Commit Graph

24 Commits

Author SHA1 Message Date
erwin coumans
69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00
erwin.coumans
7292867d25 applied character controller patch, not tested (allow community to develop btKinematicCharacterController.cpp) 2013-10-01 17:35:45 +00:00
erwin.coumans
c160bfe74c applied Character controller patch #20 from Issue 198
See https://code.google.com/p/bullet/issues/detail?id=198
2013-09-10 20:40:42 +00:00
erwin.coumans
8be5172df5 fix issue in the recent SSE implementation of setInterpolate3
align class
2012-09-17 16:03:47 +00:00
erwin.coumans
4eb5240cbe Applied patch for character controller by bjorn.wesen. Fixes Issue 644.
Fixed some warnings in double-precision compile
2012-09-11 04:36:57 +00:00
erwin.coumans
ff4fa560f0 Add missing forward declaration.
Thanks to SkewMatrix.
Fixes Issue 582.
2012-01-23 21:43:01 +00:00
erwin.coumans
852fa3ba30 add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines.
Fixes Issue 497

//license header
#ifndef BT_RIGIDBODY_H
#define BT_RIGIDBODY_H
class btRigidBody
{
};
#endif //BT_RIGIDBODY_H
2011-04-01 17:14:52 +00:00
erwin.coumans
b1f21a7e6a Add better support for btCollisionWorld::convexSweepTest for btStaticPlaneShape, now using the btContinuousConvexCollision directly.
Bugfix in btKinematicCharacterController, using an uninitialized variable
2011-04-01 16:33:55 +00:00
erwin.coumans
7684c1b92d use relative path, to make it easier to include btBulletWorldImporter, #include "../BulletFileLoader/btBulletFile.h"
Create a separate library for MiniCL (a rudimentary OpenCL wrapper to run kernels on multi-core CPU using the default C++ compiler, using Win32 Threads or Posix)
tweak vectormath/vmInclude.h for PS3 platforms
fix warning in btKinematicCharacterController
2010-07-21 21:33:40 +00:00
erwin.coumans
4eddfce03e remove some warnings 2010-07-20 23:37:11 +00:00
erwin.coumans
f3664551b5 CMake test for existance of Demos and Demos_ps3 directories
Updated character controller, see also http://code.google.com/p/bullet/issues/detail?id=198
2010-07-20 22:31:00 +00:00
erwin.coumans
192a2b38e9 assign proper index when removing a child shape from btCompoundShape
Thanks to sparkprime for the report and fix in Issue 354
See http://code.google.com/p/bullet/issues/detail?id=354
Fix a few warnings
2010-03-12 05:32:57 +00:00
erwin.coumans
f250fd21c5 fix warning in character controller 2010-03-08 01:40:02 +00:00
erwin.coumans
00127a3d70 apply fixes for the btKinematicCharacterController to avoid climbing walls (it was broken anyway)
Thanks to ossumajor, see Issue 198
2010-03-06 19:39:14 +00:00
erwin.coumans
219517db2d move static globals inside static member functions, to avoid hassle with C#/CLI/C++ managed code, compile error C3820 2010-02-03 23:27:22 +00:00
erwin.coumans
e7ff71d99b add support for double precision and 64bit serialization (and compatibility between all versions)
fix some issue in serialization of nested array data
add some tesing files
2010-01-25 19:42:51 +00:00
erwin.coumans
0ada7cbb1e Fix in btGjkPairDetector, possibly causing a floating point overflow
Thanks Ole for the report and suggested fix:
http://code.google.com/p/bullet/issues/detail?id=220&can=1&start=200

Applied Character/btKinematicCharacterController.cpp patch:
Thanks Thomas for the patch!
http://code.google.com/p/bullet/issues/detail?id=196#makechanges

 - added a normalizedDirection member variable.  This is
     slightly more efficient than recalculating the normalized
     direction every simulation step.

 - I overloaded the m_walkDirection member variable to hold
     either the walkDirection or the Velocity, and used a boolean
     flag to determine which behavior was required.

 - The normalization behavior seemed custom, and I needed it
     twice, so I moved it to a static helper method.

 - I added the setVelocityForTimeInterval() method to the
     base interface class.  This to me is the scariest change
     since people inheriting from it will need to make changes
     (if only to add an empty function).
2009-05-23 02:28:58 +00:00
erwin.coumans
90f96aec27 Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now.
Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
2009-03-03 16:18:23 +00:00
erwin.coumans
8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
john.mccutchan
ff274a2e77 Allow setting up axis on kinematic character controller 2009-01-12 17:11:35 +00:00
erwin.coumans
7dda192bfc duplicate class name causes crashes, thanks to Nado and mickey for the report
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
2008-11-20 19:18:48 +00:00
erwin.coumans
decf91a34d Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans
5dac27e694 fix in GIMPACT, reported here: http://code.google.com/p/bullet/issues/detail?id=118
tweak character margin for smoother sliding (needs to be fixed properly)
2008-11-08 21:33:37 +00:00
erwin.coumans
f9aa7f3b53 Add Character control to btDiscreteDynamicsWorld (moved btCharacterControllerInterface/btKinematicCharacterController functionality from demo)
Remove ibmsdk from CcdPhysicsDemo and CollisionDemo
2008-11-08 21:01:20 +00:00