remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
Commits after:
2014-03-03 Draft PLBVH construction using binary radix tree.
f19f853685
Are merged into a single commit; this includes:
03-10 Remove single launch build AABB kernel.
03-10 Add kernels for setting PLBVH AABBs using distance from root.
03-10 Use faster morton code, remove convertChildNodeFormat kernel.
03-09 Add duplicate morton code handling to binary radix construct.
03-09 Remove slower PLBVH constructors.
03-08 Add binary radix tree construct using binary search.
03-06 Remove slowest PLBVH constructor, fix implicit construct AABB.
03-04 Test various optimizations for PLBVH binary radix tree construct.
-Use most significant bit instead of negative for internal nodes.
-Explicitly store root node index, so that it does not have to be 0.
-Check the root node first in PLBVH traversal.
-Fix rigid body clipping in RaytracedShadowDemo.
--cl_device=1 --cl_platform=1 --allow_opencl_cpu
add chaindemo, test for mass ratios
restore sleeping/activation mode in featherstone demo
Use _VARIADIC_MAX=10 to avoid Google Test issues with Visual Studio 2012, thanks to Mobeen for the report
Enable verbose printf for unit tests
experiment with Midi controls in PairBenchmark to tune variables (will move it into a utility class, so every demo can easier use it in the future)
fix issue with broadphase, not initializing all pairs properly at pair array overflow
Add the contact point from MPR, in addition to SAT/clipping contacts. Added a new kernel to clear/reset the number of contacts in pairs (stored in the z component)
Always sample unit sphere directions, if there are more edge-edge combinations than unit sphere directions (162 by default)
Remember last running demo for Bullet 3 (and save it in a text file, Bullet
Enable the testFileFracture.bullet in the Bullet2FileDemo