Xuchen Han
6beeac7065
refactor contact solve
2019-08-23 17:32:41 -07:00
Xuchen Han
ccd8c3a47c
fix scope override in btMultiBody and scalar type inconsistency in btDeformableBodySolver
2019-08-22 10:12:14 -07:00
Xuchen Han
4e1c1a30a7
remove world dependency from btDeformableBodySolver,btDeformableBackwardEulerObjective, and btCGProjection; reduce invasion into multibody world, all chnages are cosmetic now
2019-08-21 22:17:46 -07:00
Xuchen Han
f33532273a
sync interpolationTransform for multibody in integrateTransform; revert changes to voxel size in sparseSDF
2019-08-21 16:03:54 -07:00
Xuchen Han
076c8b11df
revert the changes to damping of multibody external forces
2019-08-20 18:13:38 -07:00
Xuchen Han
07bf736aeb
build islands once and process islands arbitrary number of times in update constraints
2019-08-16 13:45:29 -07:00
Xuchen Han
cfbd6c512a
fix bug introduced in clearing m_manifold; 7e37d3fd21069571adb4c1e4ffacbd71dd02c0ba
2019-08-16 13:45:29 -07:00
Xuchen Han
26983b05e2
modify constraint setup so that contact constraints are persistent in a single CG solve but motor constraints are applied only once
2019-08-16 13:45:05 -07:00
Xuchen Han
94aeb4657b
add comment and initialization
2019-08-16 13:45:05 -07:00
erwincoumans
7fa70c3857
Merge pull request #2351 from xhan0619/Deformable
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Add deformable body world and solver
2019-08-14 21:13:41 -07:00
Xuchen Han
436b6c6963
separate multibody position prediction into standalone function
2019-08-08 17:14:13 -07:00
Chuyuan Fu
4f70e71afa
take out btrigidbody field mass
2019-08-06 16:18:43 -07:00
Chuyuan Fu
1cb3655f71
add support to load rigidbody
2019-08-05 13:38:43 -07:00
Xuchen Han
8cc7cb59d7
clean up examples
2019-08-02 14:06:42 -07:00
Xuchen Han
3dc8abcf36
only call buildIslands once for multibody in each timestep
2019-08-02 13:15:06 -07:00
Xuchen Han
f1e7ce9ce1
add multibody interpolation transform so that collision detection is consistent with rigidbody
2019-08-02 13:15:06 -07:00
Xuchen Han
233a381e7c
add correct impulse matrix to multibody-deformable contact
2019-08-02 13:15:00 -07:00
Xuchen Han
a90cad2a96
deformable code refactor
2019-08-02 13:13:21 -07:00
Xuchen Han
77d670ae41
separate external force solve from constraint solve and eliminate damping in external force solve
2019-08-02 13:12:41 -07:00
Xuchen Han
c4e316f005
btDeformableRigidWorld now inherits from btMultiBodyDynamicsWorld instead of btSoftRigidDynamicsWorld
2019-08-02 13:12:41 -07:00
Xuchen Han
35ce2ae0e2
add contact constraint as projections in CG
2019-08-02 13:10:56 -07:00
Xuchen Han
32836b0694
set up deformable world and solver (does not support contact or friction yet)
2019-08-02 13:10:17 -07:00
Erwin Coumans
3eedb2a6f2
fix rotational friction between btMultiBody and btRigidBody
2019-07-24 22:07:16 -07:00
Andrea Catania
960cadd919
Fix initialization order
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This commit is necessary in order to fix the error that we get in godot with the flag: "-Werror=reorder"
2019-06-03 12:54:19 +02:00
erwincoumans
36896db828
Merge remote-tracking branch 'bp/master'
2019-06-01 07:29:31 -07:00
erwincoumans
4d3ee40895
Update btLemkeSolver.h
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address this issue: https://github.com/bulletphysics/bullet3/pull/2253
2019-05-31 19:09:28 -07:00
Erwin Coumans
f838e22bd9
fix some warnings
2019-05-31 19:00:38 -07:00
Rémi Verschelde
d85b800702
Convert DOS (CRLF) source files to Unix (LF) line endings
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Excluded `examples/pybullet/gym/pybullet_data/` which has many (3000+)
CRLF data files (obj, mtl, urdf), and `docs/pybullet_quickstart_guide`
which has generated .js and .htm files with CRLF line endings too.
