Commit Graph

158 Commits

Author SHA1 Message Date
erwin.coumans
182c3034de fixes in btBulletXmlWorldImporter, and add premake4 support for the related demo 2012-09-22 05:27:35 +00:00
erwin.coumans
214579ec60 Allow btBulletWorldImporter to convert/export a .bullet file to XML
Add first version of btBulletXmlWorldImporter, still incomplete but it can read some files
Fix false assert in btSequentialImpulseConstraintSolver
2012-09-21 22:47:11 +00:00
erwin.coumans
7494463be8 reset the companion Id back to -1, because of a bug related to kinematic objects
Thanks to Francois for the report. See Issue 652
2012-09-20 11:32:27 +00:00
erwin.coumans
5bba00dea4 improve control over rolling friction, use the same m_rollingFriction for both linear factor and absolute clamping value. 2012-09-20 04:18:29 +00:00
erwin.coumans
59a29b1859 fix kinematic objects, see Issue 652
add m_rollingFriction to btRigidBody::btRigidBodyConstructionInfo
2012-09-20 03:32:52 +00:00
erwin.coumans
22fb7d5c1e improve rolling friction using anisotropic direction, to avoid resting in an instable position
(for implicit capsule, cylinder and cone shape)
See Bullet/Demos/RollingFrictionDemo for an example
2012-09-16 17:01:25 +00:00
erwin.coumans
7eebb79ced implemented rolling friction, using a contact constraint. Useful to get rolling spheres to rest, even on a slightly sloped plane.
See http://www.youtube.com/watch?v=RV7sBAsKu4M and Bullet/Demos/RollingFrictionDemo
Fixes in FractureDemo (mouse picking constraint needs to be removed, otherwise constraint solver crashes/asserts)
2012-09-15 06:52:17 +00:00
erwin.coumans
54744b6ab9 added gyroscopic force option for btRigidBody, body->setFlags(BT_ENABLE_GYROPSCOPIC_FORCE);
Note that it can easily introduce instability at regular (60Hertz) simulation steps so it is generally best to not use the option.
If needed, use a very small internal step, such as 1000 Hertz (world->stepSimulation(dt,100,1./1000.f); or stepSimulation(1./1000.,0);
2012-09-14 21:39:48 +00:00
erwin.coumans
8c56528a79 Avoid using restitution for ccd motion clamping. Restitution for fast moving objects should be handled by btDiscreteDynamicsWorld::createPredictiveContacts
(make sure to merge islands based on those predictive contacts too, added some check in the solver)
This fixes Issue 356.
Use same solver settings for AllBulletDemos
Make sure to embed the setCcdSweptSphereRadius inside the actual collision shape (for shoot box)
2012-09-11 03:12:32 +00:00
erwin.coumans
3b83428a7f Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix.
Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo.
Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo.
Fix various warnigns under Mac OSX.
2012-09-09 17:22:30 +00:00
erwin.coumans
b69c6ac3f5 fix padding in btSolverConstraint, see Issue 650
fix some warnings
2012-09-08 19:21:14 +00:00
erwin.coumans
196aa20329 add m_splitImpulseTurnErp solver setting, initialized to 0.1: more stable recovery from deeper penetrations by reducing the angular effect (if split impulse is enabled)
Set it to 1.0 to disable the effect.
removed broken/not maintained heightfield fluid demo
add some API methods to btPersistentManifold
2012-09-03 04:38:08 +00:00
erwin.coumans
84b1774dda improve handling of restitution by using the velocity (linear/angular) before applying forces: this is done by re-introducing the btSolverBody and only apply the forces to solver body, and use the original rigid body velocity for restitution computation.
warmstarting for contact points was broken, fix in btPersistentManifold
enable split impulse by default (at the cost of some performance)
add  the option for zero-length friction (instead of recomputing friction directions using btPlaneSpace), use the solver mode flag SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS
