Erwin Coumans
f304fd7611
add one more pybullet renderImage API and testrender.py example
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tweak Bullet Inverse Dynamics, work-around compiler issue
2016-08-02 11:12:23 -07:00
Erwin Coumans
93db3d7ba6
fix CMD_INIT_POSE+INIT_POSE_HAS_INITIAL_ORIENTATION,
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setWorldToBaseRot takes inverse orientation (need to remove that API!)
2016-08-02 09:30:33 -07:00
Erwin Coumans
04cd9e18d6
add [] in error message of texture loading, to show leading/trailing spaces
2016-08-01 23:53:38 -07:00
Erwin Coumans
a608f9bfdd
fix trailing space issue in tinyobjloader/mtl files.
2016-08-01 23:46:35 -07:00
Erwin Coumans
b759ab8a91
fix overflow visual shape in COLLADA .dae file importer.
2016-08-01 23:45:14 -07:00
erwincoumans
0c0b4be665
Merge pull request #722 from matpalm/fixSetIdentity
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fix setidentity bug
2016-07-29 14:50:16 -07:00
Mat Kelcey
80dfec170b
fix setidentity bug
2016-07-29 14:43:55 -07:00
erwincoumans
d605897d13
Merge pull request #719 from erwincoumans/master
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fix ffmpeg stream to create quicktime compatible videos
2016-07-29 09:07:46 -07:00
erwin coumans
72e329962e
fix ffmpeg mp4 generation under Windows as well.
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remove static variables, make them local, to avoid multithreading issues.
2016-07-28 18:06:03 -07:00
Mat Kelcey
a7a9182953
fix warning: extra tokens at end of #endif directive
2016-07-28 16:47:05 -07:00
Erwin Coumans
daf91de778
fix ffmpeg stream to create quicktime compatible videos
2016-07-27 09:11:08 -07:00
erwincoumans
9451923dbd
Merge pull request #717 from matpalm/pyJointMotorControlArgs
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update pybullet_setJointMotorControl with seperate args for targetPosition, targetVelocity, kp and kd
2016-07-26 16:18:28 -07:00
erwincoumans
745743ac53
Merge pull request #718 from erwincoumans/master
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fix screen width/height issue on Intel/Linux
2016-07-26 16:17:48 -07:00
Mat Kelcey
b4cfee8745
set dft for kd to be 1.0. note: this is only applicable to CONTROL_MODE_VELOCITY
2016-07-26 16:16:18 -07:00
Erwin Coumans (Google)
98c6181ba8
fix screen width/height issue on Intel/Linux
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add command-line option to set png_skip_frames when taking screenshot series
2016-07-26 15:36:21 -07:00
Mat Kelcey
4b75c5d9d0
add another combo of args to allow kd to be configured in the CONTROL_MODE_VELOCITY case
2016-07-26 11:36:34 -07:00
Mat Kelcey
b221d2ad18
add targetPosition, targetValue, kp & kd to pybullet_setJointMotorControl
2016-07-26 11:09:12 -07:00
erwincoumans
a6e5c6a273
Merge pull request #716 from erwincoumans/master
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Add robotics learning add GripperGraspExample
2016-07-25 16:01:15 -07:00
Erwin Coumans
8270096fad
add GripperGraspExample, separate from R2D2GraspExample
2016-07-25 12:30:47 -07:00
Erwin Coumans
6b0ceace7f
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-07-25 11:49:56 -07:00
Erwin Coumans
a6216f4f24
add robotics learning grasp contact example
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add wsg50 gripper with modified r2d2 gripper tip
expose a fudge factor to scale inertia, to make grasping more stable
(until we have better grasping contact model/implementation)
2016-07-25 11:48:44 -07:00
erwincoumans
299243d49b
Merge pull request #715 from erwincoumans/master
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Add inverse kinematics example with implementations by Sam Buss.
2016-07-25 00:02:50 -07:00
Erwin Coumans
53fa57bdc4
make IK compile on Mac OSX
2016-07-24 23:50:18 -07:00
erwin coumans
75e86051c2
Add inverse kinematics example with implementations by Sam Buss.
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Uses Kuka IIWA model description and 4 methods:
Selectively Damped Least Squares,Damped Least Squares,
Jacobi Transpose, Jacobi Pseudo Inverse
Tweak some PD values in Inverse Dynamics example and Robot example.
