erwin.coumans
a9a67d62c3
Fixed memory leak in btDbvtBroadphase
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http://code.google.com/p/bullet/issues/detail?id=66
2008-07-22 15:07:04 +00:00
erwin.coumans
3483e2dfc8
Fix btSoftBody so it compiles with older compilers, such as MSVC 6.0
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Add support for angularFactor for applyForce, see http://code.google.com/p/bullet/issues/detail?id=59&can=1
2008-07-22 15:00:25 +00:00
erwin.coumans
d71f8d6623
Added several updates for btSoftBody: convex cluster collision detection, new constraints, new demos (only enabled in SoftBodyDemo, todo for AllBulletDemos) etc.
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Thanks a lot to Nathanael Presson for this update.
2008-07-22 02:22:01 +00:00
erwin.coumans
fe5033119b
Add some accessor methods to btHingeConstraint and btSliderConstraint, to allow conversion.
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Thanks to Roman Ponomarev.
2008-07-22 02:15:17 +00:00
erwin.coumans
016db0b3c5
Bind the SplitImpulse button to SimulationParameters and use the Objective-C SplitImpulse variable
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Thanks to Shamyl Zakariya for the OSX Interface Builder help!
2008-07-16 23:58:23 +00:00
erwin.coumans
884a494412
make the source code compile with older compilers again (Visual Studio 2006 in particular)
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renamed btDbvt::Volume to btDbvtVolume and btDbvt::Node to btDbvtNode to distinguish from btSoftBody::Node
2008-07-15 23:27:18 +00:00
erwin.coumans
6f8b396575
use different namespace for SPU version of btGjkEpa2 to avoid name clashes.
2008-07-14 17:19:50 +00:00
erwin.coumans
7acd12243d
Added missing projectfiles for MultiMaterialDemo,
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Thanks reltham for reporting!
2008-07-12 06:23:57 +00:00
erwin.coumans
8f3e9603f3
+ fixed issue related to temporary/root collision shape in btCollisionObject
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+ normalize plane normal input for btStaticPlaneShape
+ fixed issue related to swapped collision detectors (SphereTriangleDetector in particular)
Thanks a lot to Andrey Tuganov for reporting the issue and his reproduction case ( http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2143 )
2008-07-11 05:39:31 +00:00
john.mccutchan
dcf9f8d857
Don't define __int64 type in btQuickprof.h
2008-07-10 23:26:17 +00:00
john.mccutchan
31dfbf55e1
Compile fixes
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Added getOwnsBvh to btBvhTriangleMeshShape
2008-07-10 23:22:29 +00:00
erwin.coumans
1c0fa00bc7
+ provide access to 'root' collision shape, in case the original collision shape is temporarily replaced by a child collision shape.
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+ added MultiMaterialDemo showing how to use the new btTriangleIndexVertexMaterialArray.
Thanks to Alex Silverman for this contribution!
2008-07-10 22:19:30 +00:00
erwin.coumans
b66e5350d0
rename HasHit method to hasHit
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rename AddSingleResult to addSingleResult
moved collision filtering for btCollisionWorld::rayTest and btCollisionWorld::convexSweepTest from argument to the callback needsCollision
2008-07-09 23:30:21 +00:00
erwin.coumans
9996da6f2d
Update to btDbvt and btDbvtBroadphase, thanks to Nathanael Presson
2008-07-09 22:45:01 +00:00
erwin.coumans
b9bc96e22b
use a btCollisionWorld instead of btDynamicsWorld, thanks reltham for the feedback
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2317&p=9197#p9197
2008-07-09 18:41:41 +00:00
erwin.coumans
2c224b41c5
bump up the version to 2.70, and add (non-working) button for OSX template
2008-07-09 05:13:18 +00:00
erwin.coumans
104787aeaf
updated projectfiles for character demo
2008-07-09 05:12:03 +00:00
erwin.coumans
dcd57f333b
+ improved KinematicCharacterController
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+ improved btSubsimplexConvexCast, btContinuousConvexCollision and btGjkConvexCast to support configuration that start in touching/penetration, required for 'sliding'.
+ added files to CMakeLists.txt for CharacterController
+ bump up version to 2.70 (preparation for beta)
2008-07-09 00:08:49 +00:00
erwin.coumans
76bac83937
Added new files to CMakeLists.txt for CharacterDemo
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Use relative path, #include "../BspDemo/BspLoader.h"
2008-07-03 23:47:38 +00:00
erwin.coumans
b6af86bd98
need to include <windows.h> before glut.h (issue with glui.h)
2008-07-03 23:24:56 +00:00
john.mccutchan
a7f9bb8c8a
More KinematicCharacterController work.
2008-07-03 22:27:49 +00:00
erwin.coumans
65116fd3d3
Minor cleanup of CMakeLists.txt files, it works better with Code::Blocks+MinGW (glut32,opengl32,glu32)
2008-07-03 21:21:44 +00:00
john.mccutchan
de1f2631f4
Abstracted character controller interface
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Renamed old character controller to DynamicCharacterController
First start at KinematicCharacterController. Still has bugs.
2008-07-02 23:19:02 +00:00
erwin.coumans
db146019f1
Fixed debug drawing for btCapsuleShapeX and btCapsuleShapeZ
2008-07-02 23:07:27 +00:00
erwin.coumans
dbc464f831
Applied patch from Alex Silverman, to swap the partId/triangleId correctly.
