ejcoumans
ec76f2e0a3
- keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
...
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
2007-10-22 22:23:10 +00:00
ejcoumans
1b70c4e5c9
added preliminary broadphase/collision C-API
2007-10-21 22:52:11 +00:00
ejcoumans
c80d1532f6
made access to mesh interface more consistent, so btConvexTriangleMeshShape uses also 'getMeshInterface', similar to btTriangleMeshShape.
...
Thanks Et3D for pointing this out here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1590
2007-10-21 21:04:04 +00:00
ejcoumans
b888f2d994
updated autogenerated msvc projectfiles
2007-10-21 06:08:13 +00:00
ejcoumans
c30a26e990
moved demo files
2007-10-21 06:05:42 +00:00
ejcoumans
ed342ede3b
moved FrameWork into Demos folder
2007-10-21 05:59:16 +00:00
ejcoumans
554d2c7e15
update Jamfile.in to add Examples folder
2007-10-21 05:36:33 +00:00
ejcoumans
c890560063
upgrade version
2007-10-21 05:22:12 +00:00
ejcoumans
53b77629b8
updated cmake build
2007-10-21 05:17:28 +00:00
ejcoumans
a6d1b74568
renamed FrameWork to AllBulletDemos
2007-10-21 05:07:30 +00:00
ejcoumans
e56ac06fe2
added support for FrameWork demo running CcdPhysicsDemo,BasicDemo,BspDemo
2007-10-21 04:59:55 +00:00
ejcoumans
095f5f42a9
allow some existing demos to run in the TestFrameWork
2007-10-21 04:22:43 +00:00
ejcoumans
85b4b149b7
missed one dynamicCast
2007-10-21 03:15:14 +00:00
ejcoumans
11a0589732
removed the need for RTTI/runtime type checking/dynamic_cast in glui. It is unnecessary to overhaul the build systems just for this feature. Replaced by upcasting virtual methods
...
if ( !dynamic_cast<GLUI_Rollout*>(this) &&
becomes
if ( !this->dynamicCastGLUI_Rollout() &&
etc.
2007-10-21 03:02:11 +00:00
ejcoumans
fb1a4bd37e
for now use default GLUT, we check out freeglut later
2007-10-20 16:28:16 +00:00
ejcoumans
49d9b14b14
fixed optional lib dependency in Jam build system for Extras/boxbox and Extras/quickstep
2007-10-20 15:35:36 +00:00
ejcoumans
e7caaa28d3
re-organized memory (stack and pool) allocators. this lets the user pass in their own memory allocators.
2007-10-20 02:23:39 +00:00
ejcoumans
1e4e52306f
don't crash when running out of pool memory, just use btAlignedAlloc/btAlignedFree instead
2007-10-19 21:25:58 +00:00
ejcoumans
c625e756fe
replaced btSimdMinMax.h by btMinMax.h in a few remaining places
2007-10-19 20:48:06 +00:00
ejcoumans
dbe502c5a8
prepare for Box2D style gui demo
2007-10-18 06:37:36 +00:00
ejcoumans
8f7b132d23
add glui library
2007-10-18 04:59:58 +00:00
ejcoumans
830c096e10
added a cellDmaLargeGetReadOnly/cellDmaGetReadOnly, which avoid memcpy on non-SPU platforms.
...
enabled it for triangle mesh aabb DMA transfers. Todo: check if it is worth also modifying other parts of the code to avoid the memcpy into the 256kb Task memory.
2007-10-16 23:58:26 +00:00
ejcoumans
239d88985f
fix for heightfield, thanks SMJ/Spangle and Jay Lee for testing.
...
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1482
2007-10-16 21:57:05 +00:00
ejcoumans
b5a498e8bf
add get method for persistent manifold
2007-10-16 20:00:34 +00:00
ejcoumans
6303d98844
- use mfc directly, instead of cellDmaSmallGet (allow sizes under 32 bytes, instead of 16)
...
