1ff6420ffbdd19ce4c7b8cac3928643fc1a7336a
Fix btConvexTriangleMeshShape::calculatePrincipalAxisTransform Both thanks to Ole. Use our own union to extract a scalar value from an SSE intrinsic (instead of relying on MSVC-only m128_u32 Thanks to BlindSide
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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