erwin.coumans
c9e5f2df05
fix 64-bit issue, can't cast void* to int.
2008-09-16 06:17:33 +00:00
erwin.coumans
1346c95205
reverted back to newer btDbvtBroadphase, and applied Nathanael's fixes.
2008-09-13 08:06:39 +00:00
erwin.coumans
3d2ce530d4
applied patch to make child shape of a compound shape available during ray testing.
...
Thanks to Benoit Bolsee for the patch: http://code.google.com/p/bullet/issues/detail?id=91
2008-09-13 06:46:53 +00:00
erwin.coumans
3018eb9ebb
btDbvtBroadphase is broken, revert temporarily to a previous working version.
2008-09-13 06:25:14 +00:00
id0x1234
a6f47f17d8
Fixed alignment issue in btDbvt::CollideTV
2008-09-12 02:39:33 +00:00
id0x1234
670d7d94fc
Fixed SIMD compilation issues under msvc 7
2008-09-12 02:31:43 +00:00
erwin.coumans
58e1e9f049
updated version to 2.72, fix a compilation issue.
2008-09-12 00:59:16 +00:00
erwin.coumans
fae48b5c25
some more improvements to support basic CCD motion clamping
2008-09-11 23:50:50 +00:00
erwin.coumans
350e2e0393
btDbvtVolume needs to be 16-byte aligned, otherwise SIMD version crashes.
2008-09-11 20:20:31 +00:00
erwin.coumans
bc8ff765b4
SSE gives compile errors on MSVC 7.1
2008-09-11 18:59:35 +00:00
erwin.coumans
732745d06c
fix a compiling issue
2008-09-11 18:22:06 +00:00
erwin.coumans
96c7465265
stack variables 'aabb' needs to be 16-byte aligned, when used for SIMD
2008-09-11 16:45:21 +00:00
id0x1234
fe0e2cd266
Improved DbvtBroadphase performance for sleeping world (when no bodies are moving).
...
Improved DbvtBroadphase velocity prediction.
2008-09-11 15:20:55 +00:00
id0x1234
afcfcb0a5d
DbvtBroadphase, fixed slow initialization issue.
2008-09-11 11:41:10 +00:00
id0x1234
c09a664808
Improved speed for 'slow' moving bodies.
2008-09-11 11:26:00 +00:00
id0x1234
8c6788ad6a
Improved Dbvt speed slightly.
2008-09-11 11:23:55 +00:00
erwin.coumans
8b3270f22f
Added 2 optimizations for the SAP broadphase: check AABB before remove, and a faster 2D overlap test.
...
Thanks to Pierre Terdiman/OPCODE Array SAP. Performance goes down from 4.6 to 2.9ms for the 8192 Extras/CDTestFramework benchmark.
2008-09-11 07:34:18 +00:00
erwin.coumans
93d1d24234
Some changes in rendering, to get shadows for trimeshes
...
Add dynamic aabb tree (btDbvt) optimization for btCompoundShape/btCompoundCollisionAlgorithm
Add btTransformAabb util, todo: deploy it throughout the codebase
2008-09-10 05:20:04 +00:00
erwin.coumans
aad1d574ef
wrong condition: swap the contact normal/results independent from contact manifold owner.
...
Thanks to ihar3d, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2588
2008-09-09 22:40:30 +00:00
id0x1234
bb50a2038f
(re)Enable SSE by default (using intrinsics) should compile fine under all Intel platforms.
2008-09-07 09:10:43 +00:00
erwin.coumans
6c426f9545
make those members private, in btScaledBvhTriangleMeshShape
2008-09-07 05:30:35 +00:00
erwin.coumans
6b365a7ca5
Add get methods for localAabbMin/localAabbMax, required for btScaledBvhTriangleMeshShape
2008-09-07 05:00:55 +00:00
erwin.coumans
d836e83ea2
Added btScaledBvhTriangleMeshShape. The btScaledBvhTriangleMeshShape allows to instance multiple differently scaled versions of an existing btBvhTriangleMeshShape.
...
All those instances re-use the same btBvhTriangleMeshShape child shape (and its btOptimizedBvh).
2008-09-07 04:59:57 +00:00
erwin.coumans
103b98de73
disable SSE by default on btDbvt, it breaks build on Windows 64 bit and Win32 Intel compiler.
2008-09-06 16:58:18 +00:00
erwin.coumans
398d681b22
fixed compile error for btConvexTriangleMeshShape.
...
Thanks to slackydeb for the report, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2567
2008-09-05 18:30:18 +00:00
erwin.coumans
971a060bbb
Define btAssert as empty in non-debug builds.
...
GL_DEPTH_BUFFER_BIT -> GL_DEPTH_TEST, thanks to Mihail Isakov, http://code.google.com/p/bullet/issues/detail?id=86
2008-09-05 06:22:18 +00:00
erwin.coumans
862ea08d3b
use new/delete[] array, overriden by BT_ALIGNED_ALLOCATOR macro.
...
Thanks to Russell Bartley for the feedback.
2008-09-05 05:58:37 +00:00
erwin.coumans
359c84d3b3
Fix previous commit, accidently removed some aabbMin/aabbMax assignments.
...
move margin calculation for aabb before basis transform.
2008-09-05 00:26:02 +00:00
erwin.coumans
d8a5bf2c9c
Calculation of bounding box: margins should be added before basis transform.
...
Disable btSphereBoxCollisionAlgorithm, it is broken.