2019-05-22 10:01:32 +02:00
Andrea Catania
4dad15946b
Multibody memory invalid writing
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Related #2233
2019-05-06 17:56:18 +02:00
erwincoumans
38f45d7137
Update btMultiBodyDynamicsWorld.cpp
2019-04-27 14:16:44 -07:00
erwincoumans
a929e8f2e5
Merge pull request #2203 from erwincoumans/master
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implement stablePD control version of testLaikago, fix getCameraImage in VR, only report solver analytics if enabled using setPhysicsEngineParameter
2019-04-15 08:52:03 -07:00
erwincoumans
e97a7d77af
only report solver analytics if enabled using setPhysicsEngineParameter(reportSolverAnalytics=1)
2019-04-14 18:20:20 -07:00
erwincoumans
5ff52e47d9
report constraint solver analytics data, currently for each island the number of solver iterations used and remaining residual error.
2019-04-11 22:19:02 -07:00
Steven
bdf0553077
don't need to call the computeAccelerationsArticulatedBodyAlgorithmMultiDof() the second pass if the m_internalNeedsJointFeedback is false.
2019-04-09 20:13:54 +08:00
Erwin Coumans
150a6a0880
Qualify calls to certain functions from the cmath library.
2019-03-14 16:57:50 -07:00
erwincoumans
a9e350b0fb
Merge pull request #2141 from erwincoumans/blocksolver
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solver experiment
2019-03-06 22:02:44 -08:00
erwincoumans
04441a29cc
Implement 'cone friction' for the rolling friction, to avoid curved trajectories for contact with rolling friction enabled.
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(and separate spinning friction from rolling friction)
Fixes Issue 2117
2019-03-03 17:10:01 -08:00
erwincoumans
36a9dcf368
remove src/BulletDynamics/Featherstone/btMultiBodyBlockConstraintSolver.cpp and examples/ConstraintSolvers/* code
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revert changes to btMultiBodyConstraintSolver/btSequentialImpulseConstraintSolver related to btMultiBodyBlockConstraintSolver
2019-02-27 17:10:17 -08:00
erwincoumans
48d84e7899
revert experiment not passing the constraint solver back down from btMultiBodyDynamicsWorld to btDiscreteDynamicsWorld.
2019-02-27 16:00:56 -08:00
erwincoumans
d7e087de16
prepare small experiment with block solver
2019-02-26 23:27:05 -08:00
erwincoumans
c44471c38c
preparation for block solver btRigidBody.
2019-02-26 20:24:15 -08:00
erwincoumans
bdf9b10246
more work on pybullet_envs.deep_mimic.
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allow btMultiBody to not wakeup (for some RL experiments)
move deep_mimic motion files to data/motions folder, so we can use the args files unmodified.
2019-02-18 17:57:02 -08:00
erwincoumans
014c68388e
fix createVisualShape.py ray vertical/horizontal and retina scale, fixes Issue 2085
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fix memory leak in removeBody, fixes issue 2086
2019-01-30 15:29:43 -08:00
erwincoumans
93087f36df
avoid conflicts when using a unity build (single cpp file including many other cpp)
2019-01-23 13:35:58 -08:00
erwincoumans
ae8e83988b
Add preliminary PhysX 4.0 backend for PyBullet
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Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00
erwincoumans
93a6846931
Merge pull request #2042 from erwincoumans/master
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Increase mesh allocation for vertices/indices in PyBullet.createColli…
2019-01-04 07:52:32 -08:00
Erwin Coumans
19aafd5221
PyBullet: handle the switch from fixed base to floating base when changing mass from zero to non-zero
2019-01-03 17:35:12 -08:00
erwincoumans
126b676220
Merge pull request #2034 from erwincoumans/master
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Cleaning up the issue tracked with old/out-of-date/issues that haven't been addressed for too long.
2018-12-31 12:42:41 -08:00
Erwin Coumans
6661b1ac71
internalApplyImpulse already applies the getLinearFactor, fixes Issue 71
2018-12-22 16:53:52 -08:00
Erwin Coumans
44f8064855
Fix Issue 61 related to character controller,
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see 6cb832140d
2018-12-22 16:44:36 -08:00