Files
bullet3/Extras/MayaPlugin
rponom af754373b2 Dynamica Maya plugin changes to take into account scale and pivot point offset
when converting existing objects to convex hull or mesh
One more method added to set spring equilibrium point directly for btGeneric6DofSpringConstraint
2010-03-03 20:50:38 +00:00
..
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2008-09-17 11:54:59 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00
2010-01-30 04:21:12 +00:00

Bullet Maya Plugin


How to build in linux:

Please check the beginning of the Makefile to make sure that the variables are correct.
Then do:

make install


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How to build under Windows, using Microsoft Visual Studio 2005 or later:

Open BulletMayaPlugin.sln and select Debug or Release configuration and compile.

Maya 2008 is assumed at the default location C:\Program Files\Autodesk\Maya2008\include
Otherwise change the include path in the project settings.

Installation:

copy the folder 'icons', 'mvl' and 'scripts' into C:\Program Files\Autodesk\Maya2008