More fixes for btSimpleBroadphase
Moved quickstep to Extras/quickstep folder, so developers don't get confused which constraint solver is default.
2008-09-04 22:53:24 +00:00
erwin.coumans
7234a61910
fix btSimpleBroadphase, it shouldn't store the allocated handles, they are simply in m_pHandles.
...
Thanks to Ole K. for reporting the issue:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2560
2008-09-04 19:31:37 +00:00
erwin.coumans
d2760b18aa
fix placement new[], see discussion here:
...
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1787&p=10252#p10252
2008-09-04 18:54:14 +00:00
erwin.coumans
ae1702cfca
Bugfix in btOptimizedBvh, update curNodeSubPart correctly.
...
Thanks to Ole K. for the report and patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2558&p=10251#p10251
2008-09-04 18:31:28 +00:00
erwin.coumans
7380db7653
Methods to compute more accurate inertia tensor for btCompoundShape and btConvexTriangleMeshShape.
...
Thanks to Ole K. for the fixes, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2562
2008-09-04 18:20:32 +00:00
erwin.coumans
cc3e3a851f
fix for btPolyhedralShape::setLocalScaling (and derived classes such as btConvexHullShape): recalcLocalAabb.
...
Thanks to pico for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2550&p=10207#p10207
2008-09-02 17:32:57 +00:00
erwin.coumans
f655eff89f
add support for premade aabb in btStridingMeshInterface/btBvhTriangleMeshShape,
...
Thanks Roy Eltham, http://code.google.com/p/bullet/issues/detail?id=70
2008-08-29 05:39:17 +00:00
erwin.coumans
80f80df7e3
set linear/angular velocity to zero when objects are asleep
...
Thanks to http://code.google.com/p/bullet/issues/detail?id=73
improve performance of btConvexTriangleMeshShape::recalcLocalAabb
Thanks to fullmetalcoder, http://code.google.com/p/bullet/issues/detail?id=67#makechanges
2008-08-29 05:30:50 +00:00
erwin.coumans
8340a77aa8
ConvexResultCallback::hasHit() and RayResultCallback::hasHit() are both const now.
...
Developers need to fix their derived classes too!
Thanks to bcsanches, http://code.google.com/p/bullet/issues/detail?id=81&can=1
2008-08-29 05:16:05 +00:00
erwin.coumans
dcefff0e0e
stack variable 'bounds' needs to be 16-byte aligned for SSE
2008-08-27 23:37:33 +00:00
erwin.coumans
b21d8caa9a
Added more Doxygen comments for classes in src/BulletCollision/CollisionShapes
2008-08-27 22:01:50 +00:00
erwin.coumans
42ad559b2d
Add some Doxygen comments for broadphase and linearmath classes.
2008-08-27 02:24:11 +00:00
erwin.coumans
db2514e930
provide serialization for btOptimizedBvh, using btQuantizedBvh.
2008-08-27 01:15:34 +00:00
erwin.coumans
79b6f7a772
Removed (circular) dependency between broadphase and collision shapes: moved parts CollisionShapes/btOptimizedBvh into BroadphaseCollision/btQuantizedBvh
2008-08-26 23:40:51 +00:00
erwin.coumans
8eafab367f
syntax error fix, removed comma, see http://code.google.com/p/bullet/issues/detail?id=76&can=1
...
Fix btOptimizedBvh, thanks to reltham, http://code.google.com/p/bullet/issues/detail?id=72&can=1
2008-08-19 15:57:01 +00:00
id0x1234
79a1e5b8f4
- General performances improvement (25%) on insert/update/collideTT.
...
- ~30% additional performance improvement for win32 using SSE implementation for critical methods.
2008-08-13 04:46:01 +00:00
john.mccutchan
551f0fa1ec
Keep track of raw pointer returned from btAlignedAlloc when using placement new on an array.
2008-08-07 16:02:59 +00:00
erwin.coumans
1150183300
fix case issue in CMakeLists.txt, tMultimaterialTriangleMeshShape.
...
Thanks riko and mi076 for reporting.
2008-08-02 06:00:16 +00:00
erwin.coumans
e2daa1c277
fixes to compile on OSX, minor addition to ChangeLog
2008-08-01 02:19:26 +00:00
erwin.coumans
4894f24c9a
Fixes for FPU exceptions, thanks to Phil Knight for reporting and John McCutchan for fix/workarounds.
...
Added new cluster collision methods for soft bodies, thanks to Nathanael Presson.
Enable/disable textures/shadows for specific demos.
2008-08-01 01:04:45 +00:00
erwin.coumans
af4520801b
+ Fix btSubsimplexConvexCast
...
Thanks to Nacho, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2422 )
Fix in rendering, GL_STENCIL
+ btTriangleIndexVertexArray indices should be unsigned int/unsigned short int,
+ Made InternalProcessAllTriangles virtual, thanks to
Both thank to Fullmetalcoder, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2401
+clamp impulse for btPoint2PointConstraint
Thanks to Martijn Reuvers, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2418
+ Free memory of bvh, pass in scaling factor (optional)
Thanks to Roy Eltham, http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2375
2008-07-31 19:44:28 +00:00
erwin.coumans
9cd83c004b
+ add dummy getcwd/getenv for PS3 compatibility
...
+ disable HAVE_SIGNAL_H 0 for LibXML
+ removed unused variable in btCollisionWorld
+ removed unused variable in btSequentialImpulseConstraintSolver
2008-07-28 23:15:43 +00:00