yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
Erwin Coumans
f090752cbb
bump up VISUAL_SHAPE_MAX_PATH_LEN from 128 to 1024, some google3 directories are loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong :-)
2017-05-25 10:56:01 -07:00
Erwin Coumans
5e2599863d
trackObject -> parentObject
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trackLinkIndex -> parentLinkIndex
add example debugDrawItems.py
2017-05-24 09:06:15 -07:00
Erwin Coumans
9f7d7fecd5
more rendering fixes
2017-05-23 23:34:55 -07:00
Erwin Coumans
db008ab3c2
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-23 22:05:26 -07:00
erwincoumans
148716d0ff
Merge pull request #1135 from erwincoumans/master
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disable Grasp Soft Body/SoftBody coupling demo unless USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD is defined, fixed related hang in experimental 'loadBunny' command
2017-05-21 11:00:43 -07:00
Erwin Coumans
b19c209dbc
The softbody/bunny test is very experimental and shouldn't be enabled in the example browser, unless USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD is defined. I fixed a few bugs that cause the hang.
2017-05-21 06:50:53 -07:00
Andrew Hundt
e719da3497
btsoftbody fix #1106 , compiler error in App_PhysicsServer_SharedMemory
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BulletSoftBody was not linking to App_PhysicsServer_SharedMemory when USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD was enabled.
2017-05-20 21:14:00 -04:00
Erwin Coumans
16a8dceb73
fix warning
2017-05-18 08:31:40 -07:00
Erwin Coumans
19295f2859
enable file caching, currently only for Wavefront .obj files. You can disable file caching using
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pybullet.setPhysicsEngineParameter(enableFileCaching=0)
Allow VR camera tracking only using position tracking, no orientation tracking (use
pybullet.setVRCamera([posX,posY,posZ],trackObjectFlag=0 or pybullet.VR_CAMERA_TRACK_OBJECT_ORIENTATION)
2017-05-17 19:29:12 -07:00
Erwin Coumans
9c4a5f9336
update VR camera even if setRealTimeSimulation(0)
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also update w component in setVRCameraState orientation
2017-05-17 16:29:30 -07:00
Erwin Coumans
ea10c6d335
fix issue when re-connecting to physics server, after removeBody.
2017-05-16 17:19:45 -07:00
Erwin Coumans
433d11d8cf
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
Erwin Coumans
4dea68e43e
allow to enable/disable VR picking and VR teleport. Disabling VR picking will also disable the rendering of the VR controller frames.
2017-05-15 11:39:39 -07:00
Erwin Coumans
23b8579247
avoid some 'invisible' warning/error (C++/C mix)
2017-05-14 12:00:28 -07:00
Erwin Coumans
987b9541a5
clear unused visual shape data (was de-allocated at the end, not during each 'resetSimulation')
2017-05-14 11:09:32 -07:00
Erwin Coumans
ef7a7f9004
Potential fix for Linux slow performance (usleep(0) takes a lot of time)
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Remove b3RobotSimAPI, use RobotSimulator/b3RobotSimulatorClientAPI.h instead
2017-05-13 13:37:49 -07:00
Erwin Coumans
0944790577
migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step)
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allow to run the client/server code in the example browser without this b3RobotSimAPI hack.
2017-05-13 11:15:20 -07:00
Erwin Coumans
f80838e989
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
Erwin Coumans
e2d596f4d0
remove visual shape from CPU/TinyRenderer with removeBody
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(thanks to Jeff Bingham for reporting the bug!)
2017-05-12 20:24:10 -07:00
Oleg Klimov
d755513146
Rewrite collision filtering code
2017-05-11 12:59:11 +03:00
Erwin Coumans
53a82819a0
expose b3LoadMJCFCommandSetFlags / pybullet.pybullet_loadMJCF(fileName,flags=pybullet.URDF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS)
2017-05-10 15:01:25 -07:00
yunfeibai
a587d4fec4
Use "change" instead of "reset" for changing dynamics info.
2017-05-09 10:44:33 -07:00
yunfeibai
98654a0cb4
Change dynamic to dynamics in dynamics info.
2017-05-09 10:31:28 -07:00
yunfeibai
5fe4c6bb5b
Add API to get dynamic info.
