Files
bullet3/Extras/MayaPlugin
erwin.coumans 7a175fb65e Add pairwise collision test:
void	btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)

cmake: improve feedback for Maya Plugin handling if the Maya base path is not detected
2010-02-11 09:18:49 +00:00
..
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-02-11 09:18:49 +00:00
2008-09-17 11:54:59 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2008-09-02 09:44:59 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00

Bullet Maya Plugin


How to build in linux:

Please check the beginning of the Makefile to make sure that the variables are correct.
Then do:

make install


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How to build under Windows, using Microsoft Visual Studio 2005 or later:

Open BulletMayaPlugin.sln and select Debug or Release configuration and compile.

Maya 2008 is assumed at the default location C:\Program Files\Autodesk\Maya2008\include
Otherwise change the include path in the project settings.

Installation:

copy the folder 'icons', 'mvl' and 'scripts' into C:\Program Files\Autodesk\Maya2008