ejcoumans
d051e2eacb
First commit of 2008, Happy New Year!
...
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans
4a5af68c04
updated version for MSVC projects to 2.66
2007-12-17 05:26:24 +00:00
ejcoumans
7897368754
updated version to 2.66
2007-12-17 05:08:53 +00:00
ejcoumans
60fbf05a57
updated ChangeLog.txt, better to make a quick new release with the important fixes
2007-12-17 04:34:34 +00:00
ejcoumans
17a214a2b3
- Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
...
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans
b8c2cb6f53
Stop MSVC 8/9 from moaning
...
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS)
2007-12-15 03:41:07 +00:00
ejcoumans
8feabf889b
fix in CMakeLists.txt
2007-12-15 03:33:23 +00:00
ejcoumans
81d781c1c5
updated ChangeLog.txt with recent improvements
2007-12-15 03:23:36 +00:00
ejcoumans
c09a09d169
replaced cellDmaSmallGet by mfc command
2007-12-15 03:03:09 +00:00
ejcoumans
61ffa6a1b5
Updated cmake files, added header files, Thanks John McCutchan
...
re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans
4a3c2506d4
fixed cmake/jam for HelloWorld sample
2007-12-15 02:42:33 +00:00
ejcoumans
a77fca6394
add printing of worldpos in HelloWorld.cpp
2007-12-15 02:28:39 +00:00
ejcoumans
6dff743d68
Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
2007-12-15 00:40:34 +00:00
ejcoumans
335c79a2a2
added CMake support for AllBulletDemos
2007-12-14 08:35:35 +00:00
ejcoumans
b29330b19d
added MultiThreadedDemo to AllBulletDemos
2007-12-14 07:57:20 +00:00
ejcoumans
c5e6044e53
added MultiThreadedDemo
2007-12-14 07:17:35 +00:00
ejcoumans
d7354e5387
get SequentialThreadSupport to compile on the Mac
2007-12-14 06:21:51 +00:00
ejcoumans
9e25108b06
use freeglut by default under Windows
2007-12-14 02:48:53 +00:00
ejcoumans
38349b5af4
add freeglut (work in progress)
2007-12-14 01:46:49 +00:00
ejcoumans
961c38269b
Added address to debug memory allocator
...
Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00
ejcoumans
051efde77a
Added HelloWorld application: minimal demo showing construction, stepping and deletion of a dynamics world.
2007-12-14 01:21:02 +00:00
ejcoumans
599579803e
Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC)
...
Added CMake support for BulletMultiThreaded.
2007-12-13 03:47:47 +00:00
ejcoumans
8d10a6ba1d
Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
...
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
ejcoumans
947dc8d33d
Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
...
Should help with this issue, reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
We can optionally leave out the 'clearForces'.
Thanks everyone for the discussion.
2007-12-12 02:53:51 +00:00
ejcoumans
210a913110
autogenerated msvc projectfiles (after adding btConvexPlaneCollisionAlgorithm to jam files)
2007-12-12 00:55:40 +00:00
ejcoumans
d963a41a6b
added new btConvexPlaneCollisionAlgorithm to cmake build files
2007-12-11 23:48:30 +00:00
ejcoumans
4c69ee93e2
small improvement in btConvexPlaneCollisionAlgorithm
2007-12-11 23:35:37 +00:00
ejcoumans
a7e04dbdc2
Added faster and more robust support for btStaticPlaneShape
2007-12-11 23:13:29 +00:00
johnmccutchan
66cdbb9659
Fixes for IBM Cell SDK 3.0 by Jochen Roth
2007-12-11 19:49:09 +00:00
ejcoumans
0bf152cabe
fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
2007-12-11 03:02:47 +00:00
ejcoumans
a537fb68b6
fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
2007-12-11 03:00:53 +00:00
ejcoumans
c1c01ff1a0
Use btContinuousConvexCollision instead of btGjkConvexCast (has issues in btCollisionWorld::objectQuerySingle)
...
Fixes in btHeightfieldTerrainShape, thanks Jay Lee.
2007-12-11 00:38:13 +00:00
ejcoumans
a45912e39c
move updateAabbs from dynamics world to collision world
2007-12-10 02:59:04 +00:00
ejcoumans
f1be4ab221
only update aabb of active objects, thanks Peter Tchernev for reporting ( http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
...
move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
ejcoumans
bf5a4a7d39
added workaround to compile libxml under Visual Studio 2008 Beta 2
2007-12-10 00:44:18 +00:00
ejcoumans
a34f229ad3
make glui compile under MSVC 9.0 beta (vsnprintf is already defined)
2007-12-10 00:33:19 +00:00
johnmccutchan
513a055035
Use proper rotation for computing local aabb for convex cast shape.
...
Propagate hit point from convex caster to world callback [work in progress].
2007-12-07 21:22:38 +00:00
ejcoumans
68af58c09d
demo cleanup part 6, basic demo more self contained
2007-12-07 19:56:42 +00:00
ejcoumans
a4bc26544c
add support for generic concave shapes for convex cast.
...
minor improvement in ray cast demo.
Thanks John McCutchan (JMC)
2007-12-07 19:21:16 +00:00
ejcoumans
9447dfdcfb
demo cleanup part 5, fixed memory leaks in ConstraintDemo
2007-12-07 06:24:19 +00:00
ejcoumans
c1a2debd3b
demo cleanup part 4 (fixed leaks in vehicle demo)
2007-12-07 02:12:00 +00:00
ejcoumans
8a28c7940a
demo cleanup part 3 (fixed memory leaks in raytracer demo and linear convex cast demo)
2007-12-07 01:33:40 +00:00
ejcoumans
e5720170f0
demo cleanup part 2 (gimpact memory leaks)
2007-12-07 01:21:37 +00:00
ejcoumans
2e4912b67a
demo cleanup part 1
2007-12-07 00:27:30 +00:00
ejcoumans
71fb40b775
some demo cleanup, part 0
2007-12-06 23:58:50 +00:00
ejcoumans
c09923dc20
fixed issue with fixed rigid bodies: need to create with mass == 0
2007-12-06 04:44:04 +00:00
ejcoumans
8f6bffe1f6
updated autogenerated projectfiles for new demos
2007-12-06 03:07:24 +00:00
ejcoumans
4d260bb736
added new demos to build system, fixed timing report (is in milliseconds -> ms)
2007-12-06 03:05:57 +00:00
ejcoumans
6f80b98a67
- fix issue with convex cast: results further away (larger hitfraction) could overwrite closer results
...
- minor naming convention thing (variables start with lower case)
- renamed MotorDemo
- added ConcaveConvexcastDemo, Thanks John McCutchan (JMC)
2007-12-06 02:54:29 +00:00
ejcoumans
35d2ae870c
added MotorControl demo, thanks to eddybox
2007-12-06 02:17:15 +00:00