ejcoumans
830c096e10
added a cellDmaLargeGetReadOnly/cellDmaGetReadOnly, which avoid memcpy on non-SPU platforms.
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enabled it for triangle mesh aabb DMA transfers. Todo: check if it is worth also modifying other parts of the code to avoid the memcpy into the 256kb Task memory.
2007-10-16 23:58:26 +00:00
ejcoumans
6303d98844
- use mfc directly, instead of cellDmaSmallGet (allow sizes under 32 bytes, instead of 16)
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- align btBroadphaseProxy to 16 bytes
2007-10-16 00:52:23 +00:00
ejcoumans
6797ee41cb
updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
2007-10-15 05:45:12 +00:00
ejcoumans
ffcdb0f93d
BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
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BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
2007-10-14 01:51:07 +00:00
ejcoumans
9e530a005c
make parallel solver compile on MSVC 6
2007-10-12 06:59:59 +00:00
ejcoumans
150f7f704b
pass vector by reference (alignment)
2007-09-30 03:33:12 +00:00
ejcoumans
29dd9681f4
Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
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Thanks to Benjamin Hoeferlin, Minh Cuong Tran,Martina Huellmann,Frederick Roth.
2007-09-26 23:43:51 +00:00
ejcoumans
811c105c24
align btQuadWord on 16byte boundary
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slightly improved friction model
2007-09-25 06:58:53 +00:00
ejcoumans
08d036afc7
multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline.
2007-09-20 22:42:56 +00:00
ejcoumans
fa2be67e8a
added preferred direction, to improve penetration depth quality (better matching collision normal) for triangle meshes.
2007-08-22 01:09:48 +00:00
ejcoumans
b43b8f0f75
- added 'init' function for DoubleBuffer, in case constructor is not called.
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- use proper transform for concave case
thanks Marten for the patch
2007-08-15 04:16:25 +00:00
ejcoumans
5279f9e129
BulletMultiThreaded (SPU/multi-core): added compound shape support and concave-convex (swapped case). Thanks to Marten Svanfeldt
2007-08-02 20:16:58 +00:00
ejcoumans
38b7f474c3
Added better support for btUniformScalingShape, by moving some data that is not shared from btConvexShape to btConvexInternalShape. This reduces the sizeof btUniformScalingShape to 16 bytes (from 64).
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This is good when having lots of re-used shapes with different sizes.
Convex shapes will need to derive from btConvexInternalShape (which is a subclass of btConvexShape). We could have renamed btConvexShape to 'btConvexShapeInterface' (can still do that later)
2007-07-28 21:10:21 +00:00
ejcoumans
272a7dfac4
More work on multi-threaded version, fixed alignment issues in DMA.
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BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans
ea4dfc15d5
updated multi threading shared code on multiple platforms.
2007-06-15 02:06:56 +00:00
ejcoumans
fc6cf5dbef
DMA / memcpy the actual size, rather then over-estimated (can cause crashes)
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added alternative to memcpy, for debugging
2007-06-14 00:21:15 +00:00
ejcoumans
f4d31a2dd8
unknown issue with dma size, need to investigate deeper (had to increase target buffer size to avoid crashes)
2007-06-13 23:18:04 +00:00
ejcoumans
0fb0b6056c
bug in dma size calculation
2007-06-13 23:05:37 +00:00
ejcoumans
05cbd96972
updated multithreaded version for concave trimeshes
2007-06-13 22:25:37 +00:00
ejcoumans
4f9d719493
add snippets for convex/concave multithreaded
2007-06-13 06:44:47 +00:00
ejcoumans
2b39be94a3
enable convex polyhedra (btConvexHullShape) for multi-threaded version
2007-06-13 06:01:56 +00:00
ejcoumans
06e71f8fbf
put proper ZLib license on top of the files
2007-06-13 05:21:34 +00:00
ejcoumans
a424207b73
removed obsolete files
2007-06-13 01:05:45 +00:00
ejcoumans
6f26aa1591
Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
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SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00