Commit Graph

1879 Commits

Author SHA1 Message Date
erwincoumans
b18d407ca4 screenshot frame counter start at 0 (instead of 100) 2018-04-11 17:17:35 -07:00
Erwin Coumans
ad75ea35b3 fix new minitaur envs for newer Gym (_step -> step etc),
add extra sleep to sync Minitaur walk with RTC clock
2018-04-11 13:22:25 -07:00
erwincoumans
ac945df07a remote 'render' arg 2018-04-11 10:14:24 -07:00
erwincoumans
698b20938f fix a number of issues in a series of new Minitaur environments
add them to pybullet_envs through __init__.py
    id='MinitaurReactiveEnv-v0',
    id='MinitaurTrottingEnv-v0',
    id='MinitaurBallGymEnv-v0',
    id='MinitaurStandGymEnv-v0',
    id='MinitaurAlternatingLegsEnv-v0',
    id='MinitaurFourLegStandEnv-v0',

disable reflection of minitaur_four_leg_stand_env, since the floor changes orientation (reflection is a fixed plane with [0,0,1] normal)

from pybullet_envs.minitaur.envs.minitaur_alternating_legs_env import MinitaurAlternatingLegsEnv
from pybullet_envs.minitaur.envs.minitaur_ball_gym_env import MinitaurBallGymEnv
from pybullet_envs.minitaur.envs.minitaur_randomize_terrain_gym_env import MinitaurRandomizeTerrainGymEnv
from pybullet_envs.minitaur.envs.minitaur_reactive_env import MinitaurReactiveEnv
from pybullet_envs.minitaur.envs.minitaur_stand_gym_env import MinitaurStandGymEnv
from pybullet_envs.minitaur.envs.minitaur_trotting_env import MinitaurTrottingEnv
from pybullet_envs.minitaur.envs.minitaur_four_leg_stand_env import MinitaurFourLegStandEnv
2018-04-11 10:09:03 -07:00
erwincoumans
c2869e0a3c enable planar reflection in minitaur_gym_env.py and locomotion scenes 2018-04-11 08:50:29 -07:00
erwincoumans
ffc808784b PyBullet: add planar reflection example,
See examples/pybullet/examples/addPlanarReflection.py
2018-04-11 01:03:36 -07:00
erwincoumans
39edcf699c bump up pybullet version, add missing sdf file 2018-04-10 22:59:53 -07:00
Erwin Coumans
7fa5e91cbd replace green stadium with blue checkered Bullet plane
add missing files to pybullet setup.pu
2018-04-10 19:55:26 -07:00
Erwin Coumans
0832d3fd22 disable velocity clamp (maxVelocity) in velocity control mode,
remove some warnings
2018-04-10 17:21:14 -07:00
erwincoumans
698836d54e Preparation to add signed distance field collision detection.
btMiniSDF is based on https://github.com/InteractiveComputerGraphics/Discregrid
2018-04-08 21:10:03 -07:00
Erwin Coumans
380e59be6a explicit cast from double to float in TinyRendererVisualShapeConverter plugin 2018-04-04 16:34:28 -07:00
erwincoumans
5ff2a1d6c8 Update env_bases.py 2018-04-02 22:31:22 -07:00
erwincoumans
507d024f25 add example of a free moving sphere controlled by external torque
add some toy shape sorter cube (not finished yet)
2018-04-01 15:55:32 -07:00
erwincoumans
14d37ecb43 first pass of updated minitaur quadruped environment 2018-03-31 21:15:27 -07:00
erwincoumans
ec68290497 PyBullet createVisualShape/createVisualShapeArray: postpone visual shape conversion until we know the link inertial transform 2018-03-28 19:08:18 -07:00
Erwin Coumans
aae19514ac make the method not pure virtual (it breaks some internal code) 2018-03-27 10:18:00 -07:00
erwincoumans
094fa53440 Merge pull request #1611 from alantrrs/master
Fix simple cloth example. Closes #1606
2018-03-26 17:17:45 -07:00
erwincoumans
fafa939d33 Merge pull request #1579 from lunkhound/parallel-solver-wip3
Multithreaded constraint solver
2018-03-26 17:11:05 -07:00
erwincoumans
31ab72a0ed Merge pull request #1609 from YunfeiBai/master
Add PyBullet API to set projective texture.
2018-03-26 16:27:14 -07:00
Hervé Audren
a2e9ecd957 Fix jacobian computation 2018-03-26 18:40:42 +09:00
alantrrs
c4f7b5eddf Fix simple cloth example. Closes #1606 2018-03-21 18:52:59 -07:00
yunfeibai
6b97e1e604 Expose API to set projective texture instead of using global. 2018-03-20 21:28:47 -07:00
yunfeibai
e42a934e16 Fix compiling error. 2018-03-19 10:23:17 -07:00
yunfeibai
37696dd87e Add Bullet C API and pybullet API to set projective texture matrices. 2018-03-18 18:45:54 -07:00
yunfeibai
fd7aa8d0e1 Expose using projective texture as a flag in pybullet getCameraImage API. 2018-03-18 17:01:23 -07:00
erwincoumans
73d6624da3 Merge pull request #1603 from erwincoumans/master
add missing implementation of b3RobotSimulatorClientAPI_NoGUI::getCam…
2018-03-15 07:34:46 -07:00
jietan
f4ca3f5963 Fix a bug that createVisualShape(Array) does not have the correct color. Add urdfEditor.py to pybullet_utils. Remove all unnecessary changes of white spaces. 2018-03-14 21:14:44 -07:00
jietan
d91a58e050 Merge remote-tracking branch 'bp/master' into pullRequest 2018-03-14 20:19:31 -07:00
erwincoumans
90b6befe3d add missing implementation of b3RobotSimulatorClientAPI_NoGUI::getCameraImage
Fixes Issue 1602
2018-03-14 17:33:51 -07:00
jietan
413be3547b fix a bug that createVisualShape(Array) does not have the correct color. Add urdfEditor.py to pybullet_utils. 2018-03-12 21:06:19 -07:00
erwincoumans
b62501d04d fix loadTexture for tinyrenderer 2018-03-12 19:40:13 -07:00
Erwin Coumans