2016-07-24 22:22:42 -07:00
erwincoumans
e55628c7ac
Merge pull request #708 from matpalm/paramNameFix
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GetJointInfo used linkIndex param, switched to jointIndex for naming consistency
2016-07-21 17:02:55 -07:00
Erwin Coumans
77b9e1a3e2
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-07-20 15:46:25 -07:00
erwincoumans
e88de13cc6
fix Parse joint dynamics in SDF
2016-07-20 15:41:58 -07:00
Erwin Coumans
d3a94248d4
fix one more multi-threading issue
2016-07-20 12:48:01 -07:00
Mat Kelcey
51ec707230
fix GetJointInfo to use a param called jointIndex (not linkIndex) for naming consistency
2016-07-20 11:01:02 -07:00
erwincoumans
2278385802
Merge pull request #707 from matpalm/loadErrorMsgTypo
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fix error msg when loading sdfs
2016-07-20 10:50:31 -07:00
Mat Kelcey
9369f9b764
fix error msg when loading sdfs
2016-07-20 10:24:34 -07:00
erwin coumans
81af5db2da
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2016-07-19 15:56:34 -07:00
erwin coumans
25a1714754
disable CProfileManager, might reduce some multi-threading conflicts
2016-07-19 15:55:52 -07:00
Erwin Coumans
0ae252fa35
fix issue, use bodyUniqueId/b3JointControlCommandInit2
2016-07-19 15:53:16 -07:00
erwin coumans
2302709e2d
OpenVR support: track multiple controllers and buttons
2016-07-18 23:13:46 -07:00
erwin coumans
c28cd03fbd
OpenVR controller can pick/drag objects. Instructions, Windows only:
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Compile using premake+visual studio, and compile App_SharedMemoryPhysics_VR
Compile pybullet using cmake using cmake -DBUILD_PYBULLET=OFF -DCMAKE_BUILD_TYPE=Release ..
Create a symbolic link from c:\python\dlls\pybullet.pyd to C:\develop\bullet3\cmp\lib\Release\pybullet.dll
App_SharedMemoryPhysics_VR
Run Python. Here are some Python lines to get going:
import pybullet as p
p.connect(p.SHARED_MEMORY)
p.loadURDF("cube.urdf")
p.setGravity(0,0,-10)
p.setRealTimeSimulation(1)
Allow real-time simulation in physics server, add pybullet command setRealTimeSimulation to control it
Mesh decimation (reduce number of triangles/vertices) using a Blender modifier for Kuka IIWA and Husky
Disabled the 'glFlush' commands in GLInstancingRenderer.
Add VR controller methods to examples\CommonInterfaces\CommonExampleInterface.h
Use the ANSI version in Windows file/string operations instead of unicode, hope this doesn't break builds.
2016-07-17 23:50:11 -07:00
Erwin Coumans
fcc9d4ebcb
fix SIMD/16-byte alignment issue causing issue in one of the old benchmarks
2016-07-16 22:33:15 -07:00
Erwin Coumans
8c69bfb042
fix: accidently enable memory-leak debug test
2016-07-16 21:36:40 -07:00
Erwin Coumans
c54a61b97a
More example code is memory-leak free now, in particular PhysicsServerExample.
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/PhysicsServerCommandProcessor
also fixed some memory issue in InverseDynamicsExample (the base class is supposed to delete collision shape memory)
2016-07-16 21:29:31 -07:00
Erwin Coumans
589fa376b3
only add compound child shapes to 'allocated' list once
2016-07-16 17:58:06 -07:00
Erwin Coumans
e2bdd7dbb1
fix more memory leaks, ImportURDFExample is now leak-free
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eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample
2016-07-16 17:40:44 -07:00
Erwin Coumans
2caa2b7ff4
removed more memory leaks and improve btAlignedAllocator memory-leak debugging
2016-07-16 14:58:11 -07:00
Erwin Coumans
bbefc6b108
fix an issue in previous commit
2016-07-16 01:11:53 -07:00
erwin coumans
a12d25e6ce
remove #include of visual leak detector (used to find memory leaks in ExampleBrowser/main.cpp)
2016-07-16 00:58:09 -07:00
erwin coumans
f9762d63ab
Removed many memoryleaks in Example Browser, reducing some technical debt.
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When running the Example Browser with Basic Example, 'visual leak detector' show no leak.
Many other individual examples still leak, so it is work-in-progress.
Disabled the profiler window (too many leaks)
2016-07-16 00:55:56 -07:00
erwin coumans
797680a535
Remove memory leak in SimpleOpenGL3 example code
2016-07-14 20:42:00 -07:00
erwincoumans
93e98ddbd0
Merge pull request #698 from matpalm/linkIdFix
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pybullet_applyExternalForce linkId bug
2016-07-14 10:51:49 -07:00
erwincoumans
824c721710
Merge pull request #699 from erwincoumans/master
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Add kiva_shelf to prepare for picking/grasping task
2016-07-14 10:51:34 -07:00
Erwin Coumans
34187fba1c
fix camera update issue in previous commit
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fix Mac OSX build issue
2016-07-14 09:49:49 -07:00
erwin coumans
4a705d1e03
Add kiva_shelf to prepare for picking/grasping task
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Fix uninitialized variable jointDamping/jointFriction in SDF importer
Add SDF <pose> parsing in visual, inertial, collision elements.
Slight improvement in TinyRender loading performance of largish meshes (30k vertices)
Reduce #define MAX_SDF_BODIES to 500, due to some issue in client code, todo: figure out what the issue is.
b3RobotSimAPI support SDF file loading
Tiny improvement in OpenGL hardware renderer lighting, to distinguish faces without textures
2016-07-14 00:05:57 -07:00