dad2cb634e
* Merged in my latest changes into SVN repository. * Arranged to avoid reading/writing textures at same time. * Removed depth and stencil buffers from FBO's. * Eliminated 1-component FBO that caused grief for FBO completeness test. * Added back missing cubeShaderNoTexture.vert
sjbaker
2006-09-20 00:44:41 +00:00
22fdf584b8
Reverse order of entries in CHANGES
sjbaker
2006-09-19 22:46:33 +00:00
1d539aa662
XNA physics testbed, just 2 cubes for now, move with a/d keys
ejcoumans
2006-09-19 19:03:41 +00:00
4970e86100
latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues
ejcoumans
2006-09-19 17:10:30 +00:00
eb6664f7c2
issue with OS X and std::set, erase doesn't return an iterator. todo: check this
ejcoumans
2006-09-19 07:06:23 +00:00
d375a474b3
fixed broadphases after performance optimizations
ejcoumans
2006-09-19 06:08:54 +00:00
d78d0b3055
re-autogenerated projectfiles, moved some new file
ejcoumans
2006-09-19 05:20:45 +00:00
163948e351
strange, stl::set<>::iterator is a const iterator under Apple...
ejcoumans
2006-09-19 05:14:11 +00:00
84afe40064
changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250.
ejcoumans
2006-09-19 04:58:11 +00:00
96046852b2
moved SphereSphereCollisionAlgorithm to main library
ejcoumans
2006-09-19 04:55:02 +00:00
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. Did some tests with 3000 rigidbodies, works much smoother now :)
ejcoumans
2006-09-19 02:59:30 +00:00
d47d23ea74
added glew, useful the GPU physics, see Extras/GPUphysics
ejcoumans
2006-09-18 20:40:32 +00:00
b548455ae9
added Steven Baker's GPU physics code (work in progress)
ejcoumans
2006-09-18 20:16:43 +00:00
e854a2f55b
updated Bullet User Manual
ejcoumans
2006-09-17 02:23:36 +00:00
a98b7f1a95
example that shows how to register your own collision algorithms.
ejcoumans
2006-09-17 01:39:54 +00:00
be91e38bcc
added an updated version of the Bullet user manual. described main features, demos etc.
ejcoumans
2006-09-17 01:16:44 +00:00
60fe5affd7
island management bug
ejcoumans
2006-09-15 00:01:19 +00:00
0607bfe9de
optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects.
ejcoumans
2006-09-14 23:43:50 +00:00
db2265ce03
check for valid debugdrawer before using it
ejcoumans
2006-09-11 16:47:12 +00:00
37c920db63
Alternative sphere-sphere collision algorithm
ejcoumans
2006-09-08 00:53:29 +00:00
10aed12f42
more assert issues fixed in Epa
ejcoumans
2006-09-07 23:28:30 +00:00
543ad0ed4c
check for valid pointer of CcdPhysicsEnvironment before removal also added additional assignment to motionstate, when 'setposition'/'setorientation' is called.