precompute lateral friction directions (in btManifoldResult)
remove the mConstraintRow[3] from btManifoldPoint, it just took a lot of memory with no benefits: fixed it in btParallelConstraintSolver
2012-08-31 19:46:24 +00:00
erwin.coumans
73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00
erwin.coumans
710954d772 Constraints can override their own number of solver iterations (either more or less than the default) or leave it default (-1)
Bump version to 2.80
2012-03-03 03:07:18 +00:00
erwin.coumans
22915b2344 enable randomization of non-contact constraints (disabled by default)
Thanks to Peter Kyme, http://code.google.com/p/bullet/issues/detail?id=576
2011-12-14 09:06:14 +00:00
erwin.coumans
8b849e0d07 Fixed split impulse SIMD issue in the constraint solver (doesn't affect default behaviour, as split impulse is switched off by default)
Thanks to Laurent Coulon for the report/fix. http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7515&p=25766#p25766
2011-10-12 20:22:55 +00:00
erwin.coumans
16cc5665de fix in the breaking constraints feature 2011-07-01 21:51:38 +00:00
erwin.coumans
b16b61d9d6 disable constraints when they exceed a breaking threshold, control it with new methods in btTypedConstraint: get/setBreakingImpulseThreshold and get/setEnabled
Disabled constraints are not removed from the world and they use negligible CPU cycles
2011-04-02 19:01:23 +00:00
erwin.coumans
d198451909 clear the applied impulse for constraints (no warmstarting)
simplify logic, see Issue 499
2011-04-02 00:44:15 +00:00
erwin.coumans
f17fa297d5 wrapped up first version of the FractureDemo
move 'split impulse' / position solver before velocity solver, so that applied impulse is available for fracture
add btSliderConstraint::getAngularPos see http://code.google.com/p/bullet/issues/detail?id=489
2011-03-18 00:20:52 +00:00
erwin.coumans
7a9c349a8c enable predictive contact constraints, see BasicDemo 2011-03-05 03:01:44 +00:00
erwin.coumans
e621c880d6 avoid naming conflicts with vectormath/sse version 2011-02-28 06:54:08 +00:00
erwin.coumans
c296122e4e fix build for Intel Compiler 11.1 -> move static ::getFixedBody method from header to cpp file. 2010-09-08 00:38:15 +00:00
erwin.coumans
54c07ddac4 Implemented constraint damping, as requested in Issue 416
Thanks Mark for the feedback
2010-08-24 21:12:32 +00:00
erwin.coumans
b3f081fc85 Added preparation for GPU hardware accelerated solvers for BulletSoftBody (OpenCL and DirectCompute backends will follow)
Added assert to check for positive masses in btCompoundShape::calculatePrincipalAxisTransform, see Issue 399
Fixes for LLVM/GCC compilation issue in btSequentialImpulseConstraintSolver
(Untested) fix for Linux 64bit compilation Issue 409
2010-07-16 23:26:25 +00:00
rponom
b409abac09 Deltas of linear and angular velocities applied to rigid bodies now are kept between simulation steps.
Read-only access functions added to btRigidBody to get these values
Several OpenCL functions are implemented for MiniCL
2010-03-17 19:06:59 +00:00
erwin.coumans
155254d448 remove warning, remove Jamfile from CMakeLists.txt, check for two static objects in solver. 2010-02-20 21:12:50 +00:00
erwin.coumans
85724b5500 SerializeDemo: create a testFile.bullet if it is missing
Serialization: remove obsolete autogenerated headers
Minor changes in btSequentialImpulseConstraintSolver: split methods to make it easier to derive from the class and add functionality.
2010-02-19 23:24:04 +00:00
erwin.coumans
d4c3633405 Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
erwin.coumans
d58081ce37 Provide easier access to CFM and ERP (and Stop ERP/Stop CFM) for constraints in a similar way to Open Dynamics Engine
virtual	void	btTypedConstraint::setParam(int num, btScalar value, int axis = -1) = 0;
virtual	btScalar btTypedConstraint::getParam(int num, int axis = -1) const = 0;
	