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http://code.google.com/p/bullet/issues/detail?id=54
Thanks for the patch!
2008-06-26 23:52:39 +00:00
erwin.coumans
50d41b624b
Finally applied patch to removeChildShape from btCompoundShape
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http://code.google.com/p/bullet/issues/detail?id=51
Thanks to Ola Røer Thorsen for the patch!
2008-06-26 23:29:42 +00:00
erwin.coumans
52de9fee03
add profiling for 'calculateOverlappingPairs'
2008-06-25 01:26:02 +00:00
erwin.coumans
e854a5133b
add support for non-power-of-2 dma sizes (for small dma transfers)
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add setBroadphase
2008-06-24 02:15:06 +00:00
erwin.coumans
d16c1b615f
pass in reference to actual contact point in cache, rather then temporary value, should fix issue 53
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http://code.google.com/p/bullet/issues/detail?id=53
Thanks Alex Silverman for reporting and suggested fix
Changed addContactPoint to lowercase
2008-06-22 03:30:55 +00:00
erwin.coumans
441c729169
Clear the user cache, when re-using an existing contact point in the contact cache (btPersistentManifold).
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Issues reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2257
2008-06-22 03:15:31 +00:00
erwin.coumans
8634b6ba14
fixed a few issues with BulletColladaConverter/ColladaConverter.cpp, related to constraints.
2008-06-05 05:09:47 +00:00
erwin.coumans
35083aae4a
moved predictUnconstraintMotion to SPU
2008-06-04 02:39:37 +00:00
erwin.coumans
8827d5dbfb
undo btQuadWord changes, added integration in parallel SpuSampleTask
2008-06-04 02:01:41 +00:00
erwin.coumans
5e3777ddd2
added sample task, for multi threading tests
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added union vec_float4 m_Vec128; for btVector3 for SPU and PPU.
2008-06-03 21:24:34 +00:00
erwin.coumans
8028fa4999
debug draw contact numbers in black, not green (hurts the eyes)
2008-05-29 05:37:50 +00:00
erwin.coumans
d49aeb9dff
+ improved split impulse constraint solver option
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+ improved friction warm starting
+ made constraint solver configuration more consistent (moved m_solverMode into btContactSolverInfo)
+ reset timing in CDTestFramework after initialization (SAP init destorts timings)
+ make it easier to change default sizes for stack allocator in btDefaultCollisionConfiguration
2008-05-29 03:33:32 +00:00
erwin.coumans
6457f5a961
more changes in btGjkEpa2, thanks to Nathanael
2008-05-27 01:09:16 +00:00
erwin.coumans
596e94dfd1
fixes in GJK/btGjkEpa2, thanks to Dev0 for reporting and Nathanael for fixing
2008-05-25 17:45:13 +00:00
erwin.coumans
3726af466e
removed obsolete files, make CDTestFramework compile again
2008-05-25 07:32:44 +00:00
erwin.coumans
88ee734bfb
added custom memory allocator registration, thanks to Sly.
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call CProfileManager::CleanupMemory(), to cleanup btQuickprof memory.
changed include from #include <new.h> to #include <new> in btOdeQuickstepConstraintSolver.cpp
2008-05-24 06:10:09 +00:00
erwin.coumans
3a94e70370
don't enable concave mesh for soft body demos (work-in-progress)
2008-05-24 05:32:54 +00:00
erwin.coumans
3d32cf7ddf
add penetration depth solver for btCollisionWorld::convexSweepTest, to handle touching/penetrating contact (useful for character controller)
2008-05-24 05:22:41 +00:00
erwin.coumans
f8e5481612
Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
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virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds
Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile
Enable soft body vs concave (albeit slow)
Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
2008-05-24 04:23:00 +00:00
rponom
6141a55f09
Added linear and angular motors for the slider constraint
2008-05-23 22:52:51 +00:00
erwin.coumans
a1578accac
more work on soft body versus concave trimesh
2008-05-23 18:50:41 +00:00
erwin.coumans
561066af75
+ make compound versus soft body work (soft body uses interpolated transform)
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+ fixed issue with persistent manifold, warmstarting values were not initialized properly
+ don't clear manifold in sphere-sphere collision (need warmstarting)
+ added support for 'split impulse', decouple positional error correction from velocity correction
This avoids adding momentum due to penetration correction, it can be tuned using following variables:
solverInfo.m_splitImpulse = true/false (disable/enable)
solverInfo.m_splitImpulsePenetrationThreshold (below this value, baumgarte/mixed velocity/penetration is used (cheaper, looks more plausible)
solverInfo.m_linearSlop (less jitter, when small amound of penetration is allowed)
2008-05-23 09:05:37 +00:00
erwin.coumans
ea86559480
removed some warnings
2008-05-21 23:29:35 +00:00
john.mccutchan
09fbd19279
Don't return true when the hit happens after the end point
2008-05-21 18:37:41 +00:00
erwin.coumans
e7aa93af36
added compount shape to soft body demo
2008-05-18 01:51:10 +00:00
erwin.coumans
6a69fe7f3b
use collision margin of btBvhTriangleMeshShape for convexTest.
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Thanks to reltham for the contribution.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2121&p=8454#p8454
2008-05-18 01:15:00 +00:00