erwin.coumans
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44b82652d0
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Collision flag CF_DISABLE_SPU_COLLISION_PROCESSING can be combined with other flags (avoids SPU/parallel collision dispatch)
Fix for MinGW32 build
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2010-08-30 21:46:23 +00:00 |
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erwin.coumans
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3c8f8f55d7
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add vsync for Mac OSX to avoid tearing artifacts
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2010-03-06 19:37:38 +00:00 |
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erwin.coumans
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a9556d0fd5
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use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
add virtual destructor to bFile
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2010-02-06 18:50:45 +00:00 |
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erwin.coumans
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ae6c59848f
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fix OSX build
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2010-01-20 04:52:07 +00:00 |
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erwin.coumans
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7b41af1765
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Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
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2010-01-19 22:59:49 +00:00 |
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erwin.coumans
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e89fe1cbfa
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Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
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2009-08-12 08:18:57 +00:00 |
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erwin.coumans
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a27b349dd0
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compile fixes for Linux
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2009-07-14 19:43:22 +00:00 |
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erwin.coumans
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60c107b7a7
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Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248
Use GJK for GImpact triangle test
See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687
More improvements in GJK degeneracy handling (using second EPA/GJK run)
Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250
CMake improvements
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247
Added basic camera/wall detection for character demo
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2009-07-14 02:10:03 +00:00 |
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erwin.coumans
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33029ad996
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updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
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2009-05-09 19:27:14 +00:00 |
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ejcoumans
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6dff743d68
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Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
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2007-12-15 00:40:34 +00:00 |
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ejcoumans
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9e25108b06
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use freeglut by default under Windows
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2007-12-14 02:48:53 +00:00 |
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ejcoumans
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df9230327c
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Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
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2006-12-16 05:51:30 +00:00 |
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ejcoumans
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43370aaa4f
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first step in refactoring/cleaning up demos
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2006-09-11 05:31:22 +00:00 |
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ejcoumans
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fa96109cd9
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Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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2006-09-05 07:36:55 +00:00 |
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ejcoumans
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e061ec1ebf
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moved files around
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2006-05-25 19:18:29 +00:00 |
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