
6141a55f09 Added linear and angular motors for the slider constraint 2008-05-23 22:52:51 +00:00
erwin.coumans
a1578accac more work on soft body versus concave trimesh 2008-05-23 18:50:41 +00:00
erwin.coumans
561066af75 + make compound versus soft body work (soft body uses interpolated transform)
+ fixed issue with persistent manifold, warmstarting values were not initialized properly
+ don't clear manifold in sphere-sphere collision (need warmstarting)
+ added support for 'split impulse', decouple positional error correction from velocity correction
This avoids adding momentum due to penetration correction, it can be tuned using following variables:
solverInfo.m_splitImpulse = true/false (disable/enable)
solverInfo.m_splitImpulsePenetrationThreshold (below this value, baumgarte/mixed velocity/penetration is used (cheaper, looks more plausible)
solverInfo.m_linearSlop (less jitter, when small amound of penetration is allowed)
2008-05-23 09:05:37 +00:00
erwin.coumans
ea86559480 removed some warnings 2008-05-21 23:29:35 +00:00
john.mccutchan
09fbd19279 Don't return true when the hit happens after the end point 2008-05-21 18:37:41 +00:00
erwin.coumans
6a69fe7f3b use collision margin of btBvhTriangleMeshShape for convexTest.
Thanks to reltham for the contribution.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2121&p=8454#p8454
2008-05-18 01:15:00 +00:00
erwin.coumans
d9e7058ff2 Softbody improvements, thanks to Nathanael 2008-05-17 12:39:16 +00:00
erwin.coumans
649709dc2d updated build files 2008-05-10 19:24:39 +00:00
erwin.coumans
bd97c5e569 Fixed warnings in Bullet/src core library
Thanks Martijn Reuvers from Two Tribes B.V. (www.twotribes.com) for the patch

To make this work more visible, suppress warnings in external libraries in Extras (COLLADA_DOM, libxml and glui contain many warnings)
Added PreprocessorDefinitions: _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE to vcproj files
2008-05-10 18:00:21 +00:00
erwin.coumans
6cc18e05aa initialize Element m_tag to zero 2008-05-06 02:57:27 +00:00