2017-05-07 22:21:38 -07:00
yunfeibai
e363e12ea4
Add default specular when there is not specular map. Add example for adjusting specular coefficient.
2017-05-07 21:09:08 -07:00
Oleg Klimov
1524004aa8
MJCF: support for "axisangle", small code improvements
2017-05-06 14:49:43 +03:00
Erwin Coumans
cb1f5c74ea
add missing files to projects
2017-05-04 18:04:32 -07:00
Erwin Coumans
1f64a87abe
Improve ChromeTraceUtil logging, allow filename to be specified.
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Expose this ChromeTraceUtil logging to C-API: start/statelogging and submitProfileTiming
pybullet.submitProfileTiming, and STATE_LOGGING_PROFILE_TIMINGS used in startStateLogging
added example for Python profileTiming.py and C++ b3RobotSimulatorClientAPI::submitProfileTiming
2017-05-04 17:51:40 -07:00
Erwin Coumans
a8bf53b494
fix error, m_userConstraintUIDGenerator should be m_data->m_userConstraintUIDGenerator
2017-05-04 13:52:02 -07:00
Erwin Coumans
7bf125e460
reset the m_userConstraintUIDGenerator to 1 after 'resetSimulation'
2017-05-04 13:28:09 -07:00
Erwin Coumans
61999ef789
b3ResizablePool: only remove a handle, if it is currently in-use
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also remove user constraints, if removing a body
2017-05-04 13:14:24 -07:00
Erwin Coumans
fac3d6e3ca
fix some compile errors after merge
2017-05-04 11:08:59 -07:00
Erwin Coumans
a7d08ca9d7
Merge remote-tracking branch 'bp/master'
2017-05-04 10:51:42 -07:00
erwincoumans
87a24dba84
Merge pull request #1091 from YunfeiBai/master
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Add APIs to reset object mass, lateral friction coefficient, and to get user constraint id.
2017-05-04 17:47:33 +00:00
Erwin Coumans
4602fbba34
add missing openvr files to CMakeLists.txt, rename 64bit openvr_api.dll to openvr64pi.dll to avoid name conflicts when using 32 AND 64 bit versions of this dll.
2017-05-04 08:37:46 -07:00
Erwin Coumans
a86f584824
more work towards removeBody for C-API/pybullet, work-in-progress.
2017-05-03 21:53:29 -07:00
yunfeibai
939d6ead32
Add API to reset lateral friction coefficient.
2017-05-03 21:47:53 -07:00
yunfeibai
1841a41f2a
Add pybullet example for resetting dynamics.
2017-05-03 21:30:42 -07:00
yunfeibai
c7e9a31898
Add API to get user constraint id.
2017-05-03 18:25:25 -07:00
Erwin Coumans
152e3da3e4
Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
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for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2)
Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h
Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
2017-05-03 17:05:05 -07:00
Erwin Coumans
6f7601966d
fix issue ,don't iterate over [0..numBodyHandles], would fail once we allow 'removeBody'...
2017-05-03 11:23:01 -07:00
Erwin Coumans
2c8f65a2d0
move body handles in its own template class, for re-use.
2017-05-03 10:49:04 -07:00
Erwin Coumans
1bb133a01f
update to OpenVR 1.07 from https://github.com/ValveSoftware/openvr
2017-05-03 08:40:29 -07:00
Erwin Coumans
9fef6c1d66
Add C++ version VRGloveSimulatorMain example, using the serial library.
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First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server,
then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)
2017-05-01 22:35:33 -07:00
yunfeibai
4da2c076a7
Add API to reset mass.
2017-05-01 22:18:54 -07:00
Erwin Coumans
af6bf8ddc8
plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds:
https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf
Add the --audio flag to enable sound in pybullet/Bullet-C-API
2017-05-01 11:14:09 -07:00
Erwin Coumans
2a2c18e959
add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.
2017-04-29 10:32:30 -07:00
Erwin Coumans
e8c1602232
add vrhand for vive tracker
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tweak 'saveWorld' feature a bit (mjcf, gui fallback if shared memory server is not available)
2017-04-21 10:28:20 -07:00
erwincoumans
5b789ed67b
reduce max ray hits to 256
2017-04-19 12:06:26 -07:00