d58081ce3794a066288d79807486806edec97a7d
virtual void btTypedConstraint::setParam(int num, btScalar value, int axis = -1) = 0; virtual btScalar btTypedConstraint::getParam(int num, int axis = -1) const = 0; Parameter can be BT_CONSTRAINT_ERP,BT_CONSTRAINT_STOP_ERP,BT_CONSTRAINT_CFM,BT_CONSTRAINT_STOP_CFM Axis is 0 .. 5, first 3 for linear degrees of freedom, last 3 for angular. If no axis is specified it will take the 'default' degree of freedom. For a btHingeConstraint this would be the hinge axis (5)
Added initial cmake option to build Maya plugin (Bullet Dynamica), only tested under Windows so far.
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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