- align btBroadphaseProxy to 16 bytes
2007-10-16 00:52:23 +00:00
ejcoumans
1d8a2539dc
updated fact that 2.63 contains working Libspe2 version
2007-10-15 06:25:08 +00:00
ejcoumans
057d09eef4
added build instructions for BulletSpuLibspe2
2007-10-15 06:16:13 +00:00
ejcoumans
6797ee41cb
updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
2007-10-15 05:45:12 +00:00
ejcoumans
23921729ea
adding padding to broadphase proxy, to make it 16 bytes (helps some platforms to run)
2007-10-15 02:35:55 +00:00
ejcoumans
e13cbe06ba
removed unnecessary files from Libspe2 Makefile
2007-10-15 01:18:32 +00:00
ejcoumans
31f1ba8e47
Added support for IBM CELL SDK (Playstation 3 Linux, CellBlade) SPU Libspe2 compilation/linking. It runs but gives a bus-error, so some DMA alignment issue is still there.
...
This is interesting, because the same code runs fine on Playstation 3 with the Game SDK.
2007-10-15 01:07:49 +00:00
ejcoumans
ffcdb0f93d
BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
...
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
2007-10-14 01:51:07 +00:00
ejcoumans
43b0ecd71a
2007-10-14 00:39:01 +00:00
ejcoumans
71abe4aeca
reduced number of sphere in Basic demo, some system have slow rendering of spheres.
...
removed another warning.
2007-10-14 00:18:49 +00:00
ejcoumans
913b141c23
fix some warning, need virtual destructor
2007-10-14 00:12:22 +00:00
ejcoumans
1a926dac9c
removed obsolete GIMPACT 0.2 docs
2007-10-14 00:05:04 +00:00
ejcoumans
715611060d
integrated StressTest into BasicDemo.
2007-10-14 00:03:10 +00:00
ejcoumans
ea3dfb4ca3
made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514
...
- applied a large patch to remove warnings
Thanks to Enrico, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1568
- removed SSE includes, added #incude <string.h> for memset in Extras/quickstep, thanks Eternl Knight
- disabled 16-byte alignement on btQuadWord class, it causes problems under PS3 Linux. Need to check out why.
2007-10-13 23:41:37 +00:00
ejcoumans
0aff20fc94
fixed issue, double precision doesn't compile with SSE
2007-10-12 08:23:43 +00:00
ejcoumans
14171b1c05
autogenerated MSVC projectfiles with new LibBulletColladaConverter
2007-10-12 08:03:35 +00:00
ejcoumans
b0627e30cf
moved Bullet COLLADA Convert into Extras folder, instead of embedded in the ColladaDemo
2007-10-12 07:39:04 +00:00
ejcoumans
ca24f9941e
updated files for GIMPACT Cmake build
2007-10-12 07:12:55 +00:00
ejcoumans
9e530a005c
make parallel solver compile on MSVC 6
2007-10-12 06:59:59 +00:00
ejcoumans
0af676a2c5
make MSVC 6 compile
2007-10-12 06:44:56 +00:00
ejcoumans
01823a3b1c
updated changes in ChangeLog.txt
2007-10-12 06:39:10 +00:00
ejcoumans
7a1e53935f
make MSVC 6 compile, remove 'int i' out of the for loops
2007-10-12 06:34:01 +00:00
ejcoumans
b0744efbce
fixed demo, accidently committed some testing configuration
2007-10-12 06:16:23 +00:00
ejcoumans
62103c94de
fixed growing of hash table, to avoid hard limit on overlapping pairs
2007-10-12 05:53:27 +00:00
ejcoumans
eff4fe8ec8
more work on hashed pairmanager. growing doesn't work yet, so need to allocate enough room for the overlapping pairs in advance.
...
boxbox reports contact point in B, rather then average point
box, cylinder use halfextents corrected for scaling and margin. made the margin in this halfextents explicit in the 'getHalfExtentsWithMargin' and 'getHalfExtentsWithoutMargin'
integrated changed for ODE quickstep solver
replaced inline with SIMD_FORCE_INLINE
some minor optimizations in the btSequentialImpulseConstraintSolver
added cone drawing (for X,Y,Z cones)
2007-10-12 02:52:28 +00:00
ejcoumans
1baa61bc8d
function isn't inline
2007-10-11 03:39:49 +00:00