f5d7e5bed3 example for Issue #1586 2018-03-10 19:49:30 -08:00
erwincoumans
cce41a62ef Merge pull request #1594 from erwincoumans/master
PyBullet: explicit sync transform right before hardware OpenGL getCam…
2018-03-09 18:33:28 -08:00
Erwin Coumans
69d343386d PyBullet/C-API: implement createVisualShapeArray, with multiple visual shapes (require 1 texture max, since visual shapes are merged) 2018-03-09 18:02:06 -08:00
Erwin Coumans
159fef5818 PyBullet: explicit sync transform right before hardware OpenGL getCameraImage 2018-03-09 09:56:03 -08:00
erwincoumans
d69fefd7e9 Merge pull request #1559 from shubhtuls/patch-1
minor bugfix in image reshaping in kukaGymEnv.py
2018-03-08 15:16:30 -08:00
Erwin Coumans
b578361acf Use kF_UseGjkConvexCastRaytest by default for raycast in PyBullet (it is more robust/accurate, but a bit slower)
Use 10*EPSILON, as suggested in Gino's paper:
http://www.continuousphysics.com/ftp/pub/test/files/physics/papers/jgt04raycast.pdf
2018-03-07 14:51:51 -08:00
Erwin Coumans
07f116610f Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-03-07 09:48:10 -08:00
Erwin Coumans
e134dcdb0b increase shared memory block size ( to reduce image copy steps)
reduce vertices in r2d2 finger stl files
bump up pybullet vesion
2018-03-07 09:47:28 -08:00
Lunkhound
45fd4acf6e dynamicsWorldMt: make island mgr aware of whether a parallel solver is present and make handoff from parallel solver to solver-pool more explicit 2018-03-05 20:05:38 -08:00
erwincoumans
6d326a79c8 Merge pull request #1575 from erwincoumans/master
fix minor sdf warning in kiva_shelf/model.sdf
2018-03-04 12:34:21 -08:00
Erwin Coumans
283d646e57 add random_urfs individually 2018-03-04 12:33:31 -08:00
Lunkhound
b8720f2161 parallel solver: various changes
- threading: adding btSequentialImpulseConstraintSolverMt
 - task scheduler: added parallelSum so that parallel solver can compute residuals
 - CommonRigidBodyMTBase: add slider for solver least squares residual and allow multithreading without needing OpenMP, TBB, or PPL
 - taskScheduler: don't wait for workers to sleep/signal at the end of each parallel block
 - parallel solver: convertContacts split into an allocContactConstraints and setupContactConstraints stage, the latter of which is done in parallel
 - parallel solver: rolling friction is now interleaved along with normal friction
 - parallel solver: batchified split impulse solving + some cleanup
 - parallel solver: sorting batches from largest to smallest
 - parallel solver: added parallel batch creation
 - parallel solver: added warmstartingWriteBackContacts func + other cleanup
 - task scheduler: truncate low bits to preserve determinism with parallelSum
 - parallel solver: reducing dynamic mem allocs and trying to parallelize more of the batch setup
 - parallel solver: parallelize updating constraint batch ids for merging
 - parallel solver: adding debug visualization
 - task scheduler: make TBB task scheduler parallelSum deterministic
 - parallel solver: split batch gen code into separate file; allow selection of batch gen method
 - task scheduler: add sleepWorkerThreadsHint() at end of simulation
 - parallel solver: added grain size per phase
 - task Scheduler: fix for strange threading issue; also no need for main thread to wait for workers to sleep
 - base constraint solver: break out joint setup into separate function for profiling/overriding
 - parallel solver: allow different batching method for contacts vs joints
 - base constraint solver: add convertJoint and convertBodies to make it possible to parallelize joint and body conversion
 - parallel solver: convert joints and bodies in parallel now
 - parallel solver: speed up batch creation with run-length encoding
 - parallel solver: batch gen: run-length expansion in parallel; collect constraint info in parallel
 - parallel solver: adding spatial grid batching method
 - parallel solver: enhancements to spatial grid batching
 - sequential solver: moving code for writing back into functions that derived classes can call
 - parallel solver: do write back of bodies and joints in parallel
 - parallel solver: removed all batching methods except for spatial grid (others were ineffective)
 - parallel solver: added 2D or 3D grid batching options; and a bit of cleanup
 - move btDefaultTaskScheduler into LinearMath project
2018-02-26 22:47:33 -08:00
Erwin Coumans
4d6e2c1905 update imgui test 2018-02-24 14:57:49 -08:00
Erwin Coumans
34e0c4b62f Merge branch 'master' of https://github.com/erwincoumans/bullet3 2018-02-23 18:56:25 -08:00
Erwin Coumans
5688477bfb fix sdf warning 2018-02-23 18:56:11 -08:00
erwincoumans
94bc897067 Merge pull request #1574 from erwincoumans/master
fix glx include
2018-02-22 09:41:01 -08:00
Erwin Coumans
05b02d6b3e fix glx include 2018-02-22 09:08:10 -08:00
erwincoumans
90b34680b0 Merge pull request #1572 from erwincoumans/master
explicitly remove textures during resetSimulation
2018-02-22 08:37:03 -08:00
erwincoumans
c632fea48d PyBullet: remove VisualLeakDetector 2018-02-21 23:44:57 -08:00