Parameter can be BT_CONSTRAINT_ERP,BT_CONSTRAINT_STOP_ERP,BT_CONSTRAINT_CFM,BT_CONSTRAINT_STOP_CFM
Axis is 0 .. 5, first 3 for linear degrees of freedom, last 3 for angular. If no axis is specified it will take the 'default' degree of freedom. For a btHingeConstraint this would be the hinge axis (5)
2010-02-03 22:16:09 +00:00
rponom
f919baf03d Improved Slider, Hinge and Generic6DOF constraint setup.
Turned on by default, use m_useOffsetForConstraintFrame = false to use old setup
Use "O" (capital 'o') button to toggle it in SliderConstraintDemo and ConstraintDemo

Total applied impulse copied back from btSolverConstraint to btTypedConstraint
2009-11-25 23:52:12 +00:00
erwin.coumans
da4a1b14b5 Add support for target motion and slip/cfm for both friction directions.
It can be handy for effects such as powered conveyor belt effect or sideways slipping tyre friction.
2009-09-18 07:48:15 +00:00
erwin.coumans
d67aa861f2 Add support for childshape index for btCompoundShape during ContactAddedCallback,
see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
6c80353556 Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero)
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world
Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code
Don't disable 3D box-box in box2ddemo
2009-06-11 12:22:41 +00:00
erwin.coumans
acf8ed3de5 Re-enabled split impulse: avoids adding linear/angular momentum due to penetration recovery.
Both SIMD and scalar version is supported.
2009-06-10 22:04:06 +00:00
rponom
ee664e7750 Damping for spring motors added
see btGeneric6DofSpringConstraint::setDamping()
2009-06-02 01:10:43 +00:00
erwin.coumans
258ef6e25a + Added joint feedback for constraints, needs testing/demo before 2.75 release.
See also http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2677
and http://code.google.com/p/bullet/issues/detail?id=227

To enable, use constraint->enableFeedback(true);
And then either use
constraint->getAppliedImpulse() for an estimated applied impulse,
or constraint-> getAppliedLinearImpulse(), or constraint->getAppliedAngularImpulseA() or constraint->getAppliedAngularImpulseB().

+removed a few warnings.
2009-05-27 01:34:46 +00:00
erwin.coumans
f3c3d2f156 + disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build
Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213
+ re-enable warming starting in constraint solver, it was disabled by accident
+ fix btConvexHullShape constructor, so accept vertices with non-16-byte striding
Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
2009-05-06 19:13:11 +00:00
erwin.coumans
700db838b1 Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor);
For example, to only allow linear motion in the X-Z plane, and only rotation around Y axis use:
	body->setLinearFactor(btVector3(1,0,1));
	body->setAngularFactor(btVector3(0,1,0));
Fix build issues with CodeBlocks, when generating projectfiles using CMake 2.6:
${OPENGL_glU_LIBRARY} should be ${OPENGL_glu_LIBRARY}
Fix build issue with CodeBlocks, comment out xmlfree in Extras/COLLADA_DOM/src/modules/LIBXMLPlugin/daeLIBXMLPlugin.cpp (will leak memory)
2009-03-08 04:14:17 +00:00
erwin.coumans
459c22e7cb Synchronized changes of Bullet, from Blender.
Added optional flag btSoftBody::appendAnchor(	int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false), to disable collision between soft body and rigid body, when pinned
Added btCollisionObject::setAnisotropicFriction, to scale friction in x,y,z direction.
Added btCollisionObject::setContactProcessingThreshold(float threshold), to avoid collision resolution of contact above a certain distance.
Avoid collisions between static objects (causes the CharacterDemo to assert, when a dynamic object hits character)
2009-03-03 06:47:52 +00:00
erwin.coumans
210fe36106 Add backface culling and option to keep unflipped hit normal in case a ray hits a back-facing triangle.
Usage: set RayResultCallback.m_flags to kF_FilterBackfaces, optionally combined with kF_KeepUnflippedNormal.
Thanks Andy O'Neil for the patch!

Remove the force_inline for some internal constraint solver methods, it makes re-use easier.
Workaround/avoid MSVC 2005 compiler error in LibXML/trionan.c
2009-02-28 01:25:23 +00:00
erwin.coumans
4236764cfb enable 'getAngularFactor' again
add getAppliedImpulse accessor to btManifoldPoint
2009-02-17 20:38:54 +00:00
erwin.coumans
d886c06fa5 Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
Move the convertContact inside constraint solver to its own method
2009-02-13 02:34:46 +00:00
erwin.coumans
7a2a98078a Fixes for broadphase/paircache determinism.
Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types.
Use btAssert and not assert.
Don't access btAlignedObjectArray elements, for zero sets
2009-02-10 23:50:21 +00:00
erwin.coumans
5593a23417 upgrade version of projectfiles, cmake
fix build for msvc 6.0
2009-02-06 05:37:37 +00:00
erwin.coumans
2162f6663d disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
erwin.coumans
57fb21879b Expose various advanced friction options to the developer, and use a higher-quality friction model by default, to match ODE quickstep constraint solver.
Thanks to Martijn Reuvers for bringing this up, and reproduction case.
See issue here: http://code.google.com/p/bullet/issues/detail?id=177
2009-01-20 01:21:48 +00:00
erwin.coumans
b89b71b38d improving the SSE constraint solver performance: avoid a FPU/minus operation, by replacing a _mm_add_ps(-normal,X) by _mm_sub_ps(X,normal) 2008-12-03 17:40:01 +00:00
erwin.coumans
a064fd2052 Use the opposite constraint axis inside the constraint solver for the second object (-normal).
This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00