ejcoumans
2006-09-07 23:01:53 +00:00
b8961f0308
added __cdecl to memory definition, should allow compilation of code with non-cdecl default calling convention
ejcoumans
2006-09-07 22:59:57 +00:00
4365199a47
added optional striding to ConvexHullShape
ejcoumans
2006-09-07 22:58:29 +00:00
6a0296d437
tested Epa, and added some debug printf stuff Still has some issues, but so does the sampling MinkowskisumPenetrationDepth solver (its an approximation)
ejcoumans
2006-09-07 22:55:17 +00:00
1bbd779aa3
added ColladaConverter.cpp to cmakelist
ejcoumans
2006-09-07 00:44:34 +00:00
fa4fd1369c
Added support for SHORT/WORD indices Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer increased view distance in glut demo file
ejcoumans
2006-09-06 22:21:12 +00:00
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!) First steps for a raycast-vehicle demo (far from finished)
ejcoumans
2006-09-05 07:36:55 +00:00
e84716482d
autogenerated and added VehicleDemo to MSVC projectfiles
ejcoumans
2006-09-04 21:58:32 +00:00
a0c157ed85
fixed memoryleak, added RayTestSingle to CollisionWorld prepared to add VehicleDemo
ejcoumans
2006-09-04 21:28:32 +00:00
1048793061
fixed collision bug involving meshes/compounds: always keep point with deepest penetration increased default number of objects/overlaps in broadphase to 20k/60k
ejcoumans
2006-09-04 18:54:36 +00:00
b76e642506
fixed one performance problem with sleeping objects
ejcoumans
2006-09-02 01:50:16 +00:00
815ec6178e
Collada Converter minor fix in load
ejcoumans
2006-09-02 00:34:03 +00:00
d36abec2a9
updated projectfiles for ColladaConverter, and added Cmake mention in doxygen frontpage
ejcoumans
2006-09-02 00:01:26 +00:00
59b6f509ff
improved COLLADA physics support, with respect to instancing. Can read Ageia 'CreateDynamics' exported files again. See http://codesuppository.blogspot.com/
ejcoumans
2006-09-01 23:42:14 +00:00
5c7653fa82
re-autogenerated projectfiles to include Vehicle files
ejcoumans
2006-08-30 00:39:59 +00:00
334ce42650
added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints.
ejcoumans
2006-08-29 23:55:32 +00:00
e1b85d1969
Got a license from Intel for vtune. The first performance analysis showed an unexpected bottleneck: apparently the UnionFind / island management had unexpected overhead. Added path compression to the UnionFind::find operation, and iterative over the actual islands, rather then over all number of objects.
ejcoumans
2006-08-29 23:37:32 +00:00
4cdcee8871
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
ejcoumans
2006-08-28 01:26:31 +00:00
e2b6d4ee65
some changes related to BspDemo
ejcoumans
2006-08-11 23:01:25 +00:00
22c416dc0c
quake bsp test file. This file was made by Jan-Paul van Waveren (idsoftware) and he gave me permission to use this file.
ejcoumans
2006-08-11 21:25:46 +00:00
955858a48b
Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae
ejcoumans
2006-08-11 21:24:35 +00:00
ac9c70cbbf
Added Quake BSP loading to the ColladaDemo example. This can become utility to transform bsp2dae
ejcoumans
2006-08-11 21:24:14 +00:00
cccd18c08e
added CMakeLists.txt for opengl support
ejcoumans
2006-08-11 07:13:23 +00:00
d931aae32f
added basic CCD calculations for Compounds and non-convex (convex-versus-concave).
ejcoumans
2006-08-11 04:10:37 +00:00
369fabd300
added initial support for per-triangle material properties in a non-convex mesh. needs testing.
ejcoumans
2006-08-10 08:20:15 +00:00
16781831dc
added initial support for per-triangle material properties in a non-convex mesh. needs testing.
ejcoumans
2006-08-10 08:18:05 +00:00
3a27e8b1bf
Added preliminary CMake buildsystem support, it can autogenerate projectfiles/makefiles etc. Including Mac OS X Xcode. This provides a better maintainable alternative to jam/msvcgen
ejcoumans
2006-08-09 19:38:21 +00:00
04e57189c8
added compound support in COLLADA physics import
ejcoumans
2006-08-01 05:37:54 +00:00
235b49d748
COLLADA import, avoided some crashes, improved <convex_mesh> support
ejcoumans
2006-07-29 00:54:31 +00:00
b8cbfe5f72
Basic support for COLLADA physics constraints (each DOF can be completely locked or free, no limits yet)
ejcoumans
2006-07-28 21:49:26 +00:00
63594284c3
- quick workaround in the COLLADA-DOM to handle INF/-INF - started few lines into COLLADA constraint importing
ejcoumans
2006-07-28 02:47:26 +00:00
50a2694c5b
more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
ejcoumans
2006-07-24 23:06:59 +00:00
fdaa3a7abc
some work on compound collision shapes (not finished yet)
ejcoumans
2006-07-24 05:22:56 +00:00
62593f8b99
refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
ejcoumans
2006-07-03 22:41:19 +00:00