erwin.coumans 65bb612598 - added quickSort to btAlignedObjectArray (has generally better performance then heapSort)
- replaced all usage of heapSort by quickSort
- finished btMultiSapBroadphase. Still some work to be done to increase performance (faster add/remove from child broadphases. 
  uses currently AABB tree to locate child broadphase (should use grid), and sorted array takes too much time.
2008-03-16 04:30:43 +00:00
2008-01-30 01:09:01 +00:00
2006-05-25 19:18:29 +00:00
2008-01-29 20:23:14 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-25 19:18:29 +00:00
2006-05-25 19:18:29 +00:00
2007-03-06 10:26:11 +00:00
2008-01-24 02:12:09 +00:00
2008-01-24 02:12:09 +00:00
2006-10-06 22:14:32 +00:00
2006-05-26 17:56:14 +00:00
2006-05-25 19:18:29 +00:00
2007-10-21 05:59:16 +00:00
2006-05-25 19:18:29 +00:00
2007-02-26 05:18:52 +00:00
2006-12-15 19:14:36 +00:00
2006-12-15 19:14:21 +00:00
2008-01-24 02:12:09 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
No description